mirror of https://github.com/encounter/SDL.git
223 lines
9.1 KiB
Makefile
223 lines
9.1 KiB
Makefile
# Open Watcom makefile to build SDL2.dll for Win32
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# wmake -f Makefile.w32
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LIBNAME = SDL2
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MAJOR_VERSION = 2
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MINOR_VERSION = 23
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MICRO_VERSION = 0
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VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
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DESCRIPTION = Simple DirectMedia Layer 2
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LIBHOME = .
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DLLFILE = $(LIBHOME)/$(LIBNAME).dll
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LIBFILE = $(LIBHOME)/$(LIBNAME).lib
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EXPFILE = $(LIBHOME)/$(LIBNAME).exp
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LNKFILE = $(LIBNAME).lnk
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INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
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INCPATH+= -Iinclude
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INCPATH+= -I"src/video/khronos"
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TLIB = SDL2test.lib
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LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib
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CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
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# max warnings:
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CFLAGS+= -wx
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# newer OpenWatcom versions enable W303 by default
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CFLAGS+= -wcd=303
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# the include paths :
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CFLAGS+= $(INCPATH)
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CFLAGS_STATIC=$(CFLAGS)
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# building dll:
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CFLAGS_DLL =$(CFLAGS)
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CFLAGS_DLL+= -bd
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# we override the DECLSPEC define in begin_code.h, because we are using
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# an exports file to remove the _cdecl '_' prefix from the symbol names
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CFLAGS_DLL+= -DDECLSPEC=
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CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
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CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
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CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
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RCFLAGS = -q -r -bt=nt $(INCPATH)
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SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
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SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
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SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
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SRCS+= SDL_rwops.c SDL_power.c
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SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
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SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
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SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
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SDL_sensor.c SDL_touch.c
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SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
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SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
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SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
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SDL_render_sw.c SDL_rotate.c SDL_triangle.c
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SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
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SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
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SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
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SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
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SRCS+= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
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k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
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s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
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SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
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SRCS+= SDL_systimer.c
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SRCS+= SDL_sysloadso.c
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SRCS+= SDL_sysfilesystem.c
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SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
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SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
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SRCS+= SDL_dummysensor.c
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SRCS+= SDL_locale.c SDL_syslocale.c
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SRCS+= SDL_url.c SDL_sysurl.c
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SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
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SRCS+= SDL_hid.c SDL_windows.c SDL_xinput.c
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SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
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SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
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SRCS+= SDL_syspower.c
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SRCS+= SDL_d3dmath.c
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SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
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SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
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SRCS+= SDL_render_gl.c SDL_shaders_gl.c
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SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
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SRCS+= SDL_windowssensor.c
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SRCS+= SDL_syscond_cv.c
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SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
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SRCS+= SDL_dynapi.c
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RCSRCS+= version.rc
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OBJS = $(SRCS:.c=.obj)
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RCOBJS= $(RCSRCS:.rc=.res)
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.extensions:
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.extensions: .lib .dll .obj .res .c .rc .asm
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.c: ./src/libm;
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.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
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.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
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.c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
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.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/opengl;./src/render/opengles2
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.rc: ./src/main/windows
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all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
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build_dll: .symbolic
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@echo * Compiling dll objects
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$(DLLFILE): build_dll $(OBJS) $(MOBJS) $(RCOBJS) $(LNKFILE)
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@echo * Linking: $@
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wlink @$(LNKFILE)
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wrc $(RCOBJS) $^@
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$(LIBFILE): $(DLLFILE)
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@echo * Creating LIB file: $@
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wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)
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.c.obj:
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wcc386 $(CFLAGS_DLL) -fo=$^@ $<
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.rc.res:
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wrc $(RCFLAGS) -fo=$^@ $<
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SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
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wcc386 $(CFLAGS_DLL) -fo=$^@ $<
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SDL_cpuinfo.obj: SDL_cpuinfo.c
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wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
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SDL_wave.obj: SDL_wave.c
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wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
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SDL_blendfillrect.obj: SDL_blendfillrect.c
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wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
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SDL_blendline.obj: SDL_blendline.c
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wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
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SDL_blendpoint.obj: SDL_blendpoint.c
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wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
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SDL_RLEaccel.obj: SDL_RLEaccel.c
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wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
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# c99 mode needed because of structs with flexible array members in libusb.h
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SDL_hidapi.obj: SDL_hidapi.c
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wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
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# SDL2test
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TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
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SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
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SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
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SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
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SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
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TOBJS= $(TSRCS:.c=.obj)
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.c: ./src/test;
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SDL_test_assert.obj: SDL_test_assert.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_common.obj: SDL_test_common.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_compare.obj: SDL_test_compare.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_crc32.obj: SDL_test_crc32.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_font.obj: SDL_test_font.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_fuzzer.obj: SDL_test_fuzzer.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_harness.obj: SDL_test_harness.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_imageBlit.obj: SDL_test_imageBlit.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_imageFace.obj: SDL_test_imageFace.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_log.obj: SDL_test_log.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_md5.obj: SDL_test_md5.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_random.obj: SDL_test_random.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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SDL_test_memory.obj: SDL_test_memory.c
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wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
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build_tlib: .symbolic
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@echo * Compiling testlib objects
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$(TLIB): build_tlib $(TOBJS)
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@echo * Creating: $@
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wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
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$(LNKFILE): Makefile.w32
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@echo * Creating linker file: $@
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@%create $@
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@%append $@ SYSTEM nt_dll INITINSTANCE TERMINSTANCE
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@%append $@ NAME $(DLLFILE)
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@for %i in ($(OBJS)) do @%append $@ FILE %i
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@for %i in ($(LIBS)) do @%append $@ LIB %i
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@%append $@ EXPORT=src/dynapi/SDL2.exports
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@%append $@ OPTION QUIET
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@%append $@ OPTION IMPF=$(EXPFILE)
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@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
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@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
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@%append $@ OPTION ELIMINATE
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@%append $@ OPTION OSNAME='Windows NT'
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@%append $@ OPTION SHOWDEAD
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clean: .SYMBOLIC
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@echo * Clean: $(LIBNAME)
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@if exist *.obj rm *.obj
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@if exist *.err rm *.err
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@if exist $(LNKFILE) rm $(LNKFILE)
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distclean: .SYMBOLIC clean
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@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
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@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
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@if exist $(LIBFILE) rm $(LIBFILE)
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@if exist $(DLLFILE) rm $(DLLFILE)
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@if exist $(TLIB) rm $(TLIB)
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