mirror of https://github.com/encounter/SDL.git
850 lines
18 KiB
C
850 lines
18 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "../SDL_internal.h"
|
|
|
|
#include "SDL_syshaptic.h"
|
|
#include "SDL_haptic_c.h"
|
|
#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */
|
|
#include "SDL_assert.h"
|
|
|
|
/* Global for SDL_windowshaptic.c */
|
|
SDL_Haptic *SDL_haptics = NULL;
|
|
|
|
/*
|
|
* Initializes the Haptic devices.
|
|
*/
|
|
int
|
|
SDL_HapticInit(void)
|
|
{
|
|
int status;
|
|
|
|
status = SDL_SYS_HapticInit();
|
|
if (status >= 0) {
|
|
status = 0;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
/*
|
|
* Checks to see if the haptic device is valid
|
|
*/
|
|
static int
|
|
ValidHaptic(SDL_Haptic * haptic)
|
|
{
|
|
int valid;
|
|
SDL_Haptic *hapticlist;
|
|
|
|
valid = 0;
|
|
if (haptic != NULL) {
|
|
hapticlist = SDL_haptics;
|
|
while ( hapticlist )
|
|
{
|
|
if (hapticlist == haptic) {
|
|
valid = 1;
|
|
break;
|
|
}
|
|
hapticlist = hapticlist->next;
|
|
}
|
|
}
|
|
|
|
/* Create the error here. */
|
|
if (valid == 0) {
|
|
SDL_SetError("Haptic: Invalid haptic device identifier");
|
|
}
|
|
|
|
return valid;
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns the number of available devices.
|
|
*/
|
|
int
|
|
SDL_NumHaptics(void)
|
|
{
|
|
return SDL_SYS_NumHaptics();
|
|
}
|
|
|
|
|
|
/*
|
|
* Gets the name of a Haptic device by index.
|
|
*/
|
|
const char *
|
|
SDL_HapticName(int device_index)
|
|
{
|
|
if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
|
|
SDL_SetError("Haptic: There are %d haptic devices available",
|
|
SDL_NumHaptics());
|
|
return NULL;
|
|
}
|
|
return SDL_SYS_HapticName(device_index);
|
|
}
|
|
|
|
|
|
/*
|
|
* Opens a Haptic device.
|
|
*/
|
|
SDL_Haptic *
|
|
SDL_HapticOpen(int device_index)
|
|
{
|
|
SDL_Haptic *haptic;
|
|
SDL_Haptic *hapticlist;
|
|
|
|
if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
|
|
SDL_SetError("Haptic: There are %d haptic devices available",
|
|
SDL_NumHaptics());
|
|
return NULL;
|
|
}
|
|
|
|
hapticlist = SDL_haptics;
|
|
/* If the haptic is already open, return it
|
|
* TODO: Should we create haptic instance IDs like the Joystick API?
|
|
*/
|
|
while ( hapticlist )
|
|
{
|
|
if (device_index == hapticlist->index) {
|
|
haptic = hapticlist;
|
|
++haptic->ref_count;
|
|
return haptic;
|
|
}
|
|
hapticlist = hapticlist->next;
|
|
}
|
|
|
|
/* Create the haptic device */
|
|
haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
|
|
if (haptic == NULL) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
|
|
/* Initialize the haptic device */
|
|
SDL_memset(haptic, 0, (sizeof *haptic));
|
|
haptic->rumble_id = -1;
|
|
haptic->index = device_index;
|
|
if (SDL_SYS_HapticOpen(haptic) < 0) {
|
|
SDL_free(haptic);
|
|
return NULL;
|
|
}
|
|
|
|
/* Add haptic to list */
|
|
++haptic->ref_count;
|
|
/* Link the haptic in the list */
|
|
haptic->next = SDL_haptics;
|
|
SDL_haptics = haptic;
|
|
|
|
/* Disable autocenter and set gain to max. */
|
|
if (haptic->supported & SDL_HAPTIC_GAIN)
|
|
SDL_HapticSetGain(haptic, 100);
|
|
if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
|
|
SDL_HapticSetAutocenter(haptic, 0);
|
|
|
|
return haptic;
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns 1 if the device has been opened.
|
|
*/
|
|
int
|
|
SDL_HapticOpened(int device_index)
|
|
{
|
|
int opened;
|
|
SDL_Haptic *hapticlist;
|
|
|
|
/* Make sure it's valid. */
|
|
if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
|
|
SDL_SetError("Haptic: There are %d haptic devices available",
|
|
SDL_NumHaptics());
|
|
return 0;
|
|
}
|
|
|
|
opened = 0;
|
|
hapticlist = SDL_haptics;
|
|
/* TODO Should this use an instance ID? */
|
|
while ( hapticlist )
|
|
{
|
|
if (hapticlist->index == (Uint8) device_index) {
|
|
opened = 1;
|
|
break;
|
|
}
|
|
hapticlist = hapticlist->next;
|
|
}
|
|
return opened;
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns the index to a haptic device.
|
|
*/
|
|
int
|
|
SDL_HapticIndex(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
return haptic->index;
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.
|
|
*/
|
|
int
|
|
SDL_MouseIsHaptic(void)
|
|
{
|
|
if (SDL_SYS_HapticMouse() < 0)
|
|
return SDL_FALSE;
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns the haptic device if mouse is haptic or NULL elsewise.
|
|
*/
|
|
SDL_Haptic *
|
|
SDL_HapticOpenFromMouse(void)
|
|
{
|
|
int device_index;
|
|
|
|
device_index = SDL_SYS_HapticMouse();
|
|
|
|
if (device_index < 0) {
|
|
SDL_SetError("Haptic: Mouse isn't a haptic device.");
|
|
return NULL;
|
|
}
|
|
|
|
return SDL_HapticOpen(device_index);
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns SDL_TRUE if joystick has haptic features.
|
|
*/
|
|
int
|
|
SDL_JoystickIsHaptic(SDL_Joystick * joystick)
|
|
{
|
|
int ret;
|
|
|
|
/* Must be a valid joystick */
|
|
if (!SDL_PrivateJoystickValid(joystick)) {
|
|
return -1;
|
|
}
|
|
|
|
ret = SDL_SYS_JoystickIsHaptic(joystick);
|
|
|
|
if (ret > 0)
|
|
return SDL_TRUE;
|
|
else if (ret == 0)
|
|
return SDL_FALSE;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*
|
|
* Opens a haptic device from a joystick.
|
|
*/
|
|
SDL_Haptic *
|
|
SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
|
|
{
|
|
SDL_Haptic *haptic;
|
|
SDL_Haptic *hapticlist;
|
|
|
|
/* Make sure there is room. */
|
|
if (SDL_NumHaptics() <= 0) {
|
|
SDL_SetError("Haptic: There are %d haptic devices available",
|
|
SDL_NumHaptics());
|
|
return NULL;
|
|
}
|
|
|
|
/* Must be a valid joystick */
|
|
if (!SDL_PrivateJoystickValid(joystick)) {
|
|
SDL_SetError("Haptic: Joystick isn't valid.");
|
|
return NULL;
|
|
}
|
|
|
|
/* Joystick must be haptic */
|
|
if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
|
|
SDL_SetError("Haptic: Joystick isn't a haptic device.");
|
|
return NULL;
|
|
}
|
|
|
|
hapticlist = SDL_haptics;
|
|
/* Check to see if joystick's haptic is already open */
|
|
while ( hapticlist )
|
|
{
|
|
if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
|
|
haptic = hapticlist;
|
|
++haptic->ref_count;
|
|
return haptic;
|
|
}
|
|
hapticlist = hapticlist->next;
|
|
}
|
|
|
|
/* Create the haptic device */
|
|
haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
|
|
if (haptic == NULL) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
|
|
/* Initialize the haptic device */
|
|
SDL_memset(haptic, 0, sizeof(SDL_Haptic));
|
|
haptic->rumble_id = -1;
|
|
if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) {
|
|
SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
|
|
SDL_free(haptic);
|
|
return NULL;
|
|
}
|
|
|
|
/* Add haptic to list */
|
|
++haptic->ref_count;
|
|
/* Link the haptic in the list */
|
|
haptic->next = SDL_haptics;
|
|
SDL_haptics = haptic;
|
|
|
|
return haptic;
|
|
}
|
|
|
|
|
|
/*
|
|
* Closes a SDL_Haptic device.
|
|
*/
|
|
void
|
|
SDL_HapticClose(SDL_Haptic * haptic)
|
|
{
|
|
int i;
|
|
SDL_Haptic *hapticlist;
|
|
SDL_Haptic *hapticlistprev;
|
|
|
|
/* Must be valid */
|
|
if (!ValidHaptic(haptic)) {
|
|
return;
|
|
}
|
|
|
|
/* Check if it's still in use */
|
|
if (--haptic->ref_count > 0) {
|
|
return;
|
|
}
|
|
|
|
/* Close it, properly removing effects if needed */
|
|
for (i = 0; i < haptic->neffects; i++) {
|
|
if (haptic->effects[i].hweffect != NULL) {
|
|
SDL_HapticDestroyEffect(haptic, i);
|
|
}
|
|
}
|
|
SDL_SYS_HapticClose(haptic);
|
|
|
|
/* Remove from the list */
|
|
hapticlist = SDL_haptics;
|
|
hapticlistprev = NULL;
|
|
while ( hapticlist )
|
|
{
|
|
if (haptic == hapticlist)
|
|
{
|
|
if ( hapticlistprev )
|
|
{
|
|
/* unlink this entry */
|
|
hapticlistprev->next = hapticlist->next;
|
|
}
|
|
else
|
|
{
|
|
SDL_haptics = haptic->next;
|
|
}
|
|
|
|
break;
|
|
}
|
|
hapticlistprev = hapticlist;
|
|
hapticlist = hapticlist->next;
|
|
}
|
|
|
|
/* Free */
|
|
SDL_free(haptic);
|
|
}
|
|
|
|
/*
|
|
* Cleans up after the subsystem.
|
|
*/
|
|
void
|
|
SDL_HapticQuit(void)
|
|
{
|
|
SDL_SYS_HapticQuit();
|
|
SDL_assert(SDL_haptics == NULL);
|
|
SDL_haptics = NULL;
|
|
}
|
|
|
|
/*
|
|
* Returns the number of effects a haptic device has.
|
|
*/
|
|
int
|
|
SDL_HapticNumEffects(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
return haptic->neffects;
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns the number of effects a haptic device can play.
|
|
*/
|
|
int
|
|
SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
return haptic->nplaying;
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns supported effects by the device.
|
|
*/
|
|
unsigned int
|
|
SDL_HapticQuery(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return 0; /* same as if no effects were supported */
|
|
}
|
|
|
|
return haptic->supported;
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns the number of axis on the device.
|
|
*/
|
|
int
|
|
SDL_HapticNumAxes(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
return haptic->naxes;
|
|
}
|
|
|
|
/*
|
|
* Checks to see if the device can support the effect.
|
|
*/
|
|
int
|
|
SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
if ((haptic->supported & effect->type) != 0)
|
|
return SDL_TRUE;
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/*
|
|
* Creates a new haptic effect.
|
|
*/
|
|
int
|
|
SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect)
|
|
{
|
|
int i;
|
|
|
|
/* Check for device validity. */
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
/* Check to see if effect is supported */
|
|
if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
|
|
return SDL_SetError("Haptic: Effect not supported by haptic device.");
|
|
}
|
|
|
|
/* See if there's a free slot */
|
|
for (i = 0; i < haptic->neffects; i++) {
|
|
if (haptic->effects[i].hweffect == NULL) {
|
|
|
|
/* Now let the backend create the real effect */
|
|
if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect)
|
|
!= 0) {
|
|
return -1; /* Backend failed to create effect */
|
|
}
|
|
|
|
SDL_memcpy(&haptic->effects[i].effect, effect,
|
|
sizeof(SDL_HapticEffect));
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return SDL_SetError("Haptic: Device has no free space left.");
|
|
}
|
|
|
|
/*
|
|
* Checks to see if an effect is valid.
|
|
*/
|
|
static int
|
|
ValidEffect(SDL_Haptic * haptic, int effect)
|
|
{
|
|
if ((effect < 0) || (effect >= haptic->neffects)) {
|
|
SDL_SetError("Haptic: Invalid effect identifier.");
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Updates an effect.
|
|
*/
|
|
int
|
|
SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect,
|
|
SDL_HapticEffect * data)
|
|
{
|
|
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
|
return -1;
|
|
}
|
|
|
|
/* Can't change type dynamically. */
|
|
if (data->type != haptic->effects[effect].effect.type) {
|
|
return SDL_SetError("Haptic: Updating effect type is illegal.");
|
|
}
|
|
|
|
/* Updates the effect */
|
|
if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
|
|
0) {
|
|
return -1;
|
|
}
|
|
|
|
SDL_memcpy(&haptic->effects[effect].effect, data,
|
|
sizeof(SDL_HapticEffect));
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* Runs the haptic effect on the device.
|
|
*/
|
|
int
|
|
SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations)
|
|
{
|
|
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
|
return -1;
|
|
}
|
|
|
|
/* Run the effect */
|
|
if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations)
|
|
< 0) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Stops the haptic effect on the device.
|
|
*/
|
|
int
|
|
SDL_HapticStopEffect(SDL_Haptic * haptic, int effect)
|
|
{
|
|
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
|
return -1;
|
|
}
|
|
|
|
/* Stop the effect */
|
|
if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Gets rid of a haptic effect.
|
|
*/
|
|
void
|
|
SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect)
|
|
{
|
|
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
|
return;
|
|
}
|
|
|
|
/* Not allocated */
|
|
if (haptic->effects[effect].hweffect == NULL) {
|
|
return;
|
|
}
|
|
|
|
SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
|
|
}
|
|
|
|
/*
|
|
* Gets the status of a haptic effect.
|
|
*/
|
|
int
|
|
SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect)
|
|
{
|
|
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
|
return -1;
|
|
}
|
|
|
|
if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) {
|
|
return SDL_SetError("Haptic: Device does not support status queries.");
|
|
}
|
|
|
|
return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
|
|
}
|
|
|
|
/*
|
|
* Sets the global gain of the device.
|
|
*/
|
|
int
|
|
SDL_HapticSetGain(SDL_Haptic * haptic, int gain)
|
|
{
|
|
const char *env;
|
|
int real_gain, max_gain;
|
|
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) {
|
|
return SDL_SetError("Haptic: Device does not support setting gain.");
|
|
}
|
|
|
|
if ((gain < 0) || (gain > 100)) {
|
|
return SDL_SetError("Haptic: Gain must be between 0 and 100.");
|
|
}
|
|
|
|
/* We use the envvar to get the maximum gain. */
|
|
env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
|
|
if (env != NULL) {
|
|
max_gain = SDL_atoi(env);
|
|
|
|
/* Check for sanity. */
|
|
if (max_gain < 0)
|
|
max_gain = 0;
|
|
else if (max_gain > 100)
|
|
max_gain = 100;
|
|
|
|
/* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
|
|
real_gain = (gain * max_gain) / 100;
|
|
} else {
|
|
real_gain = gain;
|
|
}
|
|
|
|
if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Makes the device autocenter, 0 disables.
|
|
*/
|
|
int
|
|
SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) {
|
|
return SDL_SetError("Haptic: Device does not support setting autocenter.");
|
|
}
|
|
|
|
if ((autocenter < 0) || (autocenter > 100)) {
|
|
return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
|
|
}
|
|
|
|
if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Pauses the haptic device.
|
|
*/
|
|
int
|
|
SDL_HapticPause(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
|
|
return SDL_SetError("Haptic: Device does not support setting pausing.");
|
|
}
|
|
|
|
return SDL_SYS_HapticPause(haptic);
|
|
}
|
|
|
|
/*
|
|
* Unpauses the haptic device.
|
|
*/
|
|
int
|
|
SDL_HapticUnpause(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
|
|
return 0; /* Not going to be paused, so we pretend it's unpaused. */
|
|
}
|
|
|
|
return SDL_SYS_HapticUnpause(haptic);
|
|
}
|
|
|
|
/*
|
|
* Stops all the currently playing effects.
|
|
*/
|
|
int
|
|
SDL_HapticStopAll(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
return SDL_SYS_HapticStopAll(haptic);
|
|
}
|
|
|
|
/*
|
|
* Checks to see if rumble is supported.
|
|
*/
|
|
int
|
|
SDL_HapticRumbleSupported(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
/* Most things can use SINE, but XInput only has LEFTRIGHT. */
|
|
return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0);
|
|
}
|
|
|
|
/*
|
|
* Initializes the haptic device for simple rumble playback.
|
|
*/
|
|
int
|
|
SDL_HapticRumbleInit(SDL_Haptic * haptic)
|
|
{
|
|
SDL_HapticEffect *efx = &haptic->rumble_effect;
|
|
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
/* Already allocated. */
|
|
if (haptic->rumble_id >= 0) {
|
|
return 0;
|
|
}
|
|
|
|
SDL_zerop(efx);
|
|
if (haptic->supported & SDL_HAPTIC_SINE) {
|
|
efx->type = SDL_HAPTIC_SINE;
|
|
efx->periodic.period = 1000;
|
|
efx->periodic.magnitude = 0x4000;
|
|
efx->periodic.length = 5000;
|
|
efx->periodic.attack_length = 0;
|
|
efx->periodic.fade_length = 0;
|
|
} else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */
|
|
efx->type = SDL_HAPTIC_LEFTRIGHT;
|
|
efx->leftright.length = 5000;
|
|
efx->leftright.large_magnitude = 0x4000;
|
|
efx->leftright.small_magnitude = 0x4000;
|
|
} else {
|
|
return SDL_SetError("Device doesn't support rumble");
|
|
}
|
|
|
|
haptic->rumble_id = SDL_HapticNewEffect(haptic, &haptic->rumble_effect);
|
|
if (haptic->rumble_id >= 0) {
|
|
return 0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
* Runs simple rumble on a haptic device
|
|
*/
|
|
int
|
|
SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length)
|
|
{
|
|
SDL_HapticEffect *efx;
|
|
Sint16 magnitude;
|
|
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
if (haptic->rumble_id < 0) {
|
|
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
|
}
|
|
|
|
/* Clamp strength. */
|
|
if (strength > 1.0f) {
|
|
strength = 1.0f;
|
|
} else if (strength < 0.0f) {
|
|
strength = 0.0f;
|
|
}
|
|
magnitude = (Sint16)(32767.0f*strength);
|
|
|
|
efx = &haptic->rumble_effect;
|
|
if (efx->type == SDL_HAPTIC_SINE) {
|
|
efx->periodic.magnitude = magnitude;
|
|
efx->periodic.length = length;
|
|
} else if (efx->type == SDL_HAPTIC_LEFTRIGHT) {
|
|
efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude;
|
|
efx->leftright.length = length;
|
|
} else {
|
|
SDL_assert(0 && "This should have been caught elsewhere");
|
|
}
|
|
|
|
if (SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
return SDL_HapticRunEffect(haptic, haptic->rumble_id, 1);
|
|
}
|
|
|
|
/*
|
|
* Stops the simple rumble on a haptic device.
|
|
*/
|
|
int
|
|
SDL_HapticRumbleStop(SDL_Haptic * haptic)
|
|
{
|
|
if (!ValidHaptic(haptic)) {
|
|
return -1;
|
|
}
|
|
|
|
if (haptic->rumble_id < 0) {
|
|
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
|
}
|
|
|
|
return SDL_HapticStopEffect(haptic, haptic->rumble_id);
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|