mirror of https://github.com/encounter/SDL.git
0e4ce84801
OpenGL leaves the final line segment open, SDL's software renderer does not, so we need a tiny bit of trigonometry here to move one more pixel in the right direction. |
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direct3d | ||
direct3d11 | ||
metal | ||
opengl | ||
opengles | ||
opengles2 | ||
psp | ||
software | ||
SDL_d3dmath.c | ||
SDL_d3dmath.h | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_sw.c | ||
SDL_yuv_sw_c.h |