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These would accidentally get a titlebar because the "borderless" style mask is zero but the resizable attribute adds a bit. I assume this happens because you used to need window decoration to resize a window in macOS, but this changed in later releases. This only caused problems when recreating a window (you had an SDL_WINDOW_OPENGL window and tried to create a Metal SDL_Renderer on it, etc). Fixes #4324.
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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