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SDL/src/render/software
History
Sylvain 111c70e141 Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
2021-08-19 00:10:59 +02:00
..
SDL_blendfillrect.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_blendfillrect.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_blendline.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_blendline.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_blendpoint.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_blendpoint.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_draw.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_drawline.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_drawline.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_drawpoint.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_drawpoint.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render_sw_c.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render_sw.c
Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
SDL_rotate.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_rotate.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_triangle.c
Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
2021-08-19 00:10:59 +02:00
SDL_triangle.h
Add software renderer implementation
2021-08-19 00:10:59 +02:00
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