mirror of https://github.com/encounter/SDL.git
640 lines
20 KiB
C
640 lines
20 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* General mouse handling code for SDL */
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "SDL_gesture_c.h"
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#if !defined(__PSP__)
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#include <memory.h>
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#endif
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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/* TODO: Replace with malloc */
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#define MAXPATHSIZE 1024
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#define DOLLARNPOINTS 64
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#define DOLLARSIZE 256
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#define ENABLE_DOLLAR
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#define PHI 0.618033989
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typedef struct {
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float x,y;
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} SDL_FloatPoint;
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typedef struct {
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float length;
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int numPoints;
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SDL_FloatPoint p[MAXPATHSIZE];
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} SDL_DollarPath;
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typedef struct {
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SDL_FloatPoint path[DOLLARNPOINTS];
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unsigned long hash;
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} SDL_DollarTemplate;
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typedef struct {
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SDL_TouchID id;
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SDL_FloatPoint centroid;
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SDL_DollarPath dollarPath;
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Uint16 numDownFingers;
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int numDollarTemplates;
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SDL_DollarTemplate *dollarTemplate;
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SDL_bool recording;
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} SDL_GestureTouch;
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SDL_GestureTouch *SDL_gestureTouch;
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int SDL_numGestureTouches = 0;
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SDL_bool recordAll;
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#if 0
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static void PrintPath(SDL_FloatPoint *path)
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{
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int i;
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printf("Path:");
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for (i=0; i<DOLLARNPOINTS; i++) {
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printf(" (%f,%f)",path[i].x,path[i].y);
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}
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printf("\n");
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}
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#endif
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int SDL_RecordGesture(SDL_TouchID touchId)
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{
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int i;
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if (touchId < 0) recordAll = SDL_TRUE;
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for (i = 0; i < SDL_numGestureTouches; i++) {
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if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
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SDL_gestureTouch[i].recording = SDL_TRUE;
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if (touchId >= 0)
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return 1;
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}
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}
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return (touchId < 0);
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}
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static unsigned long SDL_HashDollar(SDL_FloatPoint* points)
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{
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unsigned long hash = 5381;
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int i;
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for (i = 0; i < DOLLARNPOINTS; i++) {
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hash = ((hash<<5) + hash) + (unsigned long)points[i].x;
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hash = ((hash<<5) + hash) + (unsigned long)points[i].y;
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}
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return hash;
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}
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static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops *dst)
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{
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if (dst == NULL) return 0;
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/* No Longer storing the Hash, rehash on load */
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/* if (SDL_RWops.write(dst, &(templ->hash), sizeof(templ->hash), 1) != 1) return 0; */
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if (SDL_RWwrite(dst, templ->path,
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sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS)
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return 0;
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return 1;
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}
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int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
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{
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int i,j,rtrn = 0;
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for (i = 0; i < SDL_numGestureTouches; i++) {
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SDL_GestureTouch* touch = &SDL_gestureTouch[i];
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for (j = 0; j < touch->numDollarTemplates; j++) {
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rtrn += SaveTemplate(&touch->dollarTemplate[i], dst);
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}
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}
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return rtrn;
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}
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int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
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{
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int i,j;
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for (i = 0; i < SDL_numGestureTouches; i++) {
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SDL_GestureTouch* touch = &SDL_gestureTouch[i];
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for (j = 0; j < touch->numDollarTemplates; j++) {
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if (touch->dollarTemplate[i].hash == gestureId) {
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return SaveTemplate(&touch->dollarTemplate[i], dst);
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}
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}
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}
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return SDL_SetError("Unknown gestureId");
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}
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/* path is an already sampled set of points
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Returns the index of the gesture on success, or -1 */
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static int SDL_AddDollarGesture_one(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
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{
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SDL_DollarTemplate* dollarTemplate;
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SDL_DollarTemplate *templ;
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int index;
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index = inTouch->numDollarTemplates;
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dollarTemplate =
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(SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
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(index + 1) *
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sizeof(SDL_DollarTemplate));
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if (!dollarTemplate) {
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return SDL_OutOfMemory();
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}
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inTouch->dollarTemplate = dollarTemplate;
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templ = &inTouch->dollarTemplate[index];
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SDL_memcpy(templ->path, path, DOLLARNPOINTS*sizeof(SDL_FloatPoint));
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templ->hash = SDL_HashDollar(templ->path);
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inTouch->numDollarTemplates++;
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return index;
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}
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static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
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{
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int index = -1;
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int i = 0;
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if (inTouch == NULL) {
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if (SDL_numGestureTouches == 0) return -1;
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for (i = 0; i < SDL_numGestureTouches; i++) {
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inTouch = &SDL_gestureTouch[i];
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index = SDL_AddDollarGesture_one(inTouch, path);
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if (index < 0)
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return -1;
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}
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/* Use the index of the last one added. */
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return index;
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}
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return SDL_AddDollarGesture_one(inTouch, path);
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}
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int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
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{
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int i,loaded = 0;
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SDL_GestureTouch *touch = NULL;
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if (src == NULL) return 0;
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if (touchId >= 0) {
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for (i = 0; i < SDL_numGestureTouches; i++)
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if (SDL_gestureTouch[i].id == touchId)
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touch = &SDL_gestureTouch[i];
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if (touch == NULL) return -1;
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}
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while (1) {
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SDL_DollarTemplate templ;
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if (SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) <
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DOLLARNPOINTS) break;
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if (touchId >= 0) {
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/* printf("Adding loaded gesture to 1 touch\n"); */
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if (SDL_AddDollarGesture(touch, templ.path) >= 0)
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loaded++;
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}
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else {
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/* printf("Adding to: %i touches\n",SDL_numGestureTouches); */
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for (i = 0; i < SDL_numGestureTouches; i++) {
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touch = &SDL_gestureTouch[i];
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/* printf("Adding loaded gesture to + touches\n"); */
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/* TODO: What if this fails? */
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SDL_AddDollarGesture(touch,templ.path);
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}
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loaded++;
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}
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}
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return loaded;
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}
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static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
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{
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/* SDL_FloatPoint p[DOLLARNPOINTS]; */
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float dist = 0;
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SDL_FloatPoint p;
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int i;
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for (i = 0; i < DOLLARNPOINTS; i++) {
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p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
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p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
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dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
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(p.y-templ[i].y)*(p.y-templ[i].y)));
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}
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return dist/DOLLARNPOINTS;
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}
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static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ)
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{
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/*------------BEGIN DOLLAR BLACKBOX------------------
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-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-
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-"http://depts.washington.edu/aimgroup/proj/dollar/"
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*/
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double ta = -M_PI/4;
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double tb = M_PI/4;
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double dt = M_PI/90;
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float x1 = (float)(PHI*ta + (1-PHI)*tb);
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float f1 = dollarDifference(points,templ,x1);
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float x2 = (float)((1-PHI)*ta + PHI*tb);
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float f2 = dollarDifference(points,templ,x2);
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while (SDL_fabs(ta-tb) > dt) {
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if (f1 < f2) {
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tb = x2;
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x2 = x1;
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f2 = f1;
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x1 = (float)(PHI*ta + (1-PHI)*tb);
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f1 = dollarDifference(points,templ,x1);
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}
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else {
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ta = x1;
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x1 = x2;
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f1 = f2;
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x2 = (float)((1-PHI)*ta + PHI*tb);
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f2 = dollarDifference(points,templ,x2);
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}
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}
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/*
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if (f1 <= f2)
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printf("Min angle (x1): %f\n",x1);
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else if (f1 > f2)
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printf("Min angle (x2): %f\n",x2);
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*/
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return SDL_min(f1,f2);
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}
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/* DollarPath contains raw points, plus (possibly) the calculated length */
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static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
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{
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int i;
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float interval;
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float dist;
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int numPoints = 0;
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SDL_FloatPoint centroid;
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float xmin,xmax,ymin,ymax;
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float ang;
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float w,h;
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float length = path->length;
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/* Calculate length if it hasn't already been done */
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if (length <= 0) {
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for (i=1;i < path->numPoints; i++) {
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float dx = path->p[i ].x - path->p[i-1].x;
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float dy = path->p[i ].y - path->p[i-1].y;
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length += (float)(SDL_sqrt(dx*dx+dy*dy));
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}
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}
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/* Resample */
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interval = length/(DOLLARNPOINTS - 1);
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dist = interval;
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centroid.x = 0;centroid.y = 0;
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/* printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */
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for (i = 1; i < path->numPoints; i++) {
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float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+
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(path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y)));
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/* printf("d = %f dist = %f/%f\n",d,dist,interval); */
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while (dist + d > interval) {
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points[numPoints].x = path->p[i-1].x +
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((interval-dist)/d)*(path->p[i].x-path->p[i-1].x);
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points[numPoints].y = path->p[i-1].y +
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((interval-dist)/d)*(path->p[i].y-path->p[i-1].y);
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centroid.x += points[numPoints].x;
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centroid.y += points[numPoints].y;
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numPoints++;
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dist -= interval;
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}
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dist += d;
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}
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if (numPoints < DOLLARNPOINTS-1) {
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SDL_SetError("ERROR: NumPoints = %i\n",numPoints);
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return 0;
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}
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/* copy the last point */
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points[DOLLARNPOINTS-1] = path->p[path->numPoints-1];
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numPoints = DOLLARNPOINTS;
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centroid.x /= numPoints;
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centroid.y /= numPoints;
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/* printf("Centroid (%f,%f)",centroid.x,centroid.y); */
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/* Rotate Points so point 0 is left of centroid and solve for the bounding box */
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xmin = centroid.x;
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xmax = centroid.x;
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ymin = centroid.y;
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ymax = centroid.y;
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ang = (float)(SDL_atan2(centroid.y - points[0].y,
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centroid.x - points[0].x));
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for (i = 0; i<numPoints; i++) {
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float px = points[i].x;
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float py = points[i].y;
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points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
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(py - centroid.y)*SDL_sin(ang) + centroid.x);
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points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
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(py - centroid.y)*SDL_cos(ang) + centroid.y);
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if (points[i].x < xmin) xmin = points[i].x;
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if (points[i].x > xmax) xmax = points[i].x;
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if (points[i].y < ymin) ymin = points[i].y;
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if (points[i].y > ymax) ymax = points[i].y;
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}
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/* Scale points to DOLLARSIZE, and translate to the origin */
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w = xmax-xmin;
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h = ymax-ymin;
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for (i=0; i<numPoints; i++) {
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points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
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points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
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}
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return numPoints;
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}
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static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch)
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{
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SDL_FloatPoint points[DOLLARNPOINTS];
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int i;
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float bestDiff = 10000;
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SDL_memset(points, 0, sizeof(points));
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dollarNormalize(path,points);
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/* PrintPath(points); */
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*bestTempl = -1;
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for (i = 0; i < touch->numDollarTemplates; i++) {
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float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
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if (diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
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}
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return bestDiff;
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}
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int SDL_GestureAddTouch(SDL_TouchID touchId)
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{
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SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
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(SDL_numGestureTouches + 1) *
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sizeof(SDL_GestureTouch));
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if (!gestureTouch) {
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return SDL_OutOfMemory();
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}
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SDL_gestureTouch = gestureTouch;
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SDL_zero(SDL_gestureTouch[SDL_numGestureTouches]);
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SDL_gestureTouch[SDL_numGestureTouches].id = touchId;
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SDL_numGestureTouches++;
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return 0;
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}
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static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
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{
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int i;
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for (i = 0; i < SDL_numGestureTouches; i++) {
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/* printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); */
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if (SDL_gestureTouch[i].id == id)
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return &SDL_gestureTouch[i];
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}
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return NULL;
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}
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int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist)
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{
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SDL_Event event;
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event.mgesture.type = SDL_MULTIGESTURE;
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event.mgesture.touchId = touch->id;
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event.mgesture.x = touch->centroid.x;
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event.mgesture.y = touch->centroid.y;
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event.mgesture.dTheta = dTheta;
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event.mgesture.dDist = dDist;
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event.mgesture.numFingers = touch->numDownFingers;
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return SDL_PushEvent(&event) > 0;
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}
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static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
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SDL_GestureID gestureId,float error)
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{
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SDL_Event event;
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event.dgesture.type = SDL_DOLLARGESTURE;
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event.dgesture.touchId = touch->id;
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event.mgesture.x = touch->centroid.x;
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event.mgesture.y = touch->centroid.y;
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event.dgesture.gestureId = gestureId;
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event.dgesture.error = error;
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/* A finger came up to trigger this event. */
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event.dgesture.numFingers = touch->numDownFingers + 1;
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return SDL_PushEvent(&event) > 0;
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}
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static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId)
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{
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SDL_Event event;
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event.dgesture.type = SDL_DOLLARRECORD;
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event.dgesture.touchId = touch->id;
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event.dgesture.gestureId = gestureId;
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return SDL_PushEvent(&event) > 0;
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}
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void SDL_GestureProcessEvent(SDL_Event* event)
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{
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float x,y;
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SDL_FloatPoint path[DOLLARNPOINTS];
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int index;
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int i;
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float pathDx, pathDy;
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SDL_FloatPoint lastP;
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SDL_FloatPoint lastCentroid;
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float lDist;
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float Dist;
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float dtheta;
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float dDist;
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if (event->type == SDL_FINGERMOTION ||
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event->type == SDL_FINGERDOWN ||
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event->type == SDL_FINGERUP) {
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SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
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/* Shouldn't be possible */
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if (inTouch == NULL) return;
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x = event->tfinger.x;
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y = event->tfinger.y;
|
|
|
|
/* Finger Up */
|
|
if (event->type == SDL_FINGERUP) {
|
|
inTouch->numDownFingers--;
|
|
|
|
#ifdef ENABLE_DOLLAR
|
|
if (inTouch->recording) {
|
|
inTouch->recording = SDL_FALSE;
|
|
dollarNormalize(&inTouch->dollarPath,path);
|
|
/* PrintPath(path); */
|
|
if (recordAll) {
|
|
index = SDL_AddDollarGesture(NULL,path);
|
|
for (i = 0; i < SDL_numGestureTouches; i++)
|
|
SDL_gestureTouch[i].recording = SDL_FALSE;
|
|
}
|
|
else {
|
|
index = SDL_AddDollarGesture(inTouch,path);
|
|
}
|
|
|
|
if (index >= 0) {
|
|
SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
|
|
}
|
|
else {
|
|
SDL_SendDollarRecord(inTouch,-1);
|
|
}
|
|
}
|
|
else {
|
|
int bestTempl;
|
|
float error;
|
|
error = dollarRecognize(&inTouch->dollarPath,
|
|
&bestTempl,inTouch);
|
|
if (bestTempl >= 0){
|
|
/* Send Event */
|
|
unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
|
|
SDL_SendGestureDollar(inTouch,gestureId,error);
|
|
/* printf ("%s\n",);("Dollar error: %f\n",error); */
|
|
}
|
|
}
|
|
#endif
|
|
/* inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */
|
|
if (inTouch->numDownFingers > 0) {
|
|
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
|
|
x)/inTouch->numDownFingers;
|
|
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
|
|
y)/inTouch->numDownFingers;
|
|
}
|
|
}
|
|
else if (event->type == SDL_FINGERMOTION) {
|
|
float dx = event->tfinger.dx;
|
|
float dy = event->tfinger.dy;
|
|
#ifdef ENABLE_DOLLAR
|
|
SDL_DollarPath* path = &inTouch->dollarPath;
|
|
if (path->numPoints < MAXPATHSIZE) {
|
|
path->p[path->numPoints].x = inTouch->centroid.x;
|
|
path->p[path->numPoints].y = inTouch->centroid.y;
|
|
pathDx =
|
|
(path->p[path->numPoints].x-path->p[path->numPoints-1].x);
|
|
pathDy =
|
|
(path->p[path->numPoints].y-path->p[path->numPoints-1].y);
|
|
path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
|
|
path->numPoints++;
|
|
}
|
|
#endif
|
|
lastP.x = x - dx;
|
|
lastP.y = y - dy;
|
|
lastCentroid = inTouch->centroid;
|
|
|
|
inTouch->centroid.x += dx/inTouch->numDownFingers;
|
|
inTouch->centroid.y += dy/inTouch->numDownFingers;
|
|
/* printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */
|
|
if (inTouch->numDownFingers > 1) {
|
|
SDL_FloatPoint lv; /* Vector from centroid to last x,y position */
|
|
SDL_FloatPoint v; /* Vector from centroid to current x,y position */
|
|
/* lv = inTouch->gestureLast[j].cv; */
|
|
lv.x = lastP.x - lastCentroid.x;
|
|
lv.y = lastP.y - lastCentroid.y;
|
|
lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
|
|
/* printf("lDist = %f\n",lDist); */
|
|
v.x = x - inTouch->centroid.x;
|
|
v.y = y - inTouch->centroid.y;
|
|
/* inTouch->gestureLast[j].cv = v; */
|
|
Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
|
|
/* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) */
|
|
|
|
/* Normalize Vectors to simplify angle calculation */
|
|
lv.x/=lDist;
|
|
lv.y/=lDist;
|
|
v.x/=Dist;
|
|
v.y/=Dist;
|
|
dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
|
|
|
|
dDist = (Dist - lDist);
|
|
if (lDist == 0) {dDist = 0;dtheta = 0;} /* To avoid impossible values */
|
|
|
|
/* inTouch->gestureLast[j].dDist = dDist;
|
|
inTouch->gestureLast[j].dtheta = dtheta;
|
|
|
|
printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
|
|
gdtheta = gdtheta*.9 + dtheta*.1;
|
|
gdDist = gdDist*.9 + dDist*.1
|
|
knob.r += dDist/numDownFingers;
|
|
knob.ang += dtheta;
|
|
printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
|
|
printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */
|
|
SDL_SendGestureMulti(inTouch,dtheta,dDist);
|
|
}
|
|
else {
|
|
/* inTouch->gestureLast[j].dDist = 0;
|
|
inTouch->gestureLast[j].dtheta = 0;
|
|
inTouch->gestureLast[j].cv.x = 0;
|
|
inTouch->gestureLast[j].cv.y = 0; */
|
|
}
|
|
/* inTouch->gestureLast[j].f.p.x = x;
|
|
inTouch->gestureLast[j].f.p.y = y;
|
|
break;
|
|
pressure? */
|
|
}
|
|
|
|
if (event->type == SDL_FINGERDOWN) {
|
|
|
|
inTouch->numDownFingers++;
|
|
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
|
|
x)/inTouch->numDownFingers;
|
|
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
|
|
y)/inTouch->numDownFingers;
|
|
/* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
|
|
inTouch->centroid.x,inTouch->centroid.y); */
|
|
|
|
#ifdef ENABLE_DOLLAR
|
|
inTouch->dollarPath.length = 0;
|
|
inTouch->dollarPath.p[0].x = x;
|
|
inTouch->dollarPath.p[0].y = y;
|
|
inTouch->dollarPath.numPoints = 1;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|