mirror of https://github.com/encounter/SDL.git
833cfe534a
It seems like a net improvement in all the scenarios Sam and I could think of, and looking at hg history it was added for fullscreen window management specifically. Much of that code has changed since then, but maybe it needs to stay there for that and simply be moved to a fullscreen condition check. It would solve this issue: https://bugzilla.libsdl.org/show_bug.cgi?id=2439 As well as cases where on SteamOS, we hide/show specific Steam overlay windows while expecting them to stay in the background, since changing the window stacking order really angers the NVIDIA driver. CR: Sam. |
||
---|---|---|
VisualC | ||
VisualC-WinPhone/SDL | ||
VisualC-WinRT | ||
Xcode | ||
Xcode-iOS | ||
acinclude | ||
android-project | ||
build-scripts | ||
cmake | ||
debian | ||
include | ||
premake | ||
src | ||
test | ||
visualtest | ||
.hgignore | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README-android.txt | ||
README-cmake.txt | ||
README-directfb.txt | ||
README-dynapi.txt | ||
README-gesture.txt | ||
README-hg.txt | ||
README-ios.txt | ||
README-linux.txt | ||
README-macosx.txt | ||
README-pandora.txt | ||
README-platforms.txt | ||
README-porting.txt | ||
README-psp.txt | ||
README-raspberrypi.txt | ||
README-touch.txt | ||
README-wince.txt | ||
README-windows.txt | ||
README.txt | ||
SDL2.spec.in | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt | ||
autogen.sh | ||
configure | ||
configure.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in |
README.txt
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. This library is distributed under the zlib license, which can be found in the file "COPYING.txt". The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation and FAQs are available online at: http://wiki.libsdl.org/ If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php If you want to report bugs or contribute patches, please submit them to bugzilla: http://bugzilla.libsdl.org/ Enjoy! Sam Lantinga (slouken@libsdl.org)