Simple Directmedia Layer
Go to file
Sam Lantinga 61068a30b6 Fixed bug 2180 - debian/rules: Makefiles should use tabs
Joseph Carter

Whitespace in a makefile is consequential.  In fact, it's part of the syntax.  And at least a few versions of make puke on Makefiles with lines indented with spaces, not tabs.  Obviously GNU make used on Debianish systems is not strictly among them, or this would fail.  Even so, I cannot resist the urge to pedantically fix this, if only to get rid of the bright syntax error red coloration in vim.  :)
2013-11-03 11:34:03 -08:00
VisualC Fixed project conflict during commit 2013-10-14 09:14:09 -07:00
Xcode Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 2013-10-21 02:46:16 -07:00
Xcode-iOS Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
acinclude Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
android-project Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z 2013-10-20 23:52:02 -07:00
build-scripts Do a full sysroot for the Raspberry Pi buildbot. 2013-10-11 10:58:05 -04:00
cmake Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends 2013-10-18 00:49:59 -07:00
debian Fixed bug 2180 - debian/rules: Makefiles should use tabs 2013-11-03 11:34:03 -08:00
include Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning 2013-11-03 09:42:23 -08:00
src Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers 2013-11-03 11:13:06 -08:00
test Fixed bug 2190 - test/testdrawchessboard.c line endings 2013-11-03 11:27:06 -08:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Android.mk Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
BUGS.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CMakeLists.txt Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors. 2013-11-03 11:00:28 -08:00
COPYING.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-SDL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-android.txt Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
README-cmake.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-directfb.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-ios.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-macosx.txt Mac: Better handling when someone else is the app delegate. 2013-10-07 16:01:40 -07:00
README-pandora.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-platforms.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-porting.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-psp.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-raspberrypi.txt Prevent keystrokes from leaking through to the console when using evdev. 2013-10-13 17:15:43 -03:00
README-touch.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-wince.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL2.spec.in Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
WhatsNew.txt Added patch notes for 2.0.1 2013-10-21 22:27:07 -07:00
autogen.sh Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
configure Fixed bug 2149 - Don't search for libusbhid except on BSD 2013-10-13 19:49:45 -07:00
configure.in Fixed bug 2149 - Don't search for libusbhid except on BSD 2013-10-13 19:49:45 -07:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)