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direct3d
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
direct3d11
WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
2014-10-14 09:53:46 -04:00
opengl
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
opengles
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
opengles2
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
psp
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
software
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
SDL_d3dmath.c
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
SDL_d3dmath.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
SDL_render.c
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
SDL_sysrender.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
SDL_yuv_mmx.c
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
SDL_yuv_sw.c
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
SDL_yuv_sw_c.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
mmx.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00