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https://github.com/encounter/SDL.git
synced 2025-05-22 07:11:23 +00:00
Aaron Barany Add SDL_HINT_VIDEO_EXTERNAL_CONTEXT hint to notify SDL that the graphics context is external. This disables the automatic context save/restore behavior on Android and avoids using OpenGL by default when SDL_WINDOW_VUKLAN isn't set. When the application wishes to manage the OpenGL contexts on Android, this avoids cases where SDL unbinds the context and creates new contexts, which can interfere with the application's operation. When using Vulkan and Metal renderer implementations, this avoids SDL forcing OpenGL to be enabled on certain platforms. While using the SDL_WINDOW_VULKAN flag can be used to achieve the same thing, it also causes Vulkan to be loaded. If the application uses Vulkan directly, this is not necessary, and fails window creation when using Metal due to Vulkan not being present. (assuming MoltenVK isn't installed)
214 lines
6.3 KiB
C
214 lines
6.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_ANDROID
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#include "SDL_syswm.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "../../core/android/SDL_android.h"
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#include "SDL_androidvideo.h"
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#include "SDL_androidwindow.h"
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#include "SDL_hints.h"
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/* Currently only one window */
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SDL_Window *Android_Window = NULL;
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int
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Android_CreateWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data;
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int retval = 0;
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Android_ActivityMutex_Lock_Running();
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if (Android_Window) {
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retval = SDL_SetError("Android only supports one window");
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goto endfunction;
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}
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/* Set orientation */
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Android_JNI_SetOrientation(window->w, window->h, window->flags & SDL_WINDOW_RESIZABLE, SDL_GetHint(SDL_HINT_ORIENTATIONS));
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/* Adjust the window data to match the screen */
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window->x = 0;
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window->y = 0;
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window->w = Android_SurfaceWidth;
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window->h = Android_SurfaceHeight;
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window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
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window->flags &= ~SDL_WINDOW_HIDDEN;
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window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */
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/* One window, it always has focus */
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SDL_SetMouseFocus(window);
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SDL_SetKeyboardFocus(window);
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data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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retval = SDL_OutOfMemory();
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goto endfunction;
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}
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data->native_window = Android_JNI_GetNativeWindow();
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if (!data->native_window) {
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SDL_free(data);
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retval = SDL_SetError("Could not fetch native window");
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goto endfunction;
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}
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/* Do not create EGLSurface for Vulkan window since it will then make the window
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incompatible with vkCreateAndroidSurfaceKHR */
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if ((window->flags & SDL_WINDOW_OPENGL) != 0) {
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data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
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if (data->egl_surface == EGL_NO_SURFACE) {
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ANativeWindow_release(data->native_window);
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SDL_free(data);
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retval = -1;
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goto endfunction;
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}
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}
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window->driverdata = data;
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Android_Window = window;
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endfunction:
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SDL_UnlockMutex(Android_ActivityMutex);
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return retval;
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}
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void
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Android_SetWindowTitle(_THIS, SDL_Window *window)
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{
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Android_JNI_SetActivityTitle(window->title);
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}
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void
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Android_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
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{
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SDL_LockMutex(Android_ActivityMutex);
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if (window == Android_Window) {
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/* If the window is being destroyed don't change visible state */
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if (!window->is_destroying) {
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Android_JNI_SetWindowStyle(fullscreen);
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}
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/* Ensure our size matches reality after we've executed the window style change.
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*
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* It is possible that we've set width and height to the full-size display, but on
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* Samsung DeX or Chromebooks or other windowed Android environemtns, our window may
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* still not be the full display size.
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*/
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if (!SDL_IsDeXMode() && !SDL_IsChromebook()) {
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goto endfunction;
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}
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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if (!data || !data->native_window) {
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if (data && !data->native_window) {
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SDL_SetError("Missing native window");
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}
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goto endfunction;
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}
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int old_w = window->w;
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int old_h = window->h;
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int new_w = ANativeWindow_getWidth(data->native_window);
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int new_h = ANativeWindow_getHeight(data->native_window);
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if (new_w < 0 || new_h < 0) {
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SDL_SetError("ANativeWindow_getWidth/Height() fails");
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}
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if (old_w != new_w || old_h != new_h) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, new_w, new_h);
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}
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}
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endfunction:
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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void
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Android_MinimizeWindow(_THIS, SDL_Window *window)
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{
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Android_JNI_MinizeWindow();
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}
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void
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Android_DestroyWindow(_THIS, SDL_Window *window)
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{
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SDL_LockMutex(Android_ActivityMutex);
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if (window == Android_Window) {
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Android_Window = NULL;
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if (window->driverdata) {
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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}
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if (data->native_window) {
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ANativeWindow_release(data->native_window);
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}
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SDL_free(window->driverdata);
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window->driverdata = NULL;
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}
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}
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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SDL_bool
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Android_GetWindowWMInfo(_THIS, SDL_Window *window, SDL_SysWMinfo *info)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (info->version.major == SDL_MAJOR_VERSION &&
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info->version.minor == SDL_MINOR_VERSION) {
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info->subsystem = SDL_SYSWM_ANDROID;
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info->info.android.window = data->native_window;
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info->info.android.surface = data->egl_surface;
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return SDL_TRUE;
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} else {
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SDL_SetError("Application not compiled with SDL %d.%d",
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SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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return SDL_FALSE;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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