Ryan C. Gordon 7162649f78 opengl: Be more robust in failing cases.
Load all possible symbols, not just until one fails, in case they get used
during shutdown, etc.

Fixes Bugzilla #4093.
2019-06-18 18:58:39 -04:00
2019-03-16 17:39:15 -07:00
2019-06-17 10:13:28 -07:00
2018-11-02 21:34:17 -04:00
2019-06-17 10:13:28 -07:00
2019-03-16 19:46:37 -07:00
2019-06-18 14:24:24 -07:00
2019-06-12 13:56:20 +03:00
2018-08-21 12:11:34 -07:00
2019-06-12 13:56:20 +03:00
2019-06-17 10:13:28 -07:00
2019-06-17 10:13:28 -07:00
2019-06-17 10:13:28 -07:00
2019-01-04 22:01:14 -08:00
2017-02-16 16:59:07 -05:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2016-01-12 22:23:53 +01:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)
Description
Simple Directmedia Layer
Readme 92 MiB
Languages
C 56.9%
C++ 36.4%
Objective-C 2.3%
Shell 1.3%
M4 1%
Other 2%