Simple Directmedia Layer
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Sam Lantinga ac444cd313 Fixed bug 3092 - Statically link sdl2 with /MT for msvc
Martin Gerhardy

According to https://msdn.microsoft.com/de-de/library/2kzt1wy3%28v=vs.120%29.aspx when one is using /MT for msvc compilations the libcmt.lib is already linked to the binary. This lib includes the symbol that is now guarded (see attached patch) by the #ifndef _MT.
2016-01-02 10:25:53 -08:00
VisualC Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC-WinRT WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
Xcode Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Xcode-iOS Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
acinclude Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
android-project Android: Added missing import statement. 2015-10-15 22:26:00 +02:00
build-scripts WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
cmake Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
debian Updated copyright to 2016 2016-01-02 10:10:34 -08:00
docs Fixed typo in README for iOS. 2016-01-01 17:41:11 +01:00
include Updated copyright to 2016 2016-01-02 10:10:34 -08:00
premake Updated copyright to 2016 2016-01-02 10:10:34 -08:00
src Fixed bug 3092 - Statically link sdl2 with /MT for msvc 2016-01-02 10:25:53 -08:00
test Updated copyright to 2016 2016-01-02 10:10:34 -08:00
visualtest Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
.hgignore Added test/testdisplayinfo.c 2015-07-14 21:28:26 -04:00
Android.mk Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
BUGS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt CMake: Fixed building for Windows with VS2015 (bug #3080). 2015-12-31 15:26:40 -04:00
COPYING.txt Updated copyright to 2016 2016-01-02 10:10:34 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.in Added missing file to the release archive. 2015-07-02 20:11:40 +02:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.psp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.wiz Pandora: Fixed referring to no more existing CD-ROM source files in Makefile. 2015-12-07 21:42:44 +01:00
README-SDL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
WhatsNew.txt Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00
autogen.sh Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
configure Updated configure script. 2015-12-29 19:14:19 +01:00
configure.in Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!). 2015-12-29 02:27:02 -05:00
sdl2-config.cmake.in Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). 2015-12-28 23:29:11 -05:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)