Simple Directmedia Layer
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Sylvain Becker 45a9b5fa2e Android: fix call of glFinish without context.
Message in the log, when going to background:
"call to OpenGL ES API with no current context (logged once per thread)"

Because of SDL_WINDOWEVENT_MINIMIZED is sent from the Java Activity thread.
It calls SDL_RendererEventWatch(), _WindowEvent() and glFinish() without context.

Solution is to move sending of SDL_WINDOWEVENT_MINIMIZED to the SDL thread.
2019-12-21 21:18:02 +01:00
VisualC Added new HIDAPI driver files to the Visual Studio project 2019-12-19 15:12:36 -08:00
VisualC-WinRT added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Xcode fix xcode project file permissions 2019-12-20 14:33:37 +03:00
Xcode-iOS fix xcode project file permissions 2019-12-20 14:33:37 +03:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Android: fix IllegalStateException in onBackPressed() 2019-12-20 15:58:59 +01:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
cmake hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends. 2019-07-31 12:20:55 -04:00
debian Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
docs CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
include Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks. 2019-12-20 20:12:03 -08:00
src Android: fix call of glFinish without context. 2019-12-21 21:18:02 +01:00
test Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks. 2019-12-20 20:12:03 -08:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
.hgignore remove test/aclocal.m4 2019-08-03 12:49:50 +03:00
Android.mk fix permissions 2019-09-05 13:21:02 +03:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
CMakeLists.txt cmake: ${SDL_CMAKE_DEBUG_POSTFIX} needs to be wrapped in quotes. 2019-12-03 02:42:53 -05:00
COPYING.txt Updated copyright for 2019 2019-01-04 22:01:14 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Added a helper function SDL_LockTextureToSurface() 2019-09-30 20:58:44 +02:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available 2019-11-25 15:02:48 -08:00
configure.ac Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available 2019-11-25 15:02:48 -08:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection 2019-03-16 18:45:10 -07:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)