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SDL/src/render
History
Ozkan Sezer 0ed1713128 update SDL_COMPOSE_ERROR macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:47 +03:00
..
direct3d
SDL_render_d3d.c: fix build with SDL_LEAN_AND_MEAN
2021-02-15 22:56:20 +03:00
direct3d11
update SDL_COMPOSE_ERROR macro for windows clang-cl
2021-03-04 18:27:47 +03:00
metal
mac/iOS: allow Metal in windows created without an explicit backend
2021-02-15 08:43:53 -08:00
opengl
opengl: More work on making line drawing match software renderer.
2021-01-11 20:40:11 -05:00
opengles
opengl: More work on making line drawing match software renderer.
2021-01-11 20:40:11 -05:00
opengles2
GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache
2021-02-10 10:22:16 -05:00
psp
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
software
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render.c
SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension
2021-02-10 10:22:17 -05:00
SDL_sysrender.h
Add more SDL_HAVE_YUV defines
2021-01-05 17:39:48 +01:00
SDL_yuv_sw_c.h
Remove old YUV fixme
2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c
Fix software UpdateNVTexture non fullscreen (bug #5430)
2021-01-05 21:54:03 +01:00
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