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SDL/src/render
History
Sam Lantinga eb3bf80f9c Fixed compiler warnings using Visual Studio 2019
2021-09-21 18:15:09 -07:00
..
direct3d
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
direct3d11
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
metal
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
opengl
Fixed compiler warnings using Visual Studio 2019
2021-09-21 18:15:09 -07:00
opengles
render: GL/GLES now draw lines almost perfectly matching software renderer.
2021-09-19 15:47:24 -04:00
opengles2
render: GL/GLES now draw lines almost perfectly matching software renderer.
2021-09-19 15:47:24 -04:00
psp
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
software
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
2021-08-27 07:44:03 +02:00
vitagxm
End current scene before destroying the texture on Vita
2021-09-20 15:55:36 -07:00
SDL_d3dmath.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render.c
render: constified some local variables in SDL_AllocateRenderVertices.
2021-09-19 00:38:06 -04:00
SDL_sysrender.h
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
SDL_yuv_sw_c.h
Remove old YUV fixme
2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c
Fix software UpdateNVTexture non fullscreen (bug #5430)
2021-01-05 21:54:03 +01:00
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