SDL/src/render
Sam Lantinga 877666e237 Fixed UV texture coordinate scale when using GL_ARB_texture_non_power_of_two 2014-08-18 11:28:16 -07:00
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direct3d Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets 2014-08-17 14:44:53 -07:00
direct3d11 The YUV offset is 16 / 255, not 16 / 256 2014-07-03 10:22:12 -07:00
opengl Fixed UV texture coordinate scale when using GL_ARB_texture_non_power_of_two 2014-08-18 11:28:16 -07:00
opengles Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 2014-07-07 23:26:34 -07:00
opengles2 Fixed warnings about unused local variables. 2014-08-12 23:37:12 +02:00
psp Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
software Fixed uninitialized variable in some cases 2014-07-27 17:43:36 -07:00
SDL_d3dmath.c Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_d3dmath.h Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_render.c Fixed bug where the render target is updated instead of the default output when the window is resized. 2014-08-17 14:34:41 -07:00
SDL_sysrender.h Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_yuv_sw.c Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_yuv_sw_c.h Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
mmx.h Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00