mirror of https://github.com/encounter/SDL.git
51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_n3dsaudio_h_
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#define _SDL_n3dsaudio_h_
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#include <3ds.h>
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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#define NUM_BUFFERS 2 /* -- Don't lower this! */
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struct SDL_PrivateAudioData
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{
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/* Speaker data */
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Uint8 *mixbuf;
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Uint32 mixlen;
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Uint32 format;
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Uint32 samplerate;
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Uint32 channels;
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Uint8 bytePerSample;
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Uint32 isSigned;
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Uint32 nextbuf;
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ndspWaveBuf waveBuf[NUM_BUFFERS];
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LightLock lock;
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CondVar cv;
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SDL_bool isCancelled;
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};
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#endif /* _SDL_n3dsaudio_h_ */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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