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SDL/src/render
History
Sam Lantinga 17c9ff85e2 Added missing SDL_assert.h
2013-09-28 14:06:51 -07:00
..
direct3d
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
2013-09-28 14:06:20 -07:00
opengl
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
opengles
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
2013-08-29 15:02:32 -03:00
opengles2
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
2013-08-29 15:02:32 -03:00
psp
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
software
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
mmx.h
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_render.c
Added missing SDL_assert.h
2013-09-28 14:06:51 -07:00
SDL_sysrender.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_yuv_sw_c.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
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