SDL/src/render
Ryan C. Gordon 8955fb9b31 render: First shot at moving metal backend over to new batching system. 2018-09-20 16:40:04 -04:00
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direct3d Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
direct3d11 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
metal render: First shot at moving metal backend over to new batching system. 2018-09-20 16:40:04 -04:00
opengl render: first shot at reworking opengl backend for new batching system. 2018-09-20 16:36:54 -04:00
opengles Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
opengles2 gles2: Make render command queue dynamic. 2018-09-09 15:09:38 -04:00
psp Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
software Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c render: Move to a batching system for rendering (work in progress). 2018-09-20 15:46:02 -04:00
SDL_sysrender.h render: Move to a batching system for rendering (work in progress). 2018-09-20 15:46:02 -04:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00