mirror of https://github.com/encounter/SDL.git
75 lines
2.5 KiB
C
75 lines
2.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __SDL_SWITCHVIDEO_H__
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#define __SDL_SWITCHVIDEO_H__
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#if SDL_VIDEO_DRIVER_SWITCH
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#include <switch.h>
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#include "../../SDL_internal.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_egl.h"
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typedef struct SDL_DisplayData
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{
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ViDisplay viDisplay;
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EGLDisplay egl_display;
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} SDL_DisplayData;
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typedef struct SDL_DisplayModeData
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{
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} SDL_DisplayModeData;
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typedef struct SDL_WindowData
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{
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ViLayer viLayer;
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NWindow nWindow;
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EGLSurface egl_surface;
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} SDL_WindowData;
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int SWITCH_VideoInit(_THIS);
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void SWITCH_VideoQuit(_THIS);
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void SWITCH_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
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int SWITCH_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
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int SWITCH_CreateWindow(_THIS, SDL_Window *window);
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int SWITCH_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
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void SWITCH_SetWindowTitle(_THIS, SDL_Window *window);
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void SWITCH_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon);
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void SWITCH_SetWindowPosition(_THIS, SDL_Window *window);
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void SWITCH_SetWindowSize(_THIS, SDL_Window *window);
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void SWITCH_ShowWindow(_THIS, SDL_Window *window);
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void SWITCH_HideWindow(_THIS, SDL_Window *window);
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void SWITCH_RaiseWindow(_THIS, SDL_Window *window);
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void SWITCH_MaximizeWindow(_THIS, SDL_Window *window);
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void SWITCH_MinimizeWindow(_THIS, SDL_Window *window);
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void SWITCH_RestoreWindow(_THIS, SDL_Window *window);
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void SWITCH_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed);
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void SWITCH_DestroyWindow(_THIS, SDL_Window *window);
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void SWITCH_PumpEvents(_THIS);
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#endif /* SDL_VIDEO_DRIVER_SWITCH */
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#endif /* __SDL_SWITCHVIDEO_H__ */
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/* vi: set ts=4 sw=4 expandtab: */
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