mirror of https://github.com/encounter/SDL.git
240 lines
6.9 KiB
C
240 lines
6.9 KiB
C
/*
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <switch.h>
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#include "SDL2/SDL.h"
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static SDL_DisplayMode modes[5];
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static int mode_count = 0, current_mode = 0;
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void print_info(SDL_Window *window, SDL_Renderer *renderer)
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{
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int w, h;
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SDL_DisplayMode mode;
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SDL_GetWindowSize(window, &w, &h);
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SDL_Log("window size: %i x %i\n", w, h);
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SDL_GetRendererOutputSize(renderer, &w, &h);
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SDL_Log("renderer size: %i x %i\n", w, h);
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SDL_GetCurrentDisplayMode(0, &mode);
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SDL_Log("display mode: %i x %i @ %i bpp (%s)",
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mode.w, mode.h,
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SDL_BITSPERPIXEL(mode.format),
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SDL_GetPixelFormatName(mode.format));
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}
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void change_mode(SDL_Window *window)
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{
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current_mode++;
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if (current_mode == mode_count) {
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current_mode = 0;
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}
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SDL_SetWindowDisplayMode(window, &modes[current_mode]);
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}
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void draw_rects(SDL_Renderer *renderer, int x, int y)
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{
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// R
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_Rect r = {x, y, 64, 64};
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SDL_RenderFillRect(renderer, &r);
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// G
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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SDL_Rect g = {x + 64, y, 64, 64};
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SDL_RenderFillRect(renderer, &g);
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// B
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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SDL_Rect b = {x + 128, y, 64, 64};
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SDL_RenderFillRect(renderer, &b);
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}
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int main(int argc, char *argv[])
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{
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SDL_Event event;
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SDL_Window *window;
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SDL_Renderer *renderer;
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int done = 0, x = 0, w = 0, h = 0;
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// mandatory at least on switch, else gfx is not properly closed
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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SDL_Log("SDL_Init: %s\n", SDL_GetError());
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return -1;
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}
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/// create a window (OpenGL always enabled)
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/// available switch SDL2 video modes :
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/// 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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/// 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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///
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/// SDL_SetWindowSize to change window size when SDL_WINDOW_FULLSCREEN is NOT used (preferably)
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/// SDL_SetDisplayMode to change display size after SDL_CreateWindow called with SDL_WINDOW_FULLSCREEN
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/// (this means window size won't change, you'll need to handle that, as any SDL2 app)
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window = SDL_CreateWindow("sdl2_gles2", 0, 0, 1280, 720, 0);
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if (!window) {
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SDL_Log("SDL_CreateWindow: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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// create a renderer (OpenGL ES2)
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renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) {
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SDL_Log("SDL_CreateRenderer: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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// pint some info about display/window/renderer
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print_info(window, renderer);
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// list available display modes
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mode_count = SDL_GetNumDisplayModes(0);
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for (int i = 0; i < mode_count; i++) {
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SDL_DisplayMode mode;
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SDL_GetDisplayMode(0, i, &mode);
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modes[i] = mode;
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SDL_Log("found display mode: %i x %i @ %i bpp (%s)",
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mode.w, mode.h,
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SDL_BITSPERPIXEL(mode.format),
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SDL_GetPixelFormatName(mode.format));
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}
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// open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2
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// when railed, both joycons are mapped to joystick #0,
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// else joycons are individually mapped to joystick #0, joystick #1, ...
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L45
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for (int i = 0; i < 2; i++) {
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if (SDL_JoystickOpen(i) == NULL) {
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SDL_Log("SDL_JoystickOpen: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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}
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while (!done) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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SDL_Log("Joystick %d axis %d value: %d\n",
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event.jaxis.which,
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event.jaxis.axis, event.jaxis.value);
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break;
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case SDL_JOYBUTTONDOWN:
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SDL_Log("Joystick %d button %d down\n",
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event.jbutton.which, event.jbutton.button);
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L52
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if (event.jbutton.which == 0) {
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if (event.jbutton.button == 0) {
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// joystick #0 down (A)
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change_mode(window);
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print_info(window, renderer);
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}
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else if (event.jbutton.button == 2) {
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// joystick #0 down (X)
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if (w == 1920) {
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SDL_SetWindowSize(window, 1280, 720);
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}
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else {
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SDL_SetWindowSize(window, 1920, 1080);
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}
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print_info(window, renderer);
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}
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}
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// joystick #0 down (B)
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if (event.jbutton.which == 0 && event.jbutton.button == 1) {
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done = 1;
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}
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break;
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default:
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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// Fill renderer bounds
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SDL_SetRenderDrawColor(renderer, 111, 111, 111, 255);
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SDL_GetWindowSize(window, &w, &h);
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SDL_Rect f = {0, 0, w, h};
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SDL_RenderFillRect(renderer, &f);
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draw_rects(renderer, x, 0);
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draw_rects(renderer, x, h - 64);
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SDL_RenderPresent(renderer);
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x++;
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if (x > w - 192) {
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x = 0;
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}
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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//-----------------------------------------------------------------------------
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// nxlink support
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//-----------------------------------------------------------------------------
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#include <unistd.h>
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static int s_nxlinkSock = -1;
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static void initNxLink()
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{
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if (R_FAILED(socketInitializeDefault()))
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return;
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s_nxlinkSock = nxlinkStdio();
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if (s_nxlinkSock >= 0)
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printf("printf output now goes to nxlink server\n");
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else
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socketExit();
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}
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static void deinitNxLink()
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{
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if (s_nxlinkSock >= 0) {
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close(s_nxlinkSock);
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socketExit();
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s_nxlinkSock = -1;
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}
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}
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void userAppInit()
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{
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initNxLink();
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}
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void userAppExit()
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{
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deinitNxLink();
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}
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