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mirror of https://github.com/encounter/SDL.git synced 2025-05-21 23:01:35 +00:00
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SDL/src/render
History
Sylvain 3a69828e87
Fixed GLES2 back-end on Big Endian Platform (see #5093)
2021-12-17 13:15:39 +01:00
..
direct3d
Renderer backends use SDL_Color instead of int for geometry colors.
2021-12-14 12:19:16 -08:00
direct3d11
Renderer backends use SDL_Color instead of int for geometry colors.
2021-12-14 12:19:16 -08:00
metal
Renderer backends use SDL_Color instead of int for geometry colors.
2021-12-14 12:19:16 -08:00
opengl
Renderer backends use SDL_Color instead of int for geometry colors.
2021-12-14 12:19:16 -08:00
opengles
Renderer backends use SDL_Color instead of int for geometry colors.
2021-12-14 12:19:16 -08:00
opengles2
Fixed GLES2 back-end on Big Endian Platform (see #5093)
2021-12-17 13:15:39 +01:00
psp
fix PSP texure artifacts
2021-12-15 18:00:28 -08:00
software
Renderer backends use SDL_Color instead of int for geometry colors.
2021-12-14 12:19:16 -08:00
vitagxm
Renderer backends use SDL_Color instead of int for geometry colors.
2021-12-14 12:19:16 -08:00
SDL_d3dmath.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render.c
Fix warning
2021-12-16 09:19:53 -08:00
SDL_sysrender.h
GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
2021-12-16 09:19:53 -08:00
SDL_yuv_sw_c.h
Remove old YUV fixme
2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c
Fix software UpdateNVTexture non fullscreen (bug #5430)
2021-01-05 21:54:03 +01:00
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