mirror of https://github.com/encounter/SDL.git
221 lines
6.0 KiB
C
221 lines
6.0 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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/* An implementation of condition variables using semaphores and mutexes */
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/*
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This implementation borrows heavily from the BeOS condition variable
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implementation, written by Christopher Tate and Owen Smith. Thanks!
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*/
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#include "SDL_thread.h"
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struct SDL_cond
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{
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SDL_mutex *lock;
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int waiting;
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int signals;
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SDL_sem *wait_sem;
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SDL_sem *wait_done;
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};
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/* Create a condition variable */
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SDL_cond *
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SDL_CreateCond(void)
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{
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SDL_cond *cond;
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cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond));
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if (cond) {
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cond->lock = SDL_CreateMutex();
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cond->wait_sem = SDL_CreateSemaphore(0);
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cond->wait_done = SDL_CreateSemaphore(0);
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cond->waiting = cond->signals = 0;
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if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
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SDL_DestroyCond(cond);
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cond = NULL;
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}
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} else {
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SDL_OutOfMemory();
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}
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return (cond);
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}
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/* Destroy a condition variable */
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void
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SDL_DestroyCond(SDL_cond * cond)
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{
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if (cond) {
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if (cond->wait_sem) {
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SDL_DestroySemaphore(cond->wait_sem);
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}
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if (cond->wait_done) {
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SDL_DestroySemaphore(cond->wait_done);
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}
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if (cond->lock) {
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SDL_DestroyMutex(cond->lock);
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}
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SDL_free(cond);
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}
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}
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/* Restart one of the threads that are waiting on the condition variable */
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int
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SDL_CondSignal(SDL_cond * cond)
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{
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if (!cond) {
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return SDL_SetError("Passed a NULL condition variable");
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}
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/* If there are waiting threads not already signalled, then
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signal the condition and wait for the thread to respond.
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*/
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SDL_LockMutex(cond->lock);
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if (cond->waiting > cond->signals) {
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++cond->signals;
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SDL_SemPost(cond->wait_sem);
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SDL_UnlockMutex(cond->lock);
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SDL_SemWait(cond->wait_done);
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} else {
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SDL_UnlockMutex(cond->lock);
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}
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return 0;
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}
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/* Restart all threads that are waiting on the condition variable */
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int
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SDL_CondBroadcast(SDL_cond * cond)
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{
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if (!cond) {
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return SDL_SetError("Passed a NULL condition variable");
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}
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/* If there are waiting threads not already signalled, then
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signal the condition and wait for the thread to respond.
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*/
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SDL_LockMutex(cond->lock);
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if (cond->waiting > cond->signals) {
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int i, num_waiting;
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num_waiting = (cond->waiting - cond->signals);
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cond->signals = cond->waiting;
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for (i = 0; i < num_waiting; ++i) {
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SDL_SemPost(cond->wait_sem);
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}
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/* Now all released threads are blocked here, waiting for us.
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Collect them all (and win fabulous prizes!) :-)
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*/
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SDL_UnlockMutex(cond->lock);
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for (i = 0; i < num_waiting; ++i) {
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SDL_SemWait(cond->wait_done);
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}
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} else {
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SDL_UnlockMutex(cond->lock);
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}
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return 0;
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}
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/* Wait on the condition variable for at most 'ms' milliseconds.
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The mutex must be locked before entering this function!
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The mutex is unlocked during the wait, and locked again after the wait.
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Typical use:
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Thread A:
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SDL_LockMutex(lock);
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while ( ! condition ) {
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SDL_CondWait(cond, lock);
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}
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SDL_UnlockMutex(lock);
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Thread B:
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SDL_LockMutex(lock);
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...
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condition = true;
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...
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SDL_CondSignal(cond);
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SDL_UnlockMutex(lock);
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*/
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int
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SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
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{
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int retval;
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if (!cond) {
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return SDL_SetError("Passed a NULL condition variable");
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}
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/* Obtain the protection mutex, and increment the number of waiters.
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This allows the signal mechanism to only perform a signal if there
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are waiting threads.
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*/
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SDL_LockMutex(cond->lock);
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++cond->waiting;
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SDL_UnlockMutex(cond->lock);
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/* Unlock the mutex, as is required by condition variable semantics */
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SDL_UnlockMutex(mutex);
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/* Wait for a signal */
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if (ms == SDL_MUTEX_MAXWAIT) {
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retval = SDL_SemWait(cond->wait_sem);
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} else {
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retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
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}
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/* Let the signaler know we have completed the wait, otherwise
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the signaler can race ahead and get the condition semaphore
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if we are stopped between the mutex unlock and semaphore wait,
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giving a deadlock. See the following URL for details:
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http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
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*/
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SDL_LockMutex(cond->lock);
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if (cond->signals > 0) {
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/* If we timed out, we need to eat a condition signal */
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if (retval > 0) {
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SDL_SemWait(cond->wait_sem);
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}
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/* We always notify the signal thread that we are done */
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SDL_SemPost(cond->wait_done);
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/* Signal handshake complete */
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--cond->signals;
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}
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--cond->waiting;
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SDL_UnlockMutex(cond->lock);
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/* Lock the mutex, as is required by condition variable semantics */
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SDL_LockMutex(mutex);
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return retval;
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}
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/* Wait on the condition variable forever */
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int
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SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
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{
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return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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