mirror of https://github.com/encounter/SDL.git
153 lines
4.9 KiB
C
153 lines
4.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_NACL
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#include "SDL_naclaudio.h"
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#include "SDL_audio.h"
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#include "SDL_mutex.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "ppapi/c/pp_errors.h"
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#include "ppapi/c/pp_instance.h"
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#include "ppapi_simple/ps.h"
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#include "ppapi_simple/ps_interface.h"
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#include "ppapi_simple/ps_event.h"
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/* The tag name used by NACL audio */
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#define NACLAUD_DRIVER_NAME "nacl"
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#define SAMPLE_FRAME_COUNT 4096
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/* Audio driver functions */
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static int NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture);
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static void NACLAUD_CloseDevice(_THIS);
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static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data);
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/* FIXME: Make use of latency if needed */
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static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
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SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
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SDL_LockMutex(private->mutex);
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if (_this->enabled && !_this->paused) {
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if (_this->convert.needed) {
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SDL_LockMutex(_this->mixer_lock);
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(*_this->spec.callback) (_this->spec.userdata,
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(Uint8 *) _this->convert.buf,
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_this->convert.len);
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SDL_UnlockMutex(_this->mixer_lock);
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SDL_ConvertAudio(&_this->convert);
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SDL_memcpy(samples, _this->convert.buf, _this->convert.len_cvt);
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} else {
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SDL_LockMutex(_this->mixer_lock);
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(*_this->spec.callback) (_this->spec.userdata, (Uint8 *) samples, buffer_size);
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SDL_UnlockMutex(_this->mixer_lock);
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}
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} else {
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SDL_memset(samples, 0, buffer_size);
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}
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return;
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}
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static void NACLAUD_CloseDevice(SDL_AudioDevice *device) {
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const PPB_Core *core = PSInterfaceCore();
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const PPB_Audio *ppb_audio = PSInterfaceAudio();
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SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
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ppb_audio->StopPlayback(hidden->audio);
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SDL_DestroyMutex(hidden->mutex);
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core->ReleaseResource(hidden->audio);
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}
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static int
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NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) {
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PP_Instance instance = PSGetInstanceId();
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const PPB_Audio *ppb_audio = PSInterfaceAudio();
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const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig();
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private = (SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *private));
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if (private == NULL) {
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SDL_OutOfMemory();
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return 0;
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}
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private->mutex = SDL_CreateMutex();
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_this->spec.freq = 44100;
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_this->spec.format = AUDIO_S16LSB;
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_this->spec.channels = 2;
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_this->spec.samples = ppb_audiocfg->RecommendSampleFrameCount(
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instance,
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PP_AUDIOSAMPLERATE_44100,
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SAMPLE_FRAME_COUNT);
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&_this->spec);
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private->audio = ppb_audio->Create(
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instance,
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ppb_audiocfg->CreateStereo16Bit(instance, PP_AUDIOSAMPLERATE_44100, _this->spec.samples),
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nacl_audio_callback,
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_this);
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/* Start audio playback while we are still on the main thread. */
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ppb_audio->StartPlayback(private->audio);
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return 1;
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}
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static int
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NACLAUD_Init(SDL_AudioDriverImpl * impl)
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{
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if (PSGetInstanceId() == 0) {
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return 0;
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}
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/* Set the function pointers */
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impl->OpenDevice = NACLAUD_OpenDevice;
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impl->CloseDevice = NACLAUD_CloseDevice;
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impl->OnlyHasDefaultOutputDevice = 1;
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impl->ProvidesOwnCallbackThread = 1;
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/*
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* impl->WaitDevice = NACLAUD_WaitDevice;
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* impl->GetDeviceBuf = NACLAUD_GetDeviceBuf;
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* impl->PlayDevice = NACLAUD_PlayDevice;
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* impl->Deinitialize = NACLAUD_Deinitialize;
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*/
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return 1;
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}
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AudioBootStrap NACLAUD_bootstrap = {
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NACLAUD_DRIVER_NAME, "SDL NaCl Audio Driver",
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NACLAUD_Init, 0
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};
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#endif /* SDL_AUDIO_DRIVER_NACL */
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/* vi: set ts=4 sw=4 expandtab: */
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