It didn't work at all because shared libs defined in CMake with
add_library() need something like IMPORTED_IMPLIB (pointing to a .dll.a
or .lib for th DLLs) set to link on Windows.
But even with that it didn't work because the order of the libs is very
important: it must be -lmingw32 -lSDL2main -lSDL -mwindows - but
with normal add_library(SDL2::SDL2 SHARED IMPORTED) libs, SDL2 itself
is always linked first.
So I use an "INTERFACE" library (usually used for header-only libs), which
doesn't implicitly/automatically link anything so I can specify the whole
order of the linked libs.
(SDL2::SDL2-static is completely untested)
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md