SDL/src
Ryan C. Gordon a366c35f37 audio: run the audio callback even if device was lost.
We will throw away the data anyhow, but some apps depend on the callback
firing to make progress; testmultiaudio.c, if nothing else, is an example
of this.

Capture also will now fire the callback in these conditions, offering nothing
but silence.

Apps can check SDL_GetAudioDeviceStatus() or listen for the
SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with
an opened audio device that has been unexpectedly lost.
2017-02-26 00:12:33 -05:00
..
atomic
audio audio: run the audio callback even if device was lost. 2017-02-26 00:12:33 -05:00
core
cpuinfo
dynapi
events
file
filesystem
haptic
joystick
libm
loadso
main
power Updated copyright for 2017 2017-01-01 18:33:28 -08:00
render
stdlib
test
thread
timer
video
SDL.c
SDL_assert.c
SDL_assert_c.h
SDL_dataqueue.c
SDL_dataqueue.h
SDL_error.c
SDL_error_c.h
SDL_hints.c
SDL_internal.h
SDL_log.c