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switch: use bigger stack size switch: fix bytes per sample ? (seems perfect audio at least)
86 lines
2.1 KiB
C
86 lines
2.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_THREAD_SWITCH
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/* SWITCH thread management routines for SDL */
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#include <stdio.h>
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#include <switch.h>
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#include "SDL_error.h"
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#include "SDL_thread.h"
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#include "../SDL_systhread.h"
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#define STACK_SIZE 0x5000
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static void
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SDL_SYS_RunThread(void *data)
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{
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SDL_RunThread(data);
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}
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int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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{
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Result res = threadCreate(&thread->handle, SDL_SYS_RunThread, args, STACK_SIZE, 0x1C, -2);
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if (res != 0) {
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return SDL_SetError("threadCreate() failed: 0x%08X", res);
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}
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res = threadStart(&thread->handle);
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if (res != 0) {
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return SDL_SetError("threadStart() failed: 0x%08X", res);
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}
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return 0;
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}
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void SDL_SYS_SetupThread(const char *name)
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{
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/* Do nothing. */
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}
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SDL_threadID SDL_ThreadID(void)
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{
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return (SDL_threadID) armGetTls();
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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{
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threadWaitForExit(&thread->handle);
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threadClose(&thread->handle);
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}
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void SDL_SYS_DetachThread(SDL_Thread *thread)
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{
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if (thread->handle.handle) {
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threadClose(&thread->handle);
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}
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}
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int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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return 0;
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}
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#endif /* SDL_THREAD_SWITCH */
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