Simple Directmedia Layer
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Philipp Wiesemann 86c5c3f219 Replaced include of SDL_types.h with SDL_stdinc.h in internal header file.
SDL_types.h is deprecated and currently only includes SDL_stdinc.h itself.
2015-01-08 21:45:46 +01:00
VisualC WinRT: fixed bug whereby SDL would override an app's default orientation 2014-12-03 10:55:23 -05:00
VisualC-WinRT WinRT: fixed bug whereby SDL would override an app's default orientation 2014-12-03 10:55:23 -05:00
Xcode WinRT: fixed bug whereby SDL would override an app's default orientation 2014-12-03 10:55:23 -05:00
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docs Linked README-emscripten.md in README.md and added markdown formatting. 2014-12-28 22:02:17 +01:00
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src Replaced include of SDL_types.h with SDL_stdinc.h in internal header file. 2015-01-08 21:45:46 +01:00
test Removed missing test program from Makefile. 2014-12-25 22:47:04 +01:00
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CMakeLists.txt Initial merge of Emscripten port! 2014-12-18 00:19:52 -05:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)