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SDL/src/render
History
David Ludwig 7cc0951637 WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
2013-11-01 22:54:39 -04:00
..
direct3d
Fixed whitespace
2013-10-21 22:08:56 -07:00
direct3d11
WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
2013-11-01 22:54:39 -04:00
opengl
Use vertex arrays for drawing points in addition to lines
2013-10-20 10:35:51 -07:00
opengles
Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
2013-10-20 21:56:15 -07:00
opengles2
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
2013-10-05 12:29:05 -07:00
psp
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
software
Prevent conflicts when linking both SDL2 and SDL2_gfx
2013-10-20 21:34:38 -07:00
mmx.h
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_render.c
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
SDL_sysrender.h
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
SDL_yuv_mmx.c
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_yuv_sw_c.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c
Fixed const/non-const warning
2013-10-03 03:31:05 -07:00
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