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direct3d
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Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets
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2014-08-17 14:44:53 -07:00 |
direct3d11
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The YUV offset is 16 / 255, not 16 / 256
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2014-07-03 10:22:12 -07:00 |
opengl
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Fixed UV texture coordinate scale when using GL_ARB_texture_non_power_of_two
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2014-08-18 11:28:16 -07:00 |
opengles
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Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90
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2014-07-07 23:26:34 -07:00 |
opengles2
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Fixed warnings about unused local variables.
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2014-08-12 23:37:12 +02:00 |
psp
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Added a README file regarding WinRT support
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2014-04-09 21:29:19 -04:00 |
software
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Fixed uninitialized variable in some cases
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2014-07-27 17:43:36 -07:00 |
SDL_d3dmath.c
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Fixes #2529, guard SDL_d3math.* with the proper defines
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2014-05-10 16:23:06 -03:00 |
SDL_d3dmath.h
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Fixes #2529, guard SDL_d3math.* with the proper defines
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2014-05-10 16:23:06 -03:00 |
SDL_render.c
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Fixed bug where the render target is updated instead of the default output when the window is resized.
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2014-08-17 14:34:41 -07:00 |
SDL_sysrender.h
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Render: Allow empty cliprect.
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2014-04-19 13:15:41 -07:00 |
SDL_yuv_mmx.c
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Added a README file regarding WinRT support
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2014-04-09 21:29:19 -04:00 |
SDL_yuv_sw.c
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Added a README file regarding WinRT support
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2014-04-09 21:29:19 -04:00 |
SDL_yuv_sw_c.h
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Added a README file regarding WinRT support
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2014-04-09 21:29:19 -04:00 |
mmx.h
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Added a README file regarding WinRT support
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2014-04-09 21:29:19 -04:00 |