mirror of
https://github.com/encounter/SDL.git
synced 2025-12-08 21:17:45 +00:00
9bf6557585f9d5df1b2c8cfc1e20f93eb38a27fd
The __clang_major__ and __clang_minor__ macros provide a marketing version, which is not necessarily comparable for clang distributions from different vendors[1]. In practice, the versioning scheme for Apple's clang is indeed completely different to that of the llvm.org releases. It is thus preferable to check for features directly rather than comparing versions. In this specific case, __builtin_bswap16 was being used with older Apple clang versions that don't support it. [1] https://clang.llvm.org/docs/LanguageExtensions.html#builtin-macros
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
Languages
C
56.9%
C++
36.4%
Objective-C
2.3%
Shell
1.3%
M4
1%
Other
2%