mirror of https://github.com/encounter/SDL.git
574 lines
15 KiB
C
574 lines
15 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "./SDL_internal.h"
|
|
|
|
#if defined(__WIN32__)
|
|
#include "core/windows/SDL_windows.h"
|
|
#elif defined(__OS2__)
|
|
#include <stdlib.h> /* For _exit() */
|
|
#elif !defined(__WINRT__)
|
|
#include <unistd.h> /* For _exit(), etc. */
|
|
#endif
|
|
#if defined(__OS2__)
|
|
#include "core/os2/SDL_os2.h"
|
|
#endif
|
|
#if SDL_THREAD_OS2
|
|
#include "thread/os2/SDL_systls_c.h"
|
|
#endif
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
#include <emscripten.h>
|
|
#endif
|
|
|
|
/* Initialization code for SDL */
|
|
|
|
#include "SDL.h"
|
|
#include "SDL_bits.h"
|
|
#include "SDL_revision.h"
|
|
#include "SDL_assert_c.h"
|
|
#include "events/SDL_events_c.h"
|
|
#include "haptic/SDL_haptic_c.h"
|
|
#include "joystick/SDL_joystick_c.h"
|
|
#include "sensor/SDL_sensor_c.h"
|
|
|
|
/* Initialization/Cleanup routines */
|
|
#if !SDL_TIMERS_DISABLED
|
|
# include "timer/SDL_timer_c.h"
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_WINDOWS
|
|
extern int SDL_HelperWindowCreate(void);
|
|
extern int SDL_HelperWindowDestroy(void);
|
|
#endif
|
|
|
|
|
|
/* This is not declared in any header, although it is shared between some
|
|
parts of SDL, because we don't want anything calling it without an
|
|
extremely good reason. */
|
|
extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
|
|
SDL_NORETURN void SDL_ExitProcess(int exitcode)
|
|
{
|
|
#ifdef __WIN32__
|
|
/* "if you do not know the state of all threads in your process, it is
|
|
better to call TerminateProcess than ExitProcess"
|
|
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
|
|
TerminateProcess(GetCurrentProcess(), exitcode);
|
|
/* MingW doesn't have TerminateProcess marked as noreturn, so add an
|
|
ExitProcess here that will never be reached but make MingW happy. */
|
|
ExitProcess(exitcode);
|
|
#elif defined(__EMSCRIPTEN__)
|
|
emscripten_cancel_main_loop(); /* this should "kill" the app. */
|
|
emscripten_force_exit(exitcode); /* this should "kill" the app. */
|
|
exit(exitcode);
|
|
#elif defined(__HAIKU__) /* Haiku has _Exit, but it's not marked noreturn. */
|
|
_exit(exitcode);
|
|
#elif defined(HAVE__EXIT) /* Upper case _Exit() */
|
|
_Exit(exitcode);
|
|
#else
|
|
_exit(exitcode);
|
|
#endif
|
|
}
|
|
|
|
|
|
/* The initialized subsystems */
|
|
#ifdef SDL_MAIN_NEEDED
|
|
static SDL_bool SDL_MainIsReady = SDL_FALSE;
|
|
#else
|
|
static SDL_bool SDL_MainIsReady = SDL_TRUE;
|
|
#endif
|
|
static SDL_bool SDL_bInMainQuit = SDL_FALSE;
|
|
static Uint8 SDL_SubsystemRefCount[ 32 ];
|
|
|
|
/* Private helper to increment a subsystem's ref counter. */
|
|
static void
|
|
SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem)
|
|
{
|
|
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
|
|
SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
|
|
++SDL_SubsystemRefCount[subsystem_index];
|
|
}
|
|
|
|
/* Private helper to decrement a subsystem's ref counter. */
|
|
static void
|
|
SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem)
|
|
{
|
|
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
|
|
if (SDL_SubsystemRefCount[subsystem_index] > 0) {
|
|
--SDL_SubsystemRefCount[subsystem_index];
|
|
}
|
|
}
|
|
|
|
/* Private helper to check if a system needs init. */
|
|
static SDL_bool
|
|
SDL_PrivateShouldInitSubsystem(Uint32 subsystem)
|
|
{
|
|
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
|
|
SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
|
|
return (SDL_SubsystemRefCount[subsystem_index] == 0) ? SDL_TRUE : SDL_FALSE;
|
|
}
|
|
|
|
/* Private helper to check if a system needs to be quit. */
|
|
static SDL_bool
|
|
SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) {
|
|
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
|
|
if (SDL_SubsystemRefCount[subsystem_index] == 0) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/* If we're in SDL_Quit, we shut down every subsystem, even if refcount
|
|
* isn't zero.
|
|
*/
|
|
return (SDL_SubsystemRefCount[subsystem_index] == 1 || SDL_bInMainQuit) ? SDL_TRUE : SDL_FALSE;
|
|
}
|
|
|
|
void
|
|
SDL_SetMainReady(void)
|
|
{
|
|
SDL_MainIsReady = SDL_TRUE;
|
|
}
|
|
|
|
int
|
|
SDL_InitSubSystem(Uint32 flags)
|
|
{
|
|
if (!SDL_MainIsReady) {
|
|
SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
|
|
return -1;
|
|
}
|
|
|
|
/* Clear the error message */
|
|
SDL_ClearError();
|
|
|
|
if ((flags & SDL_INIT_GAMECONTROLLER)) {
|
|
/* game controller implies joystick */
|
|
flags |= SDL_INIT_JOYSTICK;
|
|
}
|
|
|
|
if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
|
|
/* video or joystick implies events */
|
|
flags |= SDL_INIT_EVENTS;
|
|
}
|
|
|
|
#if SDL_THREAD_OS2
|
|
SDL_OS2TLSAlloc(); /* thread/os2/SDL_systls.c */
|
|
#endif
|
|
|
|
#if SDL_VIDEO_DRIVER_WINDOWS
|
|
if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
|
|
if (SDL_HelperWindowCreate() < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if !SDL_TIMERS_DISABLED
|
|
SDL_TicksInit();
|
|
#endif
|
|
|
|
/* Initialize the event subsystem */
|
|
if ((flags & SDL_INIT_EVENTS)) {
|
|
#if !SDL_EVENTS_DISABLED
|
|
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
|
|
if (SDL_EventsInit() < 0) {
|
|
return (-1);
|
|
}
|
|
}
|
|
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
|
|
#else
|
|
return SDL_SetError("SDL not built with events support");
|
|
#endif
|
|
}
|
|
|
|
/* Initialize the timer subsystem */
|
|
if ((flags & SDL_INIT_TIMER)){
|
|
#if !SDL_TIMERS_DISABLED
|
|
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
|
|
if (SDL_TimerInit() < 0) {
|
|
return (-1);
|
|
}
|
|
}
|
|
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
|
|
#else
|
|
return SDL_SetError("SDL not built with timer support");
|
|
#endif
|
|
}
|
|
|
|
/* Initialize the video subsystem */
|
|
if ((flags & SDL_INIT_VIDEO)){
|
|
#if !SDL_VIDEO_DISABLED
|
|
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
|
|
if (SDL_VideoInit(NULL) < 0) {
|
|
return (-1);
|
|
}
|
|
}
|
|
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
|
|
#else
|
|
return SDL_SetError("SDL not built with video support");
|
|
#endif
|
|
}
|
|
|
|
/* Initialize the audio subsystem */
|
|
if ((flags & SDL_INIT_AUDIO)){
|
|
#if !SDL_AUDIO_DISABLED
|
|
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
|
|
if (SDL_AudioInit(NULL) < 0) {
|
|
return (-1);
|
|
}
|
|
}
|
|
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
|
|
#else
|
|
return SDL_SetError("SDL not built with audio support");
|
|
#endif
|
|
}
|
|
|
|
/* Initialize the joystick subsystem */
|
|
if ((flags & SDL_INIT_JOYSTICK)){
|
|
#if !SDL_JOYSTICK_DISABLED
|
|
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
|
|
if (SDL_JoystickInit() < 0) {
|
|
return (-1);
|
|
}
|
|
}
|
|
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
|
|
#else
|
|
return SDL_SetError("SDL not built with joystick support");
|
|
#endif
|
|
}
|
|
|
|
if ((flags & SDL_INIT_GAMECONTROLLER)){
|
|
#if !SDL_JOYSTICK_DISABLED
|
|
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
|
|
if (SDL_GameControllerInit() < 0) {
|
|
return (-1);
|
|
}
|
|
}
|
|
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
|
|
#else
|
|
return SDL_SetError("SDL not built with joystick support");
|
|
#endif
|
|
}
|
|
|
|
/* Initialize the haptic subsystem */
|
|
if ((flags & SDL_INIT_HAPTIC)){
|
|
#if !SDL_HAPTIC_DISABLED
|
|
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
|
|
if (SDL_HapticInit() < 0) {
|
|
return (-1);
|
|
}
|
|
}
|
|
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
|
|
#else
|
|
return SDL_SetError("SDL not built with haptic (force feedback) support");
|
|
#endif
|
|
}
|
|
|
|
/* Initialize the sensor subsystem */
|
|
if ((flags & SDL_INIT_SENSOR)){
|
|
#if !SDL_SENSOR_DISABLED
|
|
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_SENSOR)) {
|
|
if (SDL_SensorInit() < 0) {
|
|
return (-1);
|
|
}
|
|
}
|
|
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_SENSOR);
|
|
#else
|
|
return SDL_SetError("SDL not built with sensor support");
|
|
#endif
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
int
|
|
SDL_Init(Uint32 flags)
|
|
{
|
|
return SDL_InitSubSystem(flags);
|
|
}
|
|
|
|
void
|
|
SDL_QuitSubSystem(Uint32 flags)
|
|
{
|
|
#if SDL_THREAD_OS2
|
|
SDL_OS2TLSFree(); /* thread/os2/SDL_systls.c */
|
|
#endif
|
|
#if defined(__OS2__)
|
|
SDL_OS2Quit();
|
|
#endif
|
|
|
|
/* Shut down requested initialized subsystems */
|
|
#if !SDL_SENSOR_DISABLED
|
|
if ((flags & SDL_INIT_SENSOR)) {
|
|
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_SENSOR)) {
|
|
SDL_SensorQuit();
|
|
}
|
|
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_SENSOR);
|
|
}
|
|
#endif
|
|
|
|
#if !SDL_JOYSTICK_DISABLED
|
|
if ((flags & SDL_INIT_GAMECONTROLLER)) {
|
|
/* game controller implies joystick */
|
|
flags |= SDL_INIT_JOYSTICK;
|
|
|
|
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
|
|
SDL_GameControllerQuit();
|
|
}
|
|
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
|
|
}
|
|
|
|
if ((flags & SDL_INIT_JOYSTICK)) {
|
|
/* joystick implies events */
|
|
flags |= SDL_INIT_EVENTS;
|
|
|
|
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
|
|
SDL_JoystickQuit();
|
|
}
|
|
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK);
|
|
}
|
|
#endif
|
|
|
|
#if !SDL_HAPTIC_DISABLED
|
|
if ((flags & SDL_INIT_HAPTIC)) {
|
|
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
|
|
SDL_HapticQuit();
|
|
}
|
|
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC);
|
|
}
|
|
#endif
|
|
|
|
#if !SDL_AUDIO_DISABLED
|
|
if ((flags & SDL_INIT_AUDIO)) {
|
|
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) {
|
|
SDL_AudioQuit();
|
|
}
|
|
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO);
|
|
}
|
|
#endif
|
|
|
|
#if !SDL_VIDEO_DISABLED
|
|
if ((flags & SDL_INIT_VIDEO)) {
|
|
/* video implies events */
|
|
flags |= SDL_INIT_EVENTS;
|
|
|
|
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
|
|
SDL_VideoQuit();
|
|
}
|
|
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO);
|
|
}
|
|
#endif
|
|
|
|
#if !SDL_TIMERS_DISABLED
|
|
if ((flags & SDL_INIT_TIMER)) {
|
|
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) {
|
|
SDL_TimerQuit();
|
|
}
|
|
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
|
|
}
|
|
#endif
|
|
|
|
#if !SDL_EVENTS_DISABLED
|
|
if ((flags & SDL_INIT_EVENTS)) {
|
|
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
|
|
SDL_EventsQuit();
|
|
}
|
|
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Uint32
|
|
SDL_WasInit(Uint32 flags)
|
|
{
|
|
int i;
|
|
int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
|
|
Uint32 initialized = 0;
|
|
|
|
/* Fast path for checking one flag */
|
|
if (SDL_HasExactlyOneBitSet32(flags)) {
|
|
int subsystem_index = SDL_MostSignificantBitIndex32(flags);
|
|
return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
|
|
}
|
|
|
|
if (!flags) {
|
|
flags = SDL_INIT_EVERYTHING;
|
|
}
|
|
|
|
num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
|
|
|
|
/* Iterate over each bit in flags, and check the matching subsystem. */
|
|
for (i = 0; i < num_subsystems; ++i) {
|
|
if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
|
|
initialized |= (1 << i);
|
|
}
|
|
|
|
flags >>= 1;
|
|
}
|
|
|
|
return initialized;
|
|
}
|
|
|
|
void
|
|
SDL_Quit(void)
|
|
{
|
|
SDL_bInMainQuit = SDL_TRUE;
|
|
|
|
/* Quit all subsystems */
|
|
#if SDL_VIDEO_DRIVER_WINDOWS
|
|
SDL_HelperWindowDestroy();
|
|
#endif
|
|
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
|
|
|
|
#if !SDL_TIMERS_DISABLED
|
|
SDL_TicksQuit();
|
|
#endif
|
|
|
|
SDL_ClearHints();
|
|
SDL_AssertionsQuit();
|
|
SDL_LogResetPriorities();
|
|
|
|
/* Now that every subsystem has been quit, we reset the subsystem refcount
|
|
* and the list of initialized subsystems.
|
|
*/
|
|
SDL_memset( SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount) );
|
|
|
|
SDL_bInMainQuit = SDL_FALSE;
|
|
}
|
|
|
|
/* Get the library version number */
|
|
void
|
|
SDL_GetVersion(SDL_version * ver)
|
|
{
|
|
SDL_VERSION(ver);
|
|
}
|
|
|
|
/* Get the library source revision */
|
|
const char *
|
|
SDL_GetRevision(void)
|
|
{
|
|
return SDL_REVISION;
|
|
}
|
|
|
|
/* Get the library source revision number */
|
|
int
|
|
SDL_GetRevisionNumber(void)
|
|
{
|
|
return 0; /* doesn't make sense without Mercurial. */
|
|
}
|
|
|
|
/* Get the name of the platform */
|
|
const char *
|
|
SDL_GetPlatform()
|
|
{
|
|
#if __AIX__
|
|
return "AIX";
|
|
#elif __ANDROID__
|
|
return "Android";
|
|
#elif __BSDI__
|
|
return "BSDI";
|
|
#elif __DREAMCAST__
|
|
return "Dreamcast";
|
|
#elif __EMSCRIPTEN__
|
|
return "Emscripten";
|
|
#elif __FREEBSD__
|
|
return "FreeBSD";
|
|
#elif __HAIKU__
|
|
return "Haiku";
|
|
#elif __HPUX__
|
|
return "HP-UX";
|
|
#elif __IRIX__
|
|
return "Irix";
|
|
#elif __LINUX__
|
|
return "Linux";
|
|
#elif __MINT__
|
|
return "Atari MiNT";
|
|
#elif __MACOS__
|
|
return "MacOS Classic";
|
|
#elif __MACOSX__
|
|
return "Mac OS X";
|
|
#elif __NACL__
|
|
return "NaCl";
|
|
#elif __NETBSD__
|
|
return "NetBSD";
|
|
#elif __OPENBSD__
|
|
return "OpenBSD";
|
|
#elif __OS2__
|
|
return "OS/2";
|
|
#elif __OSF__
|
|
return "OSF/1";
|
|
#elif __QNXNTO__
|
|
return "QNX Neutrino";
|
|
#elif __RISCOS__
|
|
return "RISC OS";
|
|
#elif __SOLARIS__
|
|
return "Solaris";
|
|
#elif __WIN32__
|
|
return "Windows";
|
|
#elif __WINRT__
|
|
return "WinRT";
|
|
#elif __TVOS__
|
|
return "tvOS";
|
|
#elif __IPHONEOS__
|
|
return "iOS";
|
|
#elif __PSP__
|
|
return "PlayStation Portable";
|
|
#elif __VITA__
|
|
return "PlayStation Vita";
|
|
#else
|
|
return "Unknown (see SDL_platform.h)";
|
|
#endif
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_IsTablet()
|
|
{
|
|
#if __ANDROID__
|
|
extern SDL_bool SDL_IsAndroidTablet(void);
|
|
return SDL_IsAndroidTablet();
|
|
#elif __IPHONEOS__
|
|
extern SDL_bool SDL_IsIPad(void);
|
|
return SDL_IsIPad();
|
|
#else
|
|
return SDL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
#if defined(__WIN32__)
|
|
|
|
#if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
|
|
/* Need to include DllMain() on Watcom C for some reason.. */
|
|
|
|
BOOL APIENTRY
|
|
_DllMainCRTStartup(HANDLE hModule,
|
|
DWORD ul_reason_for_call, LPVOID lpReserved)
|
|
{
|
|
switch (ul_reason_for_call) {
|
|
case DLL_PROCESS_ATTACH:
|
|
case DLL_THREAD_ATTACH:
|
|
case DLL_THREAD_DETACH:
|
|
case DLL_PROCESS_DETACH:
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
#endif /* Building DLL */
|
|
|
|
#endif /* __WIN32__ */
|
|
|
|
/* vi: set sts=4 ts=4 sw=4 expandtab: */
|