Simple Directmedia Layer
Go to file
Anonymous Maarten 8a08d62ff7 cmake: fix location of SDL2::SDL2test imported library 2022-09-05 21:53:50 +02:00
.github Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
VisualC Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
VisualC-GDK Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
VisualC-WinRT add SDL_crc16.c to msvc and watcom builds 2022-08-11 20:11:32 +03:00
Xcode Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools 2022-09-05 08:28:06 -07:00
Xcode-iOS Updated iOS build instructions 2021-11-30 12:19:26 -08:00
acinclude autoconf: use ax_compute_relative_paths 2022-07-27 21:06:31 +02:00
android-project Split SDLSurface to public class 2022-08-22 14:57:15 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts emscripten-buildbot.sh: force `-s USE_SDL=0` 2022-08-17 21:39:59 -04:00
cmake Fixed building with libusb not dynamicaly loaded 2022-09-01 11:30:02 -07:00
docs Note that we should regenerate configure before running test/versioning.sh 2022-09-05 11:25:10 -07:00
include Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008 2022-09-05 09:01:31 -07:00
mingw/pkg-support/cmake Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND 2022-06-03 21:05:55 -07:00
src HIDAPI_DriverPS3_UpdateEffects: kill bad use of & operator on effects[] 2022-09-05 20:47:00 +03:00
test Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release 2022-09-05 11:21:13 -07:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols wayland: Add high resolution scroll wheel support 2022-08-21 08:54:58 -07:00
.clang-format Disable formatting not supported by Visual Studio 2019 2022-05-27 15:29:21 -07:00
.editorconfig .editorconfig: Use correct path for wayland-protocols 2022-08-23 06:28:04 -07:00
.gitignore Update .gitignore 2022-08-24 15:34:46 -07:00
.wikiheaders-options wikiheaders.pl: changes to make this usable with external projects. 2022-06-15 23:26:24 -04:00
Android.mk mark Android.mk as non-executable 2021-11-12 12:55:28 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Removed unused variable 2022-09-05 11:36:20 -07:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in We want to ship the CMake input file, not the generated file 2022-07-11 08:55:49 -07:00
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in ci: Test cmake build script on Android 2022-06-15 11:11:49 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers 2022-09-01 16:30:55 -07:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure regenerated configure script after commit 3f89d1704 2022-09-01 21:56:50 +03:00
configure.ac Fixed building with libusb not dynamicaly loaded 2022-09-01 11:30:02 -07:00
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: fix location of SDL2::SDL2test imported library 2022-09-05 21:53:50 +02:00
sdl2-config.in cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
sdl2.m4 Fixed macOS framework detection in sdl2.m4 2022-08-26 09:12:56 -07:00
sdl2.pc.in Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)