Simple Directmedia Layer
Go to file
David Ludwig 7eaa3cd81d WinRT: added a means to display a privacy policy link via the Settings charm
This change is only relevant for Windows 8, 8.1, and RT apps, and only for those that are network-enabled.  Such apps must feature a link to a privacy policy, which must be displayed via the Windows Settings charm.  This is needed to pass Windows Store app-certification.

Using SDL_SetHint, along with SDL_HINT_WINRT_PRIVACY_POLICY_URL and optionally SDL_HINT_WINRT_PRIVACY_POLICY_LABEL, will cause SDL/WinRT to create a link inside the Windows Settings charm, as invoked from within an SDL-based app.

Network-enabled Windows Phone apps do not need to set this hint, and should provide some sort of in-app means to display their privacy policy.  Microsoft does not appear to provide an OS-integrated means for displaying such on Windows Phone.
2014-01-01 16:05:37 -05:00
VisualC OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
VisualC-WinPhone/SDL WinRT: compiled the d3d11 renderer's shaders into SDL itself 2013-12-25 21:39:48 -05:00
VisualC-WinRT WinRT: compiled the d3d11 renderer's shaders into SDL itself 2013-12-25 21:39:48 -05:00
Xcode Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 2013-10-21 02:46:16 -07:00
Xcode-iOS WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
acinclude Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
android-project Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
build-scripts Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
cmake Fixed SONAME lookup for runtime loading of shared libraries in CMake project. 2013-11-19 15:25:00 -05:00
debian Fixed bug 2180 - debian/rules: Makefiles should use tabs 2013-11-03 11:34:03 -08:00
include WinRT: added a means to display a privacy policy link via the Settings charm 2014-01-01 16:05:37 -05:00
premake Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
src WinRT: added a means to display a privacy policy link via the Settings charm 2014-01-01 16:05:37 -05:00
test WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
visualtest Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Android.mk Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
BUGS.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CMakeLists.txt Fixes #2271, Add KD detection under CMake by Scott Percival 2013-11-26 11:50:54 -03:00
COPYING.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-SDL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-android.txt Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
README-cmake.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-directfb.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-ios.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
README-macosx.txt Mac: Better handling when someone else is the app delegate. 2013-10-07 16:01:40 -07:00
README-pandora.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-platforms.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-porting.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-psp.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-raspberrypi.txt Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
README-touch.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-wince.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-windows.txt OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
SDL2.spec.in Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
WhatsNew.txt Adds Joystick support for Android 2013-11-05 20:07:39 -03:00
autogen.sh Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
configure Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
configure.in Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)