SDL/src/joystick/windows/SDL_windowsjoystick_c.h
Dimitriy Ryazantcev 73dc68a7ae Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have

There shouldn't be any observable behavior changes.
2021-06-10 16:41:09 -07:00

95 lines
2.7 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_directx.h"
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
typedef struct JoyStick_DeviceData
{
SDL_JoystickGUID guid;
char *joystickname;
Uint8 send_add_event;
SDL_JoystickID nInstanceID;
SDL_bool bXInputDevice;
BYTE SubType;
Uint8 XInputUserId;
DIDEVICEINSTANCE dxdevice;
char hidPath[MAX_PATH];
struct JoyStick_DeviceData *pNext;
} JoyStick_DeviceData;
extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
typedef enum Type
{
BUTTON,
AXIS,
HAT
} Type;
typedef struct input_t
{
/* DirectInput offset for this input type: */
DWORD ofs;
/* Button, axis or hat: */
Type type;
/* SDL input offset: */
Uint8 num;
} input_t;
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
SDL_JoystickGUID guid;
#if SDL_JOYSTICK_DINPUT
LPDIRECTINPUTDEVICE8 InputDevice;
DIDEVCAPS Capabilities;
SDL_bool buffered;
input_t Inputs[MAX_INPUTS];
int NumInputs;
int NumSliders;
SDL_bool ff_initialized;
DIEFFECT *ffeffect;
LPDIRECTINPUTEFFECT ffeffect_ref;
#endif
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
DWORD dwPacketNumber;
};
#if SDL_JOYSTICK_DINPUT
extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
#endif
extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
/* vi: set ts=4 sw=4 expandtab: */