Simple Directmedia Layer
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ulatekh 53df0e6619 Fix the erroneous generation of mouse-down events from touch-move events.
The issue is that MS Windows synthesizes a mouse-move event in response
to touch-move events, and those mouse-move events are NOT labeled as
coming from a touch (e.g. GetMouseMessageSource() will not return
SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events).

In addition, there seems to be no way to prevent this from happening;
https://gist.github.com/vbfox/1339671 claims to demonstrate a technique
to prevent it, but in my experience, it doesn't work.

Because of this, the "fallthrough" case can't test that the synthesized
mouse-move came from a touch-move, and starts erroneously pressing down
the mouse-button, leading to massive confusion in the client
application.
2022-01-21 17:23:59 -08:00
.github Update os2.yml 2022-01-03 21:55:10 -05:00
VisualC fixes to visual test MSVC project files. 2021-12-21 20:12:20 +03:00
VisualC-WinRT Use WGI instead of XInput for Windows 10 UWP apps 2021-11-27 10:24:32 -08:00
Xcode Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Xcode-iOS Updated iOS build instructions 2021-11-30 12:19:26 -08:00
acinclude libtool upgrade to 2.4.6 - 18/n: SDL customizations 2021-12-01 01:55:40 +03:00
android-project Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager. 2021-12-28 17:30:36 -08:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
cmake cmake: sdlchecks.cmake: pass cflags to the appropriate cmake variable 2022-01-11 09:00:37 -08:00
docs Added a step necessary for running on a real device 2021-11-30 21:25:40 -08:00
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src Fix the erroneous generation of mouse-down events from touch-move events. 2022-01-21 17:23:59 -08:00
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.gitignore testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
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BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.psp updated Makefile.psp and SDL_config_psp.h 2022-01-08 11:55:10 +03:00
Makefile.wiz more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake cmake: Split SDL2-static and SDL2main into their own target exports 2022-01-08 09:50:14 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Document SDL_HINT_RENDER_LINE_METHOD in the release notes 2022-01-08 12:42:36 -08:00
autogen.sh bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
configure.ac Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)