mirror of https://github.com/encounter/SDL.git
430 lines
16 KiB
C++
430 lines
16 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_NGAGE
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#include <SDL.h>
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#include "../SDL_sysvideo.h"
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#include "SDL_ngagevideo.h"
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#include "SDL_ngageframebuffer_c.h"
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#define NGAGE_SURFACE "NGAGE_FrameBuffer"
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/* For 12 bit screen HW. Table for fast conversion from 8 bit to 12 bit
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*
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* TUint16 is enough, but using TUint32 so we can use better instruction
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* selection on ARMI.
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*/
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static TUint32 NGAGE_HWPalette_256_to_Screen[256];
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int GetBpp(TDisplayMode displaymode);
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void DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
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void DrawBackground(_THIS);
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void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer);
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void RedrawWindowL(_THIS);
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int SDL_NGAGE_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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{
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SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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SDL_Surface *surface;
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const Uint32 surface_format = SDL_PIXELFORMAT_RGB444;
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int w, h;
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/* Free the old framebuffer surface */
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SDL_NGAGE_DestroyWindowFramebuffer(_this, window);
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/* Create a new one */
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SDL_GetWindowSize(window, &w, &h);
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surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
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if (! surface) {
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return -1;
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}
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/* Save the info and return! */
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SDL_SetWindowData(window, NGAGE_SURFACE, surface);
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*format = surface_format;
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*pixels = surface->pixels;
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*pitch = surface->pitch;
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/* Initialise Epoc frame buffer */
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TDisplayMode displayMode = phdata->NGAGE_WsScreen->DisplayMode();
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TScreenInfoV01 screenInfo;
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TPckg<TScreenInfoV01> sInfo(screenInfo);
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UserSvr::ScreenInfo(sInfo);
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phdata->NGAGE_ScreenSize = screenInfo.iScreenSize;
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phdata->NGAGE_DisplayMode = displayMode;
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phdata->NGAGE_HasFrameBuffer = screenInfo.iScreenAddressValid;
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phdata->NGAGE_FrameBuffer = phdata->NGAGE_HasFrameBuffer ? (TUint8*) screenInfo.iScreenAddress : NULL;
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phdata->NGAGE_BytesPerPixel = ((GetBpp(displayMode)-1) / 8) + 1;
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phdata->NGAGE_BytesPerScanLine = screenInfo.iScreenSize.iWidth * phdata->NGAGE_BytesPerPixel;
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phdata->NGAGE_BytesPerScreen = phdata->NGAGE_BytesPerScanLine * phdata->NGAGE_ScreenSize.iHeight;
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SDL_Log("Screen width %d", screenInfo.iScreenSize.iWidth);
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SDL_Log("Screen height %d", screenInfo.iScreenSize.iHeight);
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SDL_Log("Screen dmode %d", displayMode);
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SDL_Log("Screen valid %d", screenInfo.iScreenAddressValid);
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SDL_Log("Bytes per pixel %d", phdata->NGAGE_BytesPerPixel);
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SDL_Log("Bytes per scan line %d", phdata->NGAGE_BytesPerScanLine);
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SDL_Log("Bytes per screen %d", phdata->NGAGE_BytesPerScreen);
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/* It seems that in SA1100 machines for 8bpp displays there is a 512
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* palette table at the beginning of the frame buffer.
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*
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* In 12 bpp machines the table has 16 entries.
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*/
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 8)
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{
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phdata->NGAGE_FrameBuffer += 512;
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}
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else
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{
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phdata->NGAGE_FrameBuffer += 32;
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}
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#if 0
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 12)
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{
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phdata->NGAGE_FrameBuffer += 16 * 2;
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}
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 16)
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{
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phdata->NGAGE_FrameBuffer += 16 * 2;
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}
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#endif
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// Get draw device for updating the screen
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TScreenInfoV01 screenInfo2;
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NGAGE_Runtime::GetScreenInfo(screenInfo2);
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TRAPD(status, phdata->NGAGE_DrawDevice = CFbsDrawDevice::NewScreenDeviceL(screenInfo2, displayMode));
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User::LeaveIfError(status);
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/* Activate events for me */
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phdata->NGAGE_WsEventStatus = KRequestPending;
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phdata->NGAGE_WsSession.EventReady(&phdata->NGAGE_WsEventStatus);
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SDL_Log("SDL:WsEventStatus");
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User::WaitForRequest(phdata->NGAGE_WsEventStatus);
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phdata->NGAGE_RedrawEventStatus = KRequestPending;
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phdata->NGAGE_WsSession.RedrawReady(&phdata->NGAGE_RedrawEventStatus);
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SDL_Log("SDL:RedrawEventStatus");
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User::WaitForRequest(phdata->NGAGE_RedrawEventStatus);
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phdata->NGAGE_WsWindow.PointerFilter(EPointerFilterDrag, 0);
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phdata->NGAGE_ScreenOffset = TPoint(0, 0);
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SDL_Log("SDL:DrawBackground");
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DrawBackground(_this); // Clear screen
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return 0;
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}
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int SDL_NGAGE_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
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{
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static int frame_number;
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SDL_Surface *surface;
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surface = (SDL_Surface *) SDL_GetWindowData(window, NGAGE_SURFACE);
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if (! surface)
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{
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return SDL_SetError("Couldn't find ngage surface for window");
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}
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/* Send the data to the display */
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if (SDL_getenv("SDL_VIDEO_NGAGE_SAVE_FRAMES"))
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{
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char file[128];
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SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
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(int)SDL_GetWindowID(window), ++frame_number);
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SDL_SaveBMP(surface, file);
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}
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DirectUpdate(_this, numrects, (SDL_Rect*)rects);
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return 0;
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}
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void SDL_NGAGE_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
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{
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SDL_Surface *surface;
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surface = (SDL_Surface *) SDL_SetWindowData(window, NGAGE_SURFACE, NULL);
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SDL_FreeSurface(surface);
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}
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/*****************************************************************************/
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/* Runtime */
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/*****************************************************************************/
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#include <e32svr.h>
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#include <hal_data.h>
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#include <hal.h>
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EXPORT_C void NGAGE_Runtime::GetScreenInfo(TScreenInfoV01& screenInfo2)
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{
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TPckg<TScreenInfoV01> sInfo2(screenInfo2);
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UserSvr::ScreenInfo(sInfo2);
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}
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/*****************************************************************************/
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/* Internal */
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/*****************************************************************************/
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int GetBpp(TDisplayMode displaymode)
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{
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return TDisplayModeUtils::NumDisplayModeBitsPerPixel(displaymode);
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}
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void DrawBackground(_THIS)
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{
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SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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/* Draw background */
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TUint16* screenBuffer = (TUint16*)phdata->NGAGE_FrameBuffer;
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/* Draw black background */
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Mem::FillZ(screenBuffer, phdata->NGAGE_BytesPerScreen);
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}
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void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
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{
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SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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SDL_Surface *screen = (SDL_Surface*)SDL_GetWindowData(_this->windows, NGAGE_SURFACE);
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TInt i;
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TDisplayMode displayMode = phdata->NGAGE_DisplayMode;
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const TInt sourceNumBytesPerPixel = ((GetBpp(displayMode)-1) / 8) + 1;
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const TPoint fixedOffset = phdata->NGAGE_ScreenOffset;
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const TInt screenW = screen->w;
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const TInt screenH = screen->h;
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const TInt sourceScanlineLength = screenW;
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const TInt targetScanlineLength = phdata->NGAGE_ScreenSize.iWidth;
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/* Render the rectangles in the list */
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for (i = 0; i < numrects; ++i)
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{
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const SDL_Rect& currentRect = rects[i];
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SDL_Rect rect2;
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rect2.x = currentRect.x;
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rect2.y = currentRect.y;
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rect2.w = currentRect.w;
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rect2.h = currentRect.h;
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if (rect2.w <= 0 || rect2.h <= 0) /* Sanity check */
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{
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continue;
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}
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/* All variables are measured in pixels */
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/* Check rects validity, i.e. upper and lower bounds */
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TInt maxX = Min(screenW - 1, rect2.x + rect2.w - 1);
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TInt maxY = Min(screenH - 1, rect2.y + rect2.h - 1);
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if (maxX < 0 || maxY < 0) /* sanity check */
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{
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continue;
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}
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/* Clip from bottom */
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maxY = Min(maxY, phdata->NGAGE_ScreenSize.iHeight-1);
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/* TODO: Clip from the right side */
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const TInt sourceRectWidth = maxX - rect2.x + 1;
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const TInt sourceRectWidthInBytes = sourceRectWidth * sourceNumBytesPerPixel;
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const TInt sourceRectHeight = maxY - rect2.y + 1;
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const TInt sourceStartOffset = rect2.x + rect2.y * sourceScanlineLength;
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const TUint skipValue = 1; /* 1 = No skip */
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TInt targetStartOffset = fixedOffset.iX + rect2.x + (fixedOffset.iY +rect2.y) * targetScanlineLength;
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switch (screen->format->BitsPerPixel)
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{
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case 12:
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{
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TUint16* bitmapLine = (TUint16*)screen->pixels + sourceStartOffset;
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TUint16* screenMemory = screenBuffer + targetStartOffset;
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if (skipValue == 1)
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{
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for(TInt y = 0 ; y < sourceRectHeight ; y++)
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{
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Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes);
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bitmapLine += sourceScanlineLength;
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screenMemory += targetScanlineLength;
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}
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}
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else
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{
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for(TInt y = 0 ; y < sourceRectHeight ; y++)
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{
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TUint16* bitmapPos = bitmapLine; /* 2 bytes per pixel */
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TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
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for(TInt x = 0 ; x < sourceRectWidth ; x++)
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{
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__ASSERT_DEBUG(screenMemory < (screenBuffer + phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(screenMemory >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(bitmapLine < ((TUint16*)screen->pixels + (screen->w * screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(bitmapLine >= (TUint16*)screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
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*screenMemoryLinePos++ = *bitmapPos;
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bitmapPos += skipValue;
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}
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bitmapLine += sourceScanlineLength;
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screenMemory += targetScanlineLength;
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}
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}
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}
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break;
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// 256 color paletted mode: 8 bpp --> 12 bpp
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default:
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{
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if(phdata->NGAGE_BytesPerPixel <= 2)
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{
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TUint8* bitmapLine = (TUint8*)screen->pixels + sourceStartOffset;
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TUint16* screenMemory = screenBuffer + targetStartOffset;
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for(TInt y = 0 ; y < sourceRectHeight ; y++)
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{
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TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
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TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
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/* Convert each pixel from 256 palette to 4k color values */
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for(TInt x = 0 ; x < sourceRectWidth ; x++)
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{
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__ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer + (phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(bitmapPos < ((TUint8*)screen->pixels + (screen->w * screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(bitmapPos >= (TUint8*)screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
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*screenMemoryLinePos++ = NGAGE_HWPalette_256_to_Screen[*bitmapPos++];
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}
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bitmapLine += sourceScanlineLength;
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screenMemory += targetScanlineLength;
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}
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}
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else
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{
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TUint8* bitmapLine = (TUint8*)screen->pixels + sourceStartOffset;
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TUint32* screenMemory = reinterpret_cast<TUint32*>(screenBuffer + targetStartOffset);
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for(TInt y = 0 ; y < sourceRectHeight ; y++)
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{
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TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
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TUint32* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
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/* Convert each pixel from 256 palette to 4k color values */
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for(TInt x = 0 ; x < sourceRectWidth ; x++)
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{
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__ASSERT_DEBUG(screenMemoryLinePos < (reinterpret_cast<TUint32*>(screenBuffer) + (phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(screenMemoryLinePos >= reinterpret_cast<TUint32*>(screenBuffer), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(bitmapPos < ((TUint8*)screen->pixels + (screen->w * screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
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__ASSERT_DEBUG(bitmapPos >= (TUint8*)screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
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*screenMemoryLinePos++ = NGAGE_HWPalette_256_to_Screen[*bitmapPos++];
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}
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bitmapLine += sourceScanlineLength;
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screenMemory += targetScanlineLength;
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}
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}
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}
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}
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}
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}
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void DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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{
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SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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if (! phdata->NGAGE_IsWindowFocused)
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{
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SDL_PauseAudio(1);
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SDL_Delay(1000);
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return;
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}
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SDL_PauseAudio(0);
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TUint16* screenBuffer = (TUint16*)phdata->NGAGE_FrameBuffer;
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#if 0
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if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270)
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{
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// ...
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}
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else
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#endif
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{
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DirectDraw(_this, numrects, rects, screenBuffer);
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}
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for (int i = 0; i < numrects; ++i)
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{
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TInt aAx = rects[i].x;
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TInt aAy = rects[i].y;
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TInt aBx = rects[i].w;
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TInt aBy = rects[i].h;
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TRect rect2 = TRect(aAx, aAy, aBx, aBy);
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phdata->NGAGE_DrawDevice->UpdateRegion(rect2); /* Should we update rects parameter area only? */
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phdata->NGAGE_DrawDevice->Update();
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}
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}
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void RedrawWindowL(_THIS)
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{
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SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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SDL_Surface *screen = (SDL_Surface*)SDL_GetWindowData(_this->windows, NGAGE_SURFACE);
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int w = screen->w;
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int h = screen->h;
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if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270) {
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w = screen->h;
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h = screen->w;
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}
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if ((w < phdata->NGAGE_ScreenSize.iWidth)
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|| (h < phdata->NGAGE_ScreenSize.iHeight)) {
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DrawBackground(_this);
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}
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/* Tell the system that something has been drawn */
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TRect rect = TRect(phdata->NGAGE_WsWindow.Size());
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phdata->NGAGE_WsWindow.Invalidate(rect);
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/* Draw current buffer */
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SDL_Rect fullScreen;
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fullScreen.x = 0;
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fullScreen.y = 0;
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fullScreen.w = screen->w;
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fullScreen.h = screen->h;
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DirectUpdate(_this, 1, &fullScreen);
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}
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#endif /* SDL_VIDEO_DRIVER_NGAGE */
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/* vi: set ts=4 sw=4 expandtab: */
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