Simple Directmedia Layer
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Pierre-Loup A. Griffais 833cfe534a Remove the RaiseWindow call from OnWindowRestored for now.
It seems like a net improvement in all the scenarios Sam and I could
think of, and looking at hg history it was added for fullscreen
window management specifically. Much of that code has changed since
then, but maybe it needs to stay there for that and simply be moved
to a fullscreen condition check.

It would solve this issue:

https://bugzilla.libsdl.org/show_bug.cgi?id=2439

As well as cases where on SteamOS, we hide/show specific Steam
overlay windows while expecting them to stay in the background, since
changing the window stacking order really angers the NVIDIA driver.

CR: Sam.
2014-03-26 12:54:51 -07:00
VisualC Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
VisualC-WinPhone/SDL WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts 2014-03-23 22:07:01 -04:00
VisualC-WinRT WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts 2014-03-23 22:07:01 -04:00
Xcode Updated framework version to match dylib version. 2014-03-12 07:55:32 -07:00
Xcode-iOS Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
acinclude Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
android-project Try to work around Android's handling of static variables in terminated apps 2014-02-12 18:12:14 -03:00
build-scripts Minor comment cleanups in checker-buildbot.sh 2014-03-19 22:43:30 -04:00
cmake CMake: Just assume Apple platforms have Cocoa support. 2014-02-23 01:10:33 -05:00
debian Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
include Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated. 2014-03-23 23:09:22 -07:00
premake Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
src Remove the RaiseWindow call from OnWindowRestored for now. 2014-03-26 12:54:51 -07:00
test Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov) 2014-03-24 11:42:09 -03:00
visualtest Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
.hgignore Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
Android.mk Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
BUGS.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
CMakeLists.txt Re-enable Mir/Wayland support now that 2.0.3 has been released. 2014-03-25 14:33:34 -07:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
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README-SDL.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
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README-directfb.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-dynapi.txt Adds README-dynapi.txt based on Ryan's G+ post (lightly edited) 2014-01-15 12:29:17 -03:00
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README-linux.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-macosx.txt Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
README-pandora.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
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README-raspberrypi.txt Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
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README-wince.txt Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
README-windows.txt Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
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configure Re-enable Mir/Wayland support now that 2.0.3 has been released. 2014-03-25 14:33:34 -07:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)