SDL/src/joystick/hidapi/SDL_hidapi_ps4.c

585 lines
19 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This driver supports both simplified reports and the extended input reports enabled by Steam.
Code and logic contributed by Valve Corporation under the SDL zlib license.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#ifdef SDL_JOYSTICK_HIDAPI_PS4
typedef enum
{
k_EPS4ReportIdUsbState = 1,
k_EPS4ReportIdUsbEffects = 5,
k_EPS4ReportIdBluetoothState = 17,
k_EPS4ReportIdBluetoothEffects = 17,
k_EPS4ReportIdDisconnectMessage = 226,
} EPS4ReportId;
typedef enum
{
k_ePS4FeatureReportIdGyroCalibration_USB = 0x02,
k_ePS4FeatureReportIdGyroCalibration_BT = 0x05,
k_ePS4FeatureReportIdSerialNumber = 0x12,
} EPS4FeatureReportID;
typedef struct
{
Uint8 ucLeftJoystickX;
Uint8 ucLeftJoystickY;
Uint8 ucRightJoystickX;
Uint8 ucRightJoystickY;
Uint8 rgucButtonsHatAndCounter[ 3 ];
Uint8 ucTriggerLeft;
Uint8 ucTriggerRight;
Uint8 _rgucPad0[ 3 ];
Sint16 sGyroX;
Sint16 sGyroY;
Sint16 sGyroZ;
Sint16 sAccelX;
Sint16 sAccelY;
Sint16 sAccelZ;
Uint8 _rgucPad1[ 5 ];
Uint8 ucBatteryLevel;
Uint8 _rgucPad2[ 4 ];
Uint8 ucTrackpadCounter1;
Uint8 rgucTrackpadData1[ 3 ];
Uint8 ucTrackpadCounter2;
Uint8 rgucTrackpadData2[ 3 ];
} PS4StatePacket_t;
typedef struct
{
Uint8 ucRumbleRight;
Uint8 ucRumbleLeft;
Uint8 ucLedRed;
Uint8 ucLedGreen;
Uint8 ucLedBlue;
Uint8 ucLedDelayOn;
Uint8 ucLedDelayOff;
Uint8 _rgucPad0[ 8 ];
Uint8 ucVolumeLeft;
Uint8 ucVolumeRight;
Uint8 ucVolumeMic;
Uint8 ucVolumeSpeaker;
} DS4EffectsState_t;
typedef struct {
SDL_bool is_dongle;
SDL_bool is_bluetooth;
SDL_bool audio_supported;
SDL_bool rumble_supported;
int player_index;
Uint16 rumble_left;
Uint16 rumble_right;
SDL_bool color_set;
Uint8 led_red;
Uint8 led_green;
Uint8 led_blue;
Uint8 volume;
Uint32 last_volume_check;
PS4StatePacket_t last_state;
} SDL_DriverPS4_Context;
/* Public domain CRC implementation adapted from:
http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
*/
static Uint32 crc32_for_byte(Uint32 r)
{
int i;
for(i = 0; i < 8; ++i) {
r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
}
return r ^ (Uint32)0xFF000000L;
}
static Uint32 crc32(Uint32 crc, const void *data, int count)
{
int i;
for(i = 0; i < count; ++i) {
crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
}
return crc;
}
static SDL_bool
HIDAPI_DriverPS4_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
return (type == SDL_CONTROLLER_TYPE_PS4);
}
static const char *
HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
if (vendor_id == USB_VENDOR_SONY) {
return "PS4 Controller";
}
return NULL;
}
static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size)
{
Uint8 report[USB_PACKET_LENGTH + 1];
SDL_memset(report, 0, sizeof(report));
report[0] = report_id;
if (hid_get_feature_report(dev, report, sizeof(report)) < 0) {
return SDL_FALSE;
}
SDL_memcpy(data, report, SDL_min(size, sizeof(report)));
return SDL_TRUE;
}
static SDL_bool CheckUSBConnected(hid_device *dev)
{
int i;
Uint8 data[16];
/* This will fail if we're on Bluetooth */
if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) {
for (i = 0; i < sizeof(data); ++i) {
if (data[i] != 0x00) {
return SDL_TRUE;
}
}
/* Maybe the dongle without a connected controller? */
}
return SDL_FALSE;
}
static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id)
{
/* The Razer Panthera fight stick hangs when trying to rumble */
if (vendor_id == USB_VENDOR_RAZER &&
(product_id == USB_PRODUCT_RAZER_PANTHERA || product_id == USB_PRODUCT_RAZER_PANTHERA_EVO)) {
return SDL_FALSE;
}
return SDL_TRUE;
}
static void
SetLedsForPlayerIndex(DS4EffectsState_t *effects, int player_index)
{
/* This list is the same as what hid-sony.c uses in the Linux kernel.
The first 4 values correspond to what the PS4 assigns.
*/
static const Uint8 colors[7][3] = {
{ 0x00, 0x00, 0x40 }, /* Blue */
{ 0x40, 0x00, 0x00 }, /* Red */
{ 0x00, 0x40, 0x00 }, /* Green */
{ 0x20, 0x00, 0x20 }, /* Pink */
{ 0x02, 0x01, 0x00 }, /* Orange */
{ 0x00, 0x01, 0x01 }, /* Teal */
{ 0x01, 0x01, 0x01 } /* White */
};
if (player_index >= 0) {
player_index %= SDL_arraysize(colors);
} else {
player_index = 0;
}
effects->ucLedRed = colors[player_index][0];
effects->ucLedGreen = colors[player_index][1];
effects->ucLedBlue = colors[player_index][2];
}
static SDL_bool
HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
{
return HIDAPI_JoystickConnected(device, NULL, SDL_FALSE);
}
static int
HIDAPI_DriverPS4_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static int HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
static void
HIDAPI_DriverPS4_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
if (!ctx) {
return;
}
ctx->player_index = player_index;
/* This will set the new LED state based on the new player index */
HIDAPI_DriverPS4_RumbleJoystick(device, SDL_JoystickFromInstanceID(instance_id), 0, 0);
}
static SDL_bool
HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverPS4_Context *ctx;
ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
device->dev = hid_open_path(device->path, 0);
if (!device->dev) {
SDL_free(ctx);
SDL_SetError("Couldn't open %s", device->path);
return SDL_FALSE;
}
device->context = ctx;
/* Check for type of connection */
ctx->is_dongle = (device->vendor_id == USB_VENDOR_SONY && device->product_id == USB_PRODUCT_SONY_DS4_DONGLE);
if (ctx->is_dongle) {
ctx->is_bluetooth = SDL_FALSE;
} else if (device->vendor_id == USB_VENDOR_SONY) {
ctx->is_bluetooth = !CheckUSBConnected(device->dev);
} else {
/* Third party controllers appear to all be wired */
ctx->is_bluetooth = SDL_FALSE;
}
#ifdef DEBUG_PS4
SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE");
#endif
/* Check to see if audio is supported */
if (device->vendor_id == USB_VENDOR_SONY &&
(device->product_id == USB_PRODUCT_SONY_DS4_SLIM || device->product_id == USB_PRODUCT_SONY_DS4_DONGLE)) {
ctx->audio_supported = SDL_TRUE;
}
if (HIDAPI_DriverPS4_CanRumble(device->vendor_id, device->product_id)) {
if (ctx->is_bluetooth) {
ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE);
} else {
ctx->rumble_supported = SDL_TRUE;
}
}
/* Initialize player index (needed for setting LEDs) */
ctx->player_index = SDL_JoystickGetPlayerIndex(joystick);
/* Initialize LED and effect state */
HIDAPI_DriverPS4_RumbleJoystick(device, joystick, 0, 0);
/* Initialize the joystick capabilities */
joystick->nbuttons = 16;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
}
static int
HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
DS4EffectsState_t *effects;
Uint8 data[78];
int report_size, offset;
if (!ctx->rumble_supported) {
return SDL_Unsupported();
}
/* In order to send rumble, we have to send a complete effect packet */
SDL_memset(data, 0, sizeof(data));
if (ctx->is_bluetooth) {
data[0] = k_EPS4ReportIdBluetoothEffects;
data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */
data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */
report_size = 78;
offset = 6;
} else {
data[0] = k_EPS4ReportIdUsbEffects;
data[1] = 0x07; /* Magic value */
report_size = 32;
offset = 4;
}
effects = (DS4EffectsState_t *)&data[offset];
ctx->rumble_left = low_frequency_rumble;
ctx->rumble_right = high_frequency_rumble;
effects->ucRumbleLeft = (low_frequency_rumble >> 8);
effects->ucRumbleRight = (high_frequency_rumble >> 8);
/* Populate the LED state with the appropriate color from our lookup table */
if (ctx->color_set) {
effects->ucLedRed = ctx->led_red;
effects->ucLedGreen = ctx->led_green;
effects->ucLedBlue = ctx->led_blue;
} else {
SetLedsForPlayerIndex(effects, ctx->player_index);
}
if (ctx->is_bluetooth) {
/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
Uint32 unCRC;
unCRC = crc32(0, &ubHdr, 1);
unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC)));
SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
}
if (SDL_HIDAPI_SendRumble(device, data, report_size) != report_size) {
return SDL_SetError("Couldn't send rumble packet");
}
return 0;
}
static SDL_bool
HIDAPI_DriverPS4_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_TRUE;
}
static int
HIDAPI_DriverPS4_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
ctx->color_set = SDL_TRUE;
ctx->led_red = red;
ctx->led_green = green;
ctx->led_blue = blue;
/* FIXME: Is there a better way to send this without sending another rumble packet? */
return HIDAPI_DriverPS4_RumbleJoystick(device, joystick, ctx->rumble_left, ctx->rumble_right);
}
static void
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
{
Sint16 axis;
if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
{
Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
}
{
Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
}
if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
Uint8 data = packet->rgucButtonsHatAndCounter[1];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
/* Some fightsticks, ex: Victrix FS Pro will only this these digital trigger bits and not the analog values so this needs to run whenever the
trigger is evaluated
*/
if ((packet->rgucButtonsHatAndCounter[1] & 0x0C) != 0) {
Uint8 data = packet->rgucButtonsHatAndCounter[1];
packet->ucTriggerLeft = (data & 0x04) && packet->ucTriggerLeft == 0 ? 255 : packet->ucTriggerLeft;
packet->ucTriggerRight = (data & 0x08) && packet->ucTriggerRight == 0 ? 255 : packet->ucTriggerRight;
}
if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)packet->ucTriggerRight * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = ((int)packet->ucRightJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
if (packet->ucBatteryLevel & 0x10) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
} else {
/* Battery level ranges from 0 to 10 */
int level = (packet->ucBatteryLevel & 0xF);
if (level == 0) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
} else if (level <= 2) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
} else if (level <= 7) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
} else {
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
}
}
SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
}
static SDL_bool
HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size;
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
}
if (!joystick) {
return SDL_FALSE;
}
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
switch (data[0]) {
case k_EPS4ReportIdUsbState:
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[1]);
break;
case k_EPS4ReportIdBluetoothState:
/* Bluetooth state packets have two additional bytes at the beginning */
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[3]);
break;
default:
#ifdef DEBUG_JOYSTICK
SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]);
#endif
break;
}
}
if (size < 0) {
/* Read error, device is disconnected */
HIDAPI_JoystickDisconnected(device, joystick->instance_id, SDL_FALSE);
}
return (size >= 0);
}
static void
HIDAPI_DriverPS4_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
hid_close(device->dev);
device->dev = NULL;
SDL_free(device->context);
device->context = NULL;
}
static void
HIDAPI_DriverPS4_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
{
SDL_HINT_JOYSTICK_HIDAPI_PS4,
SDL_TRUE,
HIDAPI_DriverPS4_IsSupportedDevice,
HIDAPI_DriverPS4_GetDeviceName,
HIDAPI_DriverPS4_InitDevice,
HIDAPI_DriverPS4_GetDevicePlayerIndex,
HIDAPI_DriverPS4_SetDevicePlayerIndex,
HIDAPI_DriverPS4_UpdateDevice,
HIDAPI_DriverPS4_OpenJoystick,
HIDAPI_DriverPS4_RumbleJoystick,
HIDAPI_DriverPS4_HasJoystickLED,
HIDAPI_DriverPS4_SetJoystickLED,
HIDAPI_DriverPS4_CloseJoystick,
HIDAPI_DriverPS4_FreeDevice,
NULL
};
#endif /* SDL_JOYSTICK_HIDAPI_PS4 */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */