SDL/src/render
David Ludwig 20a6c623c3 WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
Attributes on the host device's rotation were getting applied to offscreen
textures in an invalid manner.  This was causing some apps to look different,
depending on how the device was rotated.
2014-10-14 09:53:46 -04:00
..
direct3d [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
direct3d11 WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated 2014-10-14 09:53:46 -04:00
opengl [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
opengles [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
opengles2 [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
psp [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
software [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
SDL_d3dmath.c [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
SDL_d3dmath.h [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
SDL_render.c [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
SDL_sysrender.h [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
SDL_yuv_mmx.c [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
SDL_yuv_sw.c [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
SDL_yuv_sw_c.h [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
mmx.h [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00