SDL/src/render
Ryan C. Gordon 0e4ce84801 opengl: Make diagonal lines match the software renderer.
OpenGL leaves the final line segment open, SDL's software renderer does not,
so we need a tiny bit of trigonometry here to move one more pixel in the right
direction.
2020-11-08 20:57:17 -05:00
..
direct3d Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
direct3d11 Fixed bug 5015 - SDL_RenderReadPixels on DirectX 11.1 backend seems to be broken 2020-04-05 08:58:47 -07:00
metal metal: Fix line drawing, again. 2020-11-08 03:18:05 -05:00
opengl opengl: Make diagonal lines match the software renderer. 2020-11-08 20:57:17 -05:00
opengles opengl: Make diagonal lines match the software renderer. 2020-11-08 20:57:17 -05:00
opengles2 opengl: Make diagonal lines match the software renderer. 2020-11-08 20:57:17 -05:00
psp Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
software Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_d3dmath.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_d3dmath.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_render.c render: fixes to how we convert touch events for logical scaling. 2020-08-09 00:55:39 -04:00
SDL_sysrender.h render: Scale relative mouse motion better for logical sizing 2020-04-10 12:23:08 -04:00
SDL_yuv_sw.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_yuv_sw_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00