Simple Directmedia Layer
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Daniel Gibson 501fe46597 sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665
It didn't work at all because shared libs defined in CMake with
add_library() need something like IMPORTED_IMPLIB (pointing to a .dll.a
or .lib for th DLLs) set to link on Windows.
But even with that it didn't work because the order of the libs is very
important: it must be -lmingw32 -lSDL2main -lSDL -mwindows - but
with normal add_library(SDL2::SDL2 SHARED IMPORTED) libs, SDL2 itself
is always linked first.
So I use an "INTERFACE" library (usually used for header-only libs), which
doesn't implicitly/automatically link anything so I can specify the whole
order of the linked libs.
(SDL2::SDL2-static is completely untested)
2021-07-08 14:55:33 -07:00
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VisualC Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419). 2021-07-07 08:31:12 -07:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
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sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)