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SDL/src/render
History
Sylvain Becker 39ec1699e7 opengles2: fix prototype of glDeleteBuffers
2018-12-06 10:24:44 +01:00
..
direct3d
direct3d: be more aggressive about resetting invalidated cached state.
2018-12-03 09:26:05 -05:00
direct3d11
direct3d11: Fixed missing rendering of solid primitives.
2018-11-17 14:39:42 -05:00
metal
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
2018-11-25 22:13:09 -04:00
opengl
Back out change initializing renderer blend mode incorrectly.
2018-11-17 12:12:29 -08:00
opengles
opengles: Fixed compiler warnings.
2018-11-17 16:24:52 -05:00
opengles2
opengles2: fix prototype of glDeleteBuffers
2018-12-06 10:24:44 +01:00
psp
render: Move PSP backend to new interface.
2018-10-04 16:11:43 -04:00
software
Warnings: fix a documentation warning and missing prototypes
2018-12-05 16:13:12 +01:00
SDL_d3dmath.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_d3dmath.h
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_render.c
Fix warnings detected on Android build
2018-12-06 09:22:00 +01:00
SDL_sysrender.h
render: Add floating point versions of various draw APIs.
2018-10-23 01:34:03 -04:00
SDL_yuv_sw_c.h
Add and update include guards
2018-10-28 21:36:48 +01:00
SDL_yuv_sw.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
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