SDL/src/core/winrt/SDL_winrtapp.h
David Ludwig 19a168b4b3 WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
2013-08-20 21:22:32 -04:00

53 lines
2.7 KiB
C

#pragma once
struct SDL_WindowData;
ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
SDL_WinRTApp();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
internal:
// SDL-specific methods
SDL_DisplayMode GetMainDisplayMode();
void PumpEvents();
const SDL_WindowData * GetSDLWindowData() const;
bool HasSDLWindowData() const;
void SetRelativeMouseMode(bool enable);
void SetSDLWindowData(const SDL_WindowData * windowData);
void SetSDLVideoDevice(const SDL_VideoDevice * videoDevice);
Windows::Foundation::Point TransformCursor(Windows::Foundation::Point rawPosition);
protected:
// Event Handlers.
void OnOrientationChanged(Platform::Object^ sender);
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnLogicalDpiChanged(Platform::Object^ sender);
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
private:
bool m_windowClosed;
bool m_windowVisible;
const SDL_WindowData* m_sdlWindowData;
const SDL_VideoDevice* m_sdlVideoDevice;
bool m_useRelativeMouseMode;
};