mirror of https://github.com/encounter/SDL.git
323 lines
8.7 KiB
C
323 lines
8.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "SDL_windowsvideo.h"
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#include "../../events/SDL_mouse_c.h"
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HCURSOR SDL_cursor = NULL;
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static int rawInputEnableCount = 0;
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static int
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ToggleRawInput(SDL_bool enabled)
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{
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RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */
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if (enabled) {
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rawInputEnableCount++;
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if (rawInputEnableCount > 1) {
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return 0; /* already done. */
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}
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} else {
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if (rawInputEnableCount == 0) {
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return 0; /* already done. */
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}
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rawInputEnableCount--;
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if (rawInputEnableCount > 0) {
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return 0; /* not time to disable yet */
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}
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}
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if (!enabled) {
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rawMouse.dwFlags |= RIDEV_REMOVE;
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}
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/* (Un)register raw input for mice */
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if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
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/* Only return an error when registering. If we unregister and fail,
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then it's probably that we unregistered twice. That's OK. */
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if (enabled) {
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return SDL_Unsupported();
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}
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}
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return 0;
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}
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static SDL_Cursor *
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WIN_CreateDefaultCursor()
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{
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SDL_Cursor *cursor;
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cursor = SDL_calloc(1, sizeof(*cursor));
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if (cursor) {
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cursor->driverdata = LoadCursor(NULL, IDC_ARROW);
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} else {
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SDL_OutOfMemory();
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}
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return cursor;
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}
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static SDL_Cursor *
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WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
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{
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/* msdn says cursor mask has to be padded out to word alignment. Not sure
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if that means machine word or WORD, but this handles either case. */
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const size_t pad = (sizeof (size_t) * 8); /* 32 or 64, or whatever. */
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SDL_Cursor *cursor;
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HICON hicon;
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HDC hdc;
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BITMAPV4HEADER bmh;
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LPVOID pixels;
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LPVOID maskbits;
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size_t maskbitslen;
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SDL_bool isstack;
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ICONINFO ii;
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SDL_zero(bmh);
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bmh.bV4Size = sizeof(bmh);
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bmh.bV4Width = surface->w;
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bmh.bV4Height = -surface->h; /* Invert the image */
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bmh.bV4Planes = 1;
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bmh.bV4BitCount = 32;
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bmh.bV4V4Compression = BI_BITFIELDS;
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bmh.bV4AlphaMask = 0xFF000000;
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bmh.bV4RedMask = 0x00FF0000;
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bmh.bV4GreenMask = 0x0000FF00;
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bmh.bV4BlueMask = 0x000000FF;
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maskbitslen = ((surface->w + (pad - (surface->w % pad))) / 8) * surface->h;
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maskbits = SDL_small_alloc(Uint8, maskbitslen, &isstack);
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if (maskbits == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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/* AND the cursor against full bits: no change. We already have alpha. */
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SDL_memset(maskbits, 0xFF, maskbitslen);
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hdc = GetDC(NULL);
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SDL_zero(ii);
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ii.fIcon = FALSE;
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ii.xHotspot = (DWORD)hot_x;
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ii.yHotspot = (DWORD)hot_y;
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ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &pixels, NULL, 0);
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ii.hbmMask = CreateBitmap(surface->w, surface->h, 1, 1, maskbits);
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ReleaseDC(NULL, hdc);
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SDL_small_free(maskbits, isstack);
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SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
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SDL_assert(surface->pitch == surface->w * 4);
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SDL_memcpy(pixels, surface->pixels, surface->h * surface->pitch);
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hicon = CreateIconIndirect(&ii);
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DeleteObject(ii.hbmColor);
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DeleteObject(ii.hbmMask);
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if (!hicon) {
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WIN_SetError("CreateIconIndirect()");
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return NULL;
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}
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cursor = SDL_calloc(1, sizeof(*cursor));
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if (cursor) {
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cursor->driverdata = hicon;
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} else {
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DestroyIcon(hicon);
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SDL_OutOfMemory();
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}
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return cursor;
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}
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static SDL_Cursor *
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WIN_CreateSystemCursor(SDL_SystemCursor id)
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{
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SDL_Cursor *cursor;
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LPCTSTR name;
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switch(id)
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{
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default:
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SDL_assert(0);
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return NULL;
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case SDL_SYSTEM_CURSOR_ARROW: name = IDC_ARROW; break;
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case SDL_SYSTEM_CURSOR_IBEAM: name = IDC_IBEAM; break;
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case SDL_SYSTEM_CURSOR_WAIT: name = IDC_WAIT; break;
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case SDL_SYSTEM_CURSOR_CROSSHAIR: name = IDC_CROSS; break;
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case SDL_SYSTEM_CURSOR_WAITARROW: name = IDC_WAIT; break;
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case SDL_SYSTEM_CURSOR_SIZENWSE: name = IDC_SIZENWSE; break;
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case SDL_SYSTEM_CURSOR_SIZENESW: name = IDC_SIZENESW; break;
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case SDL_SYSTEM_CURSOR_SIZEWE: name = IDC_SIZEWE; break;
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case SDL_SYSTEM_CURSOR_SIZENS: name = IDC_SIZENS; break;
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case SDL_SYSTEM_CURSOR_SIZEALL: name = IDC_SIZEALL; break;
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case SDL_SYSTEM_CURSOR_NO: name = IDC_NO; break;
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case SDL_SYSTEM_CURSOR_HAND: name = IDC_HAND; break;
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}
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cursor = SDL_calloc(1, sizeof(*cursor));
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if (cursor) {
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HICON hicon;
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hicon = LoadCursor(NULL, name);
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cursor->driverdata = hicon;
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} else {
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SDL_OutOfMemory();
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}
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return cursor;
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}
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static void
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WIN_FreeCursor(SDL_Cursor * cursor)
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{
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HICON hicon = (HICON)cursor->driverdata;
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DestroyIcon(hicon);
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SDL_free(cursor);
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}
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static int
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WIN_ShowCursor(SDL_Cursor * cursor)
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{
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if (cursor) {
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SDL_cursor = (HCURSOR)cursor->driverdata;
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} else {
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SDL_cursor = NULL;
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}
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if (SDL_GetMouseFocus() != NULL) {
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SetCursor(SDL_cursor);
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}
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return 0;
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}
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static void
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WIN_WarpMouse(SDL_Window * window, int x, int y)
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{
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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HWND hwnd = data->hwnd;
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POINT pt;
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/* Don't warp the mouse while we're doing a modal interaction */
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if (data->in_title_click || data->focus_click_pending) {
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return;
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}
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pt.x = x;
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pt.y = y;
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ClientToScreen(hwnd, &pt);
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SetCursorPos(pt.x, pt.y);
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}
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static int
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WIN_WarpMouseGlobal(int x, int y)
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{
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POINT pt;
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pt.x = x;
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pt.y = y;
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SetCursorPos(pt.x, pt.y);
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return 0;
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}
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static int
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WIN_SetRelativeMouseMode(SDL_bool enabled)
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{
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return ToggleRawInput(enabled);
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}
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static int
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WIN_CaptureMouse(SDL_Window *window)
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{
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if (!window) {
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SDL_Window *focusWin = SDL_GetKeyboardFocus();
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if (focusWin) {
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WIN_OnWindowEnter(SDL_GetVideoDevice(), focusWin); /* make sure WM_MOUSELEAVE messages are (re)enabled. */
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}
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}
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/* While we were thinking of SetCapture() when designing this API in SDL,
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we didn't count on the fact that SetCapture() only tracks while the
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left mouse button is held down! Instead, we listen for raw mouse input
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and manually query the mouse when it leaves the window. :/ */
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return ToggleRawInput(window != NULL);
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}
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static Uint32
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WIN_GetGlobalMouseState(int *x, int *y)
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{
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Uint32 retval = 0;
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POINT pt = { 0, 0 };
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SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
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GetCursorPos(&pt);
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*x = (int) pt.x;
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*y = (int) pt.y;
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retval |= GetAsyncKeyState(!swapButtons ? VK_LBUTTON : VK_RBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
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retval |= GetAsyncKeyState(!swapButtons ? VK_RBUTTON : VK_LBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
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retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0;
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retval |= GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_BUTTON_X1MASK : 0;
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retval |= GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_BUTTON_X2MASK : 0;
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return retval;
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}
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void
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WIN_InitMouse(_THIS)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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mouse->CreateCursor = WIN_CreateCursor;
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mouse->CreateSystemCursor = WIN_CreateSystemCursor;
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mouse->ShowCursor = WIN_ShowCursor;
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mouse->FreeCursor = WIN_FreeCursor;
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mouse->WarpMouse = WIN_WarpMouse;
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mouse->WarpMouseGlobal = WIN_WarpMouseGlobal;
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mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
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mouse->CaptureMouse = WIN_CaptureMouse;
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mouse->GetGlobalMouseState = WIN_GetGlobalMouseState;
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SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
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}
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void
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WIN_QuitMouse(_THIS)
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{
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if (rawInputEnableCount) { /* force RAWINPUT off here. */
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rawInputEnableCount = 1;
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ToggleRawInput(SDL_FALSE);
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}
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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/* vi: set ts=4 sw=4 expandtab: */
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