SDL/src/video/directfb
Ryan C. Gordon 3bdaf4c611 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
This is currently implemented for X11, Cocoa, Windows, and DirectFB.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:46:10 -05:00
..
SDL_DirectFB_WM.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_WM.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_dyn.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_dyn.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_events.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_events.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_modes.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_modes.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_mouse.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_mouse.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_opengl.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_opengl.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_render.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_render.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_shape.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_shape.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_video.c Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). 2016-01-05 02:46:10 -05:00
SDL_DirectFB_video.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_DirectFB_window.c Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). 2016-01-05 02:46:10 -05:00
SDL_DirectFB_window.h Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). 2016-01-05 02:46:10 -05:00