Simple Directmedia Layer
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Sam Lantinga 6f6c76a6a5 Make sure our window has mouse focus before processing raw input events.
This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
2013-12-27 10:18:18 -08:00
VisualC Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Xcode Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Xcode-iOS Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
acinclude Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
android-project Fixed missing @Override annotation warning in source for Android. 2013-12-24 20:04:53 +01:00
build-scripts Enable ccache for Raspberry Pi buildbot script. 2013-12-15 00:21:42 -05:00
cmake Wayland support 2013-12-14 20:18:43 -03:00
debian Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
include Bump SDL to build with 10.7 SDK. 2013-12-27 10:18:11 -08:00
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src Make sure our window has mouse focus before processing raw input events. 2013-12-27 10:18:18 -08:00
test Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
visualtest Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
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README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
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WhatsNew.txt Wayland support 2013-12-14 20:18:43 -03:00
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configure Implements touch support on QTWayland. Contributed by Thomas Perl. 2013-12-27 09:29:39 -03:00
configure.in Implements touch support on QTWayland. Contributed by Thomas Perl. 2013-12-27 09:29:39 -03:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)