SDL/include
Sam Lantinga aba2792896 Added a Windows Gaming Input joystick driver
This driver supports the Razer Atrox Arcade Stick

Some of the quirks of this driver, inherent in Windows Gaming Input:
* There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers.
* You can't read the state of the guide button
* You can't get controller events in the background
2020-04-18 21:41:37 -07:00
..
SDL.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_assert.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_atomic.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_audio.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_bits.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blendmode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_clipboard.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config.h.cmake Partial fix for bug 5086 - CMake builds on Windows broken by sensor support (thanks DominikD!) 2020-04-13 08:05:29 -07:00
SDL_config.h.in Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows 2020-03-16 12:23:38 -07:00
SDL_config_android.h Enable the virtual joystick API by default 2020-04-13 08:18:16 -07:00
SDL_config_iphoneos.h Fixed bug 4299 - A recent change requires Core Bluetooth framework on iOS 2020-04-14 07:41:00 -07:00
SDL_config_macosx.h Enable the virtual joystick API by default 2020-04-13 08:18:16 -07:00
SDL_config_minimal.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_os2.h Enable the virtual joystick API by default 2020-04-13 08:18:16 -07:00
SDL_config_pandora.h Enable the virtual joystick API by default 2020-04-13 08:18:16 -07:00
SDL_config_psp.h Enable the virtual joystick API by default 2020-04-13 08:18:16 -07:00
SDL_config_windows.h Added a Windows Gaming Input joystick driver 2020-04-18 21:41:37 -07:00
SDL_config_winrt.h Enable the virtual joystick API by default 2020-04-13 08:18:16 -07:00
SDL_config_wiz.h Enable the virtual joystick API by default 2020-04-13 08:18:16 -07:00
SDL_copying.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_cpuinfo.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_egl.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_endian.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_error.h Added SDL_GetErrorMsg() to get the error message in a thread-safe way 2020-03-13 21:28:09 -07:00
SDL_events.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_filesystem.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_gamecontroller.h Fixed bug 5028 - Virtual Joysticks (new joystick backend) 2020-03-13 19:08:45 -07:00
SDL_gesture.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_haptic.h Fixed bug 3446 - The haptic API does not allow to select the direction axes 2020-03-17 14:18:05 -07:00
SDL_hints.h Updated documentation so people know to set the SDL_HINT_NO_SIGNAL_HANDLERS hint before SDL_Init() 2020-03-20 15:55:02 -07:00
SDL_joystick.h virtual joysticks: improved docs for SDL_JoystickSetVirtual* functions 2020-03-15 13:35:03 -04:00
SDL_keyboard.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_keycode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_loadso.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_log.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_main.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_messagebox.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_metal.h metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!). 2020-04-10 00:37:35 -04:00
SDL_mouse.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_mutex.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_name.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengl.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengl_glext.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_opengles.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengles2.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengles2_gl2.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2ext.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2platform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_khrplatform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_pixels.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_platform.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_power.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_quit.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_rect.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_render.h Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c 2020-03-08 21:02:40 -07:00
SDL_revision.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_rwops.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_scancode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_sensor.h First pass at Windows sensor implementation 2020-04-08 08:34:27 -07:00
SDL_shape.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_stdinc.h stdlib: Add SDL_trunc and SDL_truncf 2020-04-10 12:17:14 -04:00
SDL_surface.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_system.h Made SDL_GetAndroidSDKVersion() available for applications 2020-02-17 13:54:45 -08:00
SDL_syswm.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_assert.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_common.h test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility. 2020-02-12 13:09:38 -05:00
SDL_test_compare.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_crc32.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_font.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_fuzzer.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_harness.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_images.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_log.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_md5.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_memory.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_random.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_thread.h Make it possible for the application to use different C runtime begin/end thread functions 2020-02-11 08:26:46 -08:00
SDL_timer.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_touch.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_types.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_version.h Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
SDL_video.h metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!). 2020-04-10 00:37:35 -04:00
SDL_vulkan.h Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically 2019-06-11 18:13:46 -07:00
begin_code.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
close_code.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00