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SDL/src/render
History
Alex Szpakowski bfdb0e9743 metal renderer: optimize SDL_RenderFillRect slightly.
2019-08-18 10:38:32 -03:00
..
direct3d
direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly.
2019-06-21 15:07:39 -04:00
direct3d11
Fixed bug 4582 - Maximize/Resize not working on Windows 10
2019-04-08 13:43:48 +02:00
metal
metal renderer: optimize SDL_RenderFillRect slightly.
2019-08-18 10:38:32 -03:00
opengl
opengl: Be more robust in failing cases.
2019-06-18 18:58:39 -04:00
opengles
Fixed Windows RT build
2019-03-19 16:52:09 -07:00
opengles2
opengles2: Fix static analysis warning.
2019-03-21 10:39:49 -04:00
psp
Fixed Windows RT build
2019-03-19 16:52:09 -07:00
software
Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
2019-06-18 10:08:19 -07:00
SDL_d3dmath.c
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
SDL_d3dmath.h
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
SDL_render.c
render: fix colors not being set properly after the previous change
2019-08-18 09:35:11 -03:00
SDL_sysrender.h
render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764).
2019-08-17 00:43:44 -03:00
SDL_yuv_sw_c.h
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
SDL_yuv_sw.c
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
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