mirror of https://github.com/encounter/SDL.git
a366c35f37
We will throw away the data anyhow, but some apps depend on the callback firing to make progress; testmultiaudio.c, if nothing else, is an example of this. Capture also will now fire the callback in these conditions, offering nothing but silence. Apps can check SDL_GetAudioDeviceStatus() or listen for the SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with an opened audio device that has been unexpectedly lost. |
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.. | ||
atomic | ||
audio | ||
core | ||
cpuinfo | ||
dynapi | ||
events | ||
file | ||
filesystem | ||
haptic | ||
joystick | ||
libm | ||
loadso | ||
main | ||
power | ||
render | ||
stdlib | ||
test | ||
thread | ||
timer | ||
video | ||
SDL.c | ||
SDL_assert.c | ||
SDL_assert_c.h | ||
SDL_dataqueue.c | ||
SDL_dataqueue.h | ||
SDL_error.c | ||
SDL_error_c.h | ||
SDL_hints.c | ||
SDL_internal.h | ||
SDL_log.c |