Niklas Haas 760074270a kmsdrm: Properly zero-initialize CreateInfo structs
As written, these contain undefined stack contents, which in practice
causes crashes/hangs and/or triggers the validation layers (they
complain about `pNext` and `flags` not being NULL).
2021-07-19 10:12:54 -04:00
2021-07-15 17:10:50 -07:00
2021-02-22 15:44:32 +03:00
2021-07-08 17:56:14 +03:00
2021-07-06 10:01:31 -07:00
2021-05-15 00:22:50 +03:00
2021-07-10 10:05:40 +03:00
2021-03-13 18:36:01 -08:00
2018-08-21 13:29:21 -07:00
2021-07-07 23:51:32 +03:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2020-12-22 17:00:28 +03:00
2020-12-09 10:39:36 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 92 MiB
Languages
C 56.9%
C++ 36.4%
Objective-C 2.3%
Shell 1.3%
M4 1%
Other 2%