mirror of https://github.com/encounter/SDL.git
8fc1fb0805
bastien.bouclet When exiting a "fullscreen space" on OS X, windows don't go to their defined "windowed mode size", but go back to their previous size. Steps to reproduce: 1. Create a windowed mode SDL window 2. Toggle it to fullscreen with the SDL_WINDOW_FULLSCREEN_DESKTOP flag 3. While in fullscreen, change the windowed mode size using SDL_SetWindowSize 4. Toggle the window back to windowed mode Expected result: - The window has the size specified during step 3. Actual result: - The window has the size specified when creating the window in step 1. Attached is a minimal reproduction test case. The attached test case works as expected on X11 and Windows. |
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VisualC | ||
VisualC-WinRT | ||
Xcode | ||
Xcode-iOS | ||
acinclude | ||
android-project | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
visualtest | ||
.hgignore | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.txt | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt | ||
autogen.sh | ||
cmake_uninstall.cmake.in | ||
configure | ||
configure.in | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in |
README.txt
Simple DirectMedia Layer (SDL) Version 2.0 --- https://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)