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since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
558 lines
18 KiB
C
558 lines
18 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_sysaudio.h"
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#include "SDL_coreaudio.h"
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#include "SDL_assert.h"
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#define DEBUG_COREAUDIO 0
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static void COREAUDIO_CloseDevice(_THIS);
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#define CHECK_RESULT(msg) \
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if (result != noErr) { \
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COREAUDIO_CloseDevice(this); \
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SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
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return 0; \
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}
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#if MACOSX_COREAUDIO
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typedef void (*addDevFn)(const char *name, AudioDeviceID devId, void *data);
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static void
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addToDevList(const char *name, AudioDeviceID devId, void *data)
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{
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SDL_AddAudioDevice addfn = (SDL_AddAudioDevice) data;
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addfn(name);
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}
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typedef struct
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{
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const char *findname;
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AudioDeviceID devId;
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int found;
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} FindDevIdData;
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static void
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findDevId(const char *name, AudioDeviceID devId, void *_data)
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{
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FindDevIdData *data = (FindDevIdData *) _data;
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if (!data->found) {
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if (SDL_strcmp(name, data->findname) == 0) {
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data->found = 1;
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data->devId = devId;
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}
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}
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}
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static void
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build_device_list(int iscapture, addDevFn addfn, void *addfndata)
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{
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OSStatus result = noErr;
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UInt32 size = 0;
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AudioDeviceID *devs = NULL;
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UInt32 i = 0;
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UInt32 max = 0;
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AudioObjectPropertyAddress addr = {
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kAudioHardwarePropertyDevices,
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kAudioObjectPropertyScopeGlobal,
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kAudioObjectPropertyElementMaster
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};
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result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &addr,
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0, NULL, &size);
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if (result != kAudioHardwareNoError)
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return;
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devs = (AudioDeviceID *) alloca(size);
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if (devs == NULL)
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return;
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result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr,
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0, NULL, &size, devs);
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if (result != kAudioHardwareNoError)
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return;
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max = size / sizeof (AudioDeviceID);
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for (i = 0; i < max; i++) {
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CFStringRef cfstr = NULL;
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char *ptr = NULL;
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AudioDeviceID dev = devs[i];
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AudioBufferList *buflist = NULL;
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int usable = 0;
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CFIndex len = 0;
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addr.mScope = iscapture ? kAudioDevicePropertyScopeInput :
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kAudioDevicePropertyScopeOutput;
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addr.mSelector = kAudioDevicePropertyStreamConfiguration;
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result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size);
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if (result != noErr)
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continue;
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buflist = (AudioBufferList *) SDL_malloc(size);
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if (buflist == NULL)
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continue;
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result = AudioObjectGetPropertyData(dev, &addr, 0, NULL,
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&size, buflist);
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if (result == noErr) {
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UInt32 j;
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for (j = 0; j < buflist->mNumberBuffers; j++) {
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if (buflist->mBuffers[j].mNumberChannels > 0) {
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usable = 1;
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break;
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}
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}
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}
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SDL_free(buflist);
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if (!usable)
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continue;
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addr.mSelector = kAudioObjectPropertyName;
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size = sizeof (CFStringRef);
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result = AudioObjectGetPropertyData(dev, &addr, 0, NULL, &size, &cfstr);
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if (result != kAudioHardwareNoError)
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continue;
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len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr),
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kCFStringEncodingUTF8);
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ptr = (char *) SDL_malloc(len + 1);
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usable = ((ptr != NULL) &&
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(CFStringGetCString
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(cfstr, ptr, len + 1, kCFStringEncodingUTF8)));
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CFRelease(cfstr);
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if (usable) {
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len = strlen(ptr);
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/* Some devices have whitespace at the end...trim it. */
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while ((len > 0) && (ptr[len - 1] == ' ')) {
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len--;
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}
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usable = (len > 0);
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}
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if (usable) {
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ptr[len] = '\0';
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#if DEBUG_COREAUDIO
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printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
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((iscapture) ? "capture" : "output"),
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(int) *devCount, ptr, (int) dev);
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#endif
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addfn(ptr, dev, addfndata);
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}
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SDL_free(ptr); /* addfn() would have copied the string. */
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}
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}
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static void
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COREAUDIO_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
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{
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build_device_list(iscapture, addToDevList, addfn);
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}
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static int
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find_device_by_name(_THIS, const char *devname, int iscapture)
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{
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AudioDeviceID devid = 0;
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OSStatus result = noErr;
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UInt32 size = 0;
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UInt32 alive = 0;
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pid_t pid = 0;
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AudioObjectPropertyAddress addr = {
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0,
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kAudioObjectPropertyScopeGlobal,
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kAudioObjectPropertyElementMaster
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};
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if (devname == NULL) {
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size = sizeof (AudioDeviceID);
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addr.mSelector =
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((iscapture) ? kAudioHardwarePropertyDefaultInputDevice :
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kAudioHardwarePropertyDefaultOutputDevice);
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result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr,
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0, NULL, &size, &devid);
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CHECK_RESULT("AudioHardwareGetProperty (default device)");
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} else {
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FindDevIdData data;
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SDL_zero(data);
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data.findname = devname;
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build_device_list(iscapture, findDevId, &data);
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if (!data.found) {
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SDL_SetError("CoreAudio: No such audio device.");
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return 0;
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}
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devid = data.devId;
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}
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addr.mSelector = kAudioDevicePropertyDeviceIsAlive;
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addr.mScope = iscapture ? kAudioDevicePropertyScopeInput :
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kAudioDevicePropertyScopeOutput;
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size = sizeof (alive);
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result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive);
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CHECK_RESULT
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("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)");
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if (!alive) {
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SDL_SetError("CoreAudio: requested device exists, but isn't alive.");
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return 0;
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}
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addr.mSelector = kAudioDevicePropertyHogMode;
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size = sizeof (pid);
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result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid);
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/* some devices don't support this property, so errors are fine here. */
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if ((result == noErr) && (pid != -1)) {
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SDL_SetError("CoreAudio: requested device is being hogged.");
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return 0;
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}
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this->hidden->deviceID = devid;
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return 1;
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}
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#endif
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/* The CoreAudio callback */
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static OSStatus
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outputCallback(void *inRefCon,
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AudioUnitRenderActionFlags * ioActionFlags,
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const AudioTimeStamp * inTimeStamp,
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UInt32 inBusNumber, UInt32 inNumberFrames,
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AudioBufferList * ioData)
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{
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SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon;
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AudioBuffer *abuf;
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UInt32 remaining, len;
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void *ptr;
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UInt32 i;
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/* Only do anything if audio is enabled and not paused */
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if (!this->enabled || this->paused) {
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for (i = 0; i < ioData->mNumberBuffers; i++) {
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abuf = &ioData->mBuffers[i];
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SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize);
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}
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return 0;
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}
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/* No SDL conversion should be needed here, ever, since we accept
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any input format in OpenAudio, and leave the conversion to CoreAudio.
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*/
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/*
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SDL_assert(!this->convert.needed);
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SDL_assert(this->spec.channels == ioData->mNumberChannels);
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*/
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for (i = 0; i < ioData->mNumberBuffers; i++) {
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abuf = &ioData->mBuffers[i];
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remaining = abuf->mDataByteSize;
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ptr = abuf->mData;
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while (remaining > 0) {
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if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
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/* Generate the data */
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SDL_LockMutex(this->mixer_lock);
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(*this->spec.callback)(this->spec.userdata,
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this->hidden->buffer, this->hidden->bufferSize);
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SDL_UnlockMutex(this->mixer_lock);
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this->hidden->bufferOffset = 0;
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}
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len = this->hidden->bufferSize - this->hidden->bufferOffset;
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if (len > remaining)
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len = remaining;
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SDL_memcpy(ptr, (char *)this->hidden->buffer +
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this->hidden->bufferOffset, len);
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ptr = (char *)ptr + len;
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remaining -= len;
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this->hidden->bufferOffset += len;
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}
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}
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return 0;
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}
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static OSStatus
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inputCallback(void *inRefCon,
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AudioUnitRenderActionFlags * ioActionFlags,
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const AudioTimeStamp * inTimeStamp,
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UInt32 inBusNumber, UInt32 inNumberFrames,
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AudioBufferList * ioData)
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{
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/* err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); */
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/* !!! FIXME: write me! */
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return noErr;
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}
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static void
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COREAUDIO_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
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if (this->hidden->audioUnitOpened) {
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AURenderCallbackStruct callback;
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const AudioUnitElement output_bus = 0;
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const AudioUnitElement input_bus = 1;
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const int iscapture = this->iscapture;
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const AudioUnitElement bus =
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((iscapture) ? input_bus : output_bus);
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const AudioUnitScope scope =
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((iscapture) ? kAudioUnitScope_Output :
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kAudioUnitScope_Input);
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/* stop processing the audio unit */
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AudioOutputUnitStop(this->hidden->audioUnit);
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/* Remove the input callback */
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SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
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AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioUnitProperty_SetRenderCallback,
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scope, bus, &callback, sizeof(callback));
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#if MACOSX_COREAUDIO
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CloseComponent(this->hidden->audioUnit);
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#else
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AudioComponentInstanceDispose(this->hidden->audioUnit);
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#endif
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this->hidden->audioUnitOpened = 0;
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}
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SDL_free(this->hidden->buffer);
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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}
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static int
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prepare_audiounit(_THIS, const char *devname, int iscapture,
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const AudioStreamBasicDescription * strdesc)
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{
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OSStatus result = noErr;
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AURenderCallbackStruct callback;
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#if MACOSX_COREAUDIO
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ComponentDescription desc;
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Component comp = NULL;
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#else
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AudioComponentDescription desc;
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AudioComponent comp = NULL;
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#endif
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const AudioUnitElement output_bus = 0;
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const AudioUnitElement input_bus = 1;
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const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus);
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const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output :
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kAudioUnitScope_Input);
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#if MACOSX_COREAUDIO
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if (!find_device_by_name(this, devname, iscapture)) {
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SDL_SetError("Couldn't find requested CoreAudio device");
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return 0;
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}
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#endif
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SDL_zero(desc);
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desc.componentType = kAudioUnitType_Output;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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#if MACOSX_COREAUDIO
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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comp = FindNextComponent(NULL, &desc);
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#else
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desc.componentSubType = kAudioUnitSubType_RemoteIO;
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comp = AudioComponentFindNext(NULL, &desc);
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#endif
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if (comp == NULL) {
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SDL_SetError("Couldn't find requested CoreAudio component");
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return 0;
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}
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/* Open & initialize the audio unit */
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#if MACOSX_COREAUDIO
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result = OpenAComponent(comp, &this->hidden->audioUnit);
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CHECK_RESULT("OpenAComponent");
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#else
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/*
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AudioComponentInstanceNew only available on iPhone OS 2.0 and Mac OS X 10.6
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We can't use OpenAComponent on iPhone because it is not present
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*/
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result = AudioComponentInstanceNew(comp, &this->hidden->audioUnit);
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CHECK_RESULT("AudioComponentInstanceNew");
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#endif
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this->hidden->audioUnitOpened = 1;
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#if MACOSX_COREAUDIO
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result = AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global, 0,
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&this->hidden->deviceID,
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sizeof(AudioDeviceID));
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CHECK_RESULT
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("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)");
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#endif
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/* Set the data format of the audio unit. */
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result = AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioUnitProperty_StreamFormat,
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scope, bus, strdesc, sizeof(*strdesc));
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CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)");
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/* Set the audio callback */
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SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
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callback.inputProc = ((iscapture) ? inputCallback : outputCallback);
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callback.inputProcRefCon = this;
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result = AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioUnitProperty_SetRenderCallback,
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scope, bus, &callback, sizeof(callback));
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CHECK_RESULT
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("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)");
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&this->spec);
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/* Allocate a sample buffer */
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this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size;
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this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
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result = AudioUnitInitialize(this->hidden->audioUnit);
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CHECK_RESULT("AudioUnitInitialize");
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/* Finally, start processing of the audio unit */
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result = AudioOutputUnitStart(this->hidden->audioUnit);
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CHECK_RESULT("AudioOutputUnitStart");
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/* We're running! */
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return 1;
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}
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static int
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COREAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
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{
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AudioStreamBasicDescription strdesc;
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
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int valid_datatype = 0;
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Setup a AudioStreamBasicDescription with the requested format */
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SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription));
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strdesc.mFormatID = kAudioFormatLinearPCM;
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strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
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strdesc.mChannelsPerFrame = this->spec.channels;
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strdesc.mSampleRate = this->spec.freq;
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strdesc.mFramesPerPacket = 1;
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while ((!valid_datatype) && (test_format)) {
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this->spec.format = test_format;
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/* Just a list of valid SDL formats, so people don't pass junk here. */
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switch (test_format) {
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case AUDIO_U8:
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case AUDIO_S8:
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case AUDIO_U16LSB:
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case AUDIO_S16LSB:
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case AUDIO_U16MSB:
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case AUDIO_S16MSB:
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case AUDIO_S32LSB:
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case AUDIO_S32MSB:
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case AUDIO_F32LSB:
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case AUDIO_F32MSB:
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valid_datatype = 1;
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strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
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if (SDL_AUDIO_ISBIGENDIAN(this->spec.format))
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strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
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if (SDL_AUDIO_ISFLOAT(this->spec.format))
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strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat;
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else if (SDL_AUDIO_ISSIGNED(this->spec.format))
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strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
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break;
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}
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}
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if (!valid_datatype) { /* shouldn't happen, but just in case... */
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COREAUDIO_CloseDevice(this);
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return SDL_SetError("Unsupported audio format");
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}
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strdesc.mBytesPerFrame =
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strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8;
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strdesc.mBytesPerPacket =
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strdesc.mBytesPerFrame * strdesc.mFramesPerPacket;
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if (!prepare_audiounit(this, devname, iscapture, &strdesc)) {
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COREAUDIO_CloseDevice(this);
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return -1; /* prepare_audiounit() will call SDL_SetError()... */
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}
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return 0; /* good to go. */
|
|
}
|
|
|
|
static int
|
|
COREAUDIO_Init(SDL_AudioDriverImpl * impl)
|
|
{
|
|
/* Set the function pointers */
|
|
impl->OpenDevice = COREAUDIO_OpenDevice;
|
|
impl->CloseDevice = COREAUDIO_CloseDevice;
|
|
|
|
#if MACOSX_COREAUDIO
|
|
impl->DetectDevices = COREAUDIO_DetectDevices;
|
|
#else
|
|
impl->OnlyHasDefaultOutputDevice = 1;
|
|
|
|
/* Set category to ambient sound so that other music continues playing.
|
|
You can change this at runtime in your own code if you need different
|
|
behavior. If this is common, we can add an SDL hint for this.
|
|
*/
|
|
AudioSessionInitialize(NULL, NULL, NULL, nil);
|
|
UInt32 category = kAudioSessionCategory_AmbientSound;
|
|
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(UInt32), &category);
|
|
#endif
|
|
|
|
impl->ProvidesOwnCallbackThread = 1;
|
|
|
|
return 1; /* this audio target is available. */
|
|
}
|
|
|
|
AudioBootStrap COREAUDIO_bootstrap = {
|
|
"coreaudio", "CoreAudio", COREAUDIO_Init, 0
|
|
};
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|