Simple Directmedia Layer
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Sam Lantinga 4598903548 Partial fix for bug 2758 - Android issues with NDK r10c and API-21
Sylvain

When using API 21 and running on an old device (android < 5.0 ?) some function are missing.

functions are (at least) : signal, sigemptyset, atof, stpcpy (strcat and strcpy), srand, rand.


Very few modifications on SDL to get this working :

on SDL
======

Undefine android configuration :

HAVE_SIGNAL
HAVE_SIGACTION
HAVE_ATOF

In "SDL_systrhead.c", comment out the few block of lines with "sigemptyset".

Android.mk:
remove the compilation of "test" directory because it contains a few rand/srand calls

Also, there are more discussions about this in internet :
https://groups.google.com/forum/#!topic/android-ndk/RjO9WmG9pfE
http://stackoverflow.com/questions/25475055/android-ndk-load-library-cannot-locate-srand
2015-06-17 00:07:45 -07:00
VisualC Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 2015-06-14 18:57:05 -07:00
VisualC-WinRT Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Xcode Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode-iOS Fixed building test programs on the iOS simulator 2015-05-28 18:57:57 -07:00
acinclude Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 2015-05-26 19:54:06 -04:00
android-project Fixed bug 2949 - [Android] Virtual DPAD remote not registered 2015-06-16 23:58:09 -07:00
build-scripts WinRT: made sure build script generates Release-built binaries, by default 2015-06-14 20:15:36 -04:00
cmake configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 2015-06-08 01:13:51 -04:00
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docs Excluded SDL_egl.h from doxygen input. 2015-06-16 20:25:53 +02:00
include Partial fix for bug 2758 - Android issues with NDK r10c and API-21 2015-06-17 00:07:45 -07:00
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src Partial fix for bug 2758 - Android issues with NDK r10c and API-21 2015-06-17 00:07:45 -07:00
test Fixed comment in test program. 2015-06-16 20:27:01 +02:00
visualtest Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
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Android.mk Android: Replaced spaces with tab in Android.mk file. 2015-05-06 21:11:06 +02:00
BUGS.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
CMakeLists.txt Fixed bug 3009 - Cannot compile SDL2 on Windows 2015-06-13 10:47:55 -07:00
COPYING.txt Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
CREDITS.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
INSTALL.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
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Makefile.pandora Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
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Makefile.wiz Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
README-SDL.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
README.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
SDL2.spec.in Fixed docs path in RPM .spec file. 2015-06-04 19:05:01 -04:00
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VisualC.html Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
WhatsNew.txt Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS. 2015-06-16 20:28:21 +02:00
autogen.sh Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
cmake_uninstall.cmake.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
configure Updated configure script. 2015-06-08 01:17:58 -04:00
configure.in configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 2015-06-08 01:13:51 -04:00
sdl2-config.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)