SDL/Xcode/SDL/pkg-support/resources
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
..
License.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
ReadMe.txt ran 'chmod -x' on two files 2018-06-30 20:03:23 +03:00
SDL_DS_Store Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

ReadMe.txt

The Simple DirectMedia Layer (SDL for short) is a cross-platform 
library designed to make it easy to write multi-media software, 
such as games and emulators.

The Simple DirectMedia Layer library source code is available from: 
http://www.libsdl.org/

This library is distributed under the terms of the zlib license: 
http://zlib.net/zlib_license.html


This packages contains the SDL framework for OS X. 
Conforming with Apple guidelines, this framework 
contains both the SDL runtime component and development header files.


To Install:
Copy the SDL2.framework to /Library/Frameworks

You may alternatively install it in <Your home directory>/Library/Frameworks 
if your access privileges are not high enough. 


Additional References:

 - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
 	available at:
	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
	Though these are OpenSceneGraph centric, the same exact concepts apply to 
	SDL, thus the videos are recommended for everybody getting started with
	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
	doesn't have any PlugIns to worry about.)