mirror of https://github.com/encounter/SDL.git
930 lines
37 KiB
C
930 lines
37 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_WGI
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#include "SDL_endian.h"
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#include "SDL_events.h"
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#include "../SDL_sysjoystick.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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#include "SDL_rawinputjoystick_c.h"
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#include "../../core/windows/SDL_windows.h"
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#define COBJMACROS
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#include "windows.gaming.input.h"
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#include <cfgmgr32.h>
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#include <roapi.h>
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#ifdef ____FIReference_1_INT32_INTERFACE_DEFINED__
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/* MinGW-64 uses __FIReference_1_INT32 instead of Microsoft's __FIReference_1_int */
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#define __FIReference_1_int __FIReference_1_INT32
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#define __FIReference_1_int_get_Value __FIReference_1_INT32_get_Value
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#define __FIReference_1_int_Release __FIReference_1_INT32_Release
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#endif
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struct joystick_hwdata
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{
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
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__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller;
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__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *battery;
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__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
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__x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
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UINT64 timestamp;
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};
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typedef struct WindowsGamingInputControllerState {
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SDL_JoystickID instance_id;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
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char *name;
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SDL_JoystickGUID guid;
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SDL_JoystickType type;
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int naxes;
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int nhats;
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int nbuttons;
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} WindowsGamingInputControllerState;
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static struct {
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__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *statics;
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__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *arcade_stick_statics;
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__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *arcade_stick_statics2;
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__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *flight_stick_statics;
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__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
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__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *gamepad_statics2;
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__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *racing_wheel_statics;
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__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *racing_wheel_statics2;
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EventRegistrationToken controller_added_token;
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EventRegistrationToken controller_removed_token;
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int controller_count;
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SDL_bool ro_initialized;
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WindowsGamingInputControllerState *controllers;
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} wgi;
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static const IID IID_IRawGameControllerStatics = { 0xEB8D0792, 0xE95A, 0x4B19, { 0xAF, 0xC7, 0x0A, 0x59, 0xF8, 0xBF, 0x75, 0x9E } };
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static const IID IID_IRawGameController = { 0x7CAD6D91, 0xA7E1, 0x4F71, { 0x9A, 0x78, 0x33, 0xE9, 0xC5, 0xDF, 0xEA, 0x62 } };
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static const IID IID_IRawGameController2 = { 0x43C0C035, 0xBB73, 0x4756, { 0xA7, 0x87, 0x3E, 0xD6, 0xBE, 0xA6, 0x17, 0xBD } };
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static const IID IID_IEventHandler_RawGameController = { 0x00621c22, 0x42e8, 0x529f, { 0x92, 0x70, 0x83, 0x6b, 0x32, 0x93, 0x1d, 0x72 } };
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static const IID IID_IGameController = { 0x1BAF6522, 0x5F64, 0x42C5, { 0x82, 0x67, 0xB9, 0xFE, 0x22, 0x15, 0xBF, 0xBD } };
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static const IID IID_IGameControllerBatteryInfo = { 0xDCECC681, 0x3963, 0x4DA6, { 0x95, 0x5D, 0x55, 0x3F, 0x3B, 0x6F, 0x61, 0x61 } };
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static const IID IID_IArcadeStickStatics = { 0x5C37B8C8, 0x37B1, 0x4AD8, { 0x94, 0x58, 0x20, 0x0F, 0x1A, 0x30, 0x01, 0x8E } };
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static const IID IID_IArcadeStickStatics2 = { 0x52B5D744, 0xBB86, 0x445A, { 0xB5, 0x9C, 0x59, 0x6F, 0x0E, 0x2A, 0x49, 0xDF } };
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/*static const IID IID_IArcadeStick = { 0xB14A539D, 0xBEFB, 0x4C81, { 0x80, 0x51, 0x15, 0xEC, 0xF3, 0xB1, 0x30, 0x36 } };*/
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static const IID IID_IFlightStickStatics = { 0x5514924A, 0xFECC, 0x435E, { 0x83, 0xDC, 0x5C, 0xEC, 0x8A, 0x18, 0xA5, 0x20 } };
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/*static const IID IID_IFlightStick = { 0xB4A2C01C, 0xB83B, 0x4459, { 0xA1, 0xA9, 0x97, 0xB0, 0x3C, 0x33, 0xDA, 0x7C } };*/
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static const IID IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
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static const IID IID_IGamepadStatics2 = { 0x42676DC5, 0x0856, 0x47C4, { 0x92, 0x13, 0xB3, 0x95, 0x50, 0x4C, 0x3A, 0x3C } };
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/*static const IID IID_IGamepad = { 0xBC7BB43C, 0x0A69, 0x3903, { 0x9E, 0x9D, 0xA5, 0x0F, 0x86, 0xA4, 0x5D, 0xE5 } };*/
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static const IID IID_IRacingWheelStatics = { 0x3AC12CD5, 0x581B, 0x4936, { 0x9F, 0x94, 0x69, 0xF1, 0xE6, 0x51, 0x4C, 0x7D } };
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static const IID IID_IRacingWheelStatics2 = { 0xE666BCAA, 0xEDFD, 0x4323, { 0xA9, 0xF6, 0x3C, 0x38, 0x40, 0x48, 0xD1, 0xED } };
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/*static const IID IID_IRacingWheel = { 0xF546656F, 0xE106, 0x4C82, { 0xA9, 0x0F, 0x55, 0x40, 0x12, 0x90, 0x4B, 0x85 } };*/
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extern SDL_bool SDL_XINPUT_Enabled(void);
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extern SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version);
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static SDL_bool
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SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
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{
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#ifdef SDL_JOYSTICK_XINPUT
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PRAWINPUTDEVICELIST raw_devices = NULL;
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UINT i, raw_device_count = 0;
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LONG vidpid = MAKELONG(vendor, product);
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/* XInput and RawInput backends will pick up XInput-compatible devices */
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if (!SDL_XINPUT_Enabled()
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#ifdef SDL_JOYSTICK_RAWINPUT
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&& !RAWINPUT_IsEnabled()
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#endif
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) {
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return SDL_FALSE;
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}
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/* Go through RAWINPUT (WinXP and later) to find HID devices. */
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if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) {
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return SDL_FALSE; /* oh well. */
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}
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raw_devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * raw_device_count);
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if (raw_devices == NULL) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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if (GetRawInputDeviceList(raw_devices, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
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SDL_free(raw_devices);
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raw_devices = NULL;
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return SDL_FALSE; /* oh well. */
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}
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for (i = 0; i < raw_device_count; i++) {
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RID_DEVICE_INFO rdi;
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char devName[MAX_PATH];
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UINT rdiSize = sizeof(rdi);
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UINT nameSize = SDL_arraysize(devName);
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DEVINST devNode;
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char devVidPidString[32];
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int j;
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rdi.cbSize = sizeof(rdi);
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if ((raw_devices[i].dwType != RIM_TYPEHID) ||
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(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) == ((UINT)-1)) ||
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(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) == ((UINT)-1)) ||
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(SDL_strstr(devName, "IG_") == NULL)) {
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/* Skip non-XInput devices */
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continue;
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}
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/* First check for a simple VID/PID match. This will work for Xbox 360 controllers. */
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if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == vidpid) {
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SDL_free(raw_devices);
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return SDL_TRUE;
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}
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/* For Xbox One controllers, Microsoft doesn't propagate the VID/PID down to the HID stack.
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* We'll have to walk the device tree upwards searching for a match for our VID/PID. */
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/* Make sure the device interface string is something we know how to parse */
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/* Example: \\?\HID#VID_045E&PID_02FF&IG_00#9&2c203035&2&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} */
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if ((SDL_strstr(devName, "\\\\?\\") != devName) || (SDL_strstr(devName, "#{") == NULL)) {
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continue;
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}
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/* Unescape the backslashes in the string and terminate before the GUID portion */
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for (j = 0; devName[j] != '\0'; j++) {
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if (devName[j] == '#') {
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if (devName[j + 1] == '{') {
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devName[j] = '\0';
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break;
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} else {
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devName[j] = '\\';
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}
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}
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}
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/* We'll be left with a string like this: \\?\HID\VID_045E&PID_02FF&IG_00\9&2c203035&2&0000
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* Simply skip the \\?\ prefix and we'll have a properly formed device instance ID */
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if (CM_Locate_DevNodeA(&devNode, &devName[4], CM_LOCATE_DEVNODE_NORMAL) != CR_SUCCESS) {
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continue;
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}
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SDL_snprintf(devVidPidString, sizeof(devVidPidString), "VID_%04X&PID_%04X", vendor, product);
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while (CM_Get_Parent(&devNode, devNode, 0) == CR_SUCCESS) {
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char deviceId[MAX_DEVICE_ID_LEN];
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if ((CM_Get_Device_IDA(devNode, deviceId, SDL_arraysize(deviceId), 0) == CR_SUCCESS) &&
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(SDL_strstr(deviceId, devVidPidString) != NULL)) {
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/* The VID/PID matched a parent device */
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SDL_free(raw_devices);
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return SDL_TRUE;
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}
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}
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}
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SDL_free(raw_devices);
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#endif /* SDL_JOYSTICK_XINPUT */
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return SDL_FALSE;
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}
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, REFIID riid, void **ppvObject)
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{
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if (!ppvObject) {
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return E_INVALIDARG;
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}
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*ppvObject = NULL;
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if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_IEventHandler_RawGameController)) {
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*ppvObject = This;
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return S_OK;
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}
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
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{
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return 1;
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}
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static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
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{
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return 1;
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}
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
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{
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HRESULT hr;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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/* We can get delayed calls to InvokeAdded() after WGI_JoystickQuit(). Do nothing if WGI is deinitialized.
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* FIXME: Can we tell if WGI has been quit and reinitialized prior to a delayed callback? */
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if (wgi.statics == NULL) {
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return S_OK;
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}
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
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if (SUCCEEDED(hr)) {
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char *name = NULL;
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SDL_JoystickGUID guid;
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Uint16 vendor = 0;
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Uint16 product = 0;
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Uint16 version = 0;
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SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN;
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Uint16 *guid16 = (Uint16 *)guid.data;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
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__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller = NULL;
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SDL_bool ignore_joystick = SDL_FALSE;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(controller, &vendor);
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(controller, &product);
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
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if (SUCCEEDED(hr)) {
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typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
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typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
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WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = NULL;
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WindowsDeleteString_t WindowsDeleteStringFunc = NULL;
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#ifdef __WINRT__
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WindowsGetStringRawBufferFunc = WindowsGetStringRawBuffer;
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WindowsDeleteStringFunc = WindowsDeleteString;
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#else
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{
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WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)WIN_LoadComBaseFunction("WindowsGetStringRawBuffer");
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WindowsDeleteStringFunc = (WindowsDeleteString_t)WIN_LoadComBaseFunction("WindowsDeleteString");
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}
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#endif /* __WINRT__ */
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if (WindowsGetStringRawBufferFunc && WindowsDeleteStringFunc) {
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HSTRING hString;
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
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if (SUCCEEDED(hr)) {
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PCWSTR string = WindowsGetStringRawBufferFunc(hString, NULL);
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if (string) {
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name = WIN_StringToUTF8W(string);
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}
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WindowsDeleteStringFunc(hString);
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}
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}
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
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}
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if (!name) {
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name = SDL_strdup("");
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}
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IGameController, (void **)&gamecontroller);
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if (SUCCEEDED(hr)) {
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__x_ABI_CWindows_CGaming_CInput_CIArcadeStick *arcade_stick = NULL;
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__x_ABI_CWindows_CGaming_CInput_CIFlightStick *flight_stick = NULL;
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__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad = NULL;
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__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *racing_wheel = NULL;
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if (wgi.gamepad_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, gamecontroller, &gamepad)) && gamepad) {
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type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
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__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
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} else if (wgi.arcade_stick_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(wgi.arcade_stick_statics2, gamecontroller, &arcade_stick)) && arcade_stick) {
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type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
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__x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(arcade_stick);
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} else if (wgi.flight_stick_statics && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(wgi.flight_stick_statics, gamecontroller, &flight_stick)) && flight_stick) {
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type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
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__x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(flight_stick);
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} else if (wgi.racing_wheel_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(wgi.racing_wheel_statics2, gamecontroller, &racing_wheel)) && racing_wheel) {
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type = SDL_JOYSTICK_TYPE_WHEEL;
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__x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(racing_wheel);
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}
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__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(gamecontroller);
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}
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/* FIXME: Is there any way to tell whether this is a Bluetooth device? */
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*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(vendor);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(product);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(version);
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*guid16++ = 0;
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/* Note that this is a Windows Gaming Input device for special handling elsewhere */
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guid.data[14] = 'w';
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guid.data[15] = (Uint8)type;
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#ifdef SDL_JOYSTICK_HIDAPI
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if (!ignore_joystick && HIDAPI_IsDevicePresent(vendor, product, version, name)) {
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ignore_joystick = SDL_TRUE;
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}
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#endif
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#ifdef SDL_JOYSTICK_RAWINPUT
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if (!ignore_joystick && RAWINPUT_IsDevicePresent(vendor, product, version, name)) {
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ignore_joystick = SDL_TRUE;
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}
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#endif
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if (!ignore_joystick && SDL_DINPUT_JoystickPresent(vendor, product, version)) {
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ignore_joystick = SDL_TRUE;
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}
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if (!ignore_joystick && SDL_IsXInputDevice(vendor, product)) {
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ignore_joystick = SDL_TRUE;
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}
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if (!ignore_joystick && SDL_ShouldIgnoreJoystick(name, guid)) {
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ignore_joystick = SDL_TRUE;
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}
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if (ignore_joystick) {
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SDL_free(name);
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} else {
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/* New device, add it */
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WindowsGamingInputControllerState *controllers = SDL_realloc(wgi.controllers, sizeof(wgi.controllers[0]) * (wgi.controller_count + 1));
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if (controllers) {
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WindowsGamingInputControllerState *state = &controllers[wgi.controller_count];
|
|
SDL_JoystickID joystickID = SDL_GetNextJoystickInstanceID();
|
|
|
|
SDL_zerop(state);
|
|
state->instance_id = joystickID;
|
|
state->controller = controller;
|
|
state->name = name;
|
|
state->guid = guid;
|
|
state->type = type;
|
|
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(controller, &state->nbuttons);
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(controller, &state->naxes);
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(controller, &state->nhats);
|
|
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(controller);
|
|
|
|
++wgi.controller_count;
|
|
wgi.controllers = controllers;
|
|
|
|
SDL_PrivateJoystickAdded(joystickID);
|
|
}
|
|
}
|
|
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
|
|
{
|
|
HRESULT hr;
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
|
|
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
|
|
if (SUCCEEDED(hr)) {
|
|
int i;
|
|
|
|
for (i = 0; i < wgi.controller_count ; i++) {
|
|
if (wgi.controllers[i].controller == controller) {
|
|
WindowsGamingInputControllerState *state = &wgi.controllers[i];
|
|
SDL_JoystickID joystickID = state->instance_id;
|
|
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(state->controller);
|
|
|
|
SDL_free(state->name);
|
|
|
|
--wgi.controller_count;
|
|
if (i < wgi.controller_count) {
|
|
SDL_memmove(&wgi.controllers[i], &wgi.controllers[i + 1], (wgi.controller_count - i) * sizeof(wgi.controllers[i]));
|
|
}
|
|
|
|
SDL_PrivateJoystickRemoved(joystickID);
|
|
break;
|
|
}
|
|
}
|
|
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_added_vtbl = {
|
|
IEventHandler_CRawGameControllerVtbl_QueryInterface,
|
|
IEventHandler_CRawGameControllerVtbl_AddRef,
|
|
IEventHandler_CRawGameControllerVtbl_Release,
|
|
IEventHandler_CRawGameControllerVtbl_InvokeAdded
|
|
};
|
|
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_added = {
|
|
&controller_added_vtbl
|
|
};
|
|
|
|
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_removed_vtbl = {
|
|
IEventHandler_CRawGameControllerVtbl_QueryInterface,
|
|
IEventHandler_CRawGameControllerVtbl_AddRef,
|
|
IEventHandler_CRawGameControllerVtbl_Release,
|
|
IEventHandler_CRawGameControllerVtbl_InvokeRemoved
|
|
};
|
|
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_removed = {
|
|
&controller_removed_vtbl
|
|
};
|
|
|
|
static int
|
|
WGI_JoystickInit(void)
|
|
{
|
|
typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
|
|
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
|
|
|
|
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = NULL;
|
|
RoGetActivationFactory_t RoGetActivationFactoryFunc = NULL;
|
|
HRESULT hr;
|
|
|
|
if (FAILED(WIN_RoInitialize())) {
|
|
return SDL_SetError("RoInitialize() failed");
|
|
}
|
|
wgi.ro_initialized = SDL_TRUE;
|
|
|
|
#ifndef __WINRT__
|
|
{
|
|
/* There seems to be a bug in Windows where a dependency of WGI can be unloaded from memory prior to WGI itself.
|
|
* This results in Windows_Gaming_Input!GameController::~GameController() invoking an unloaded DLL and crashing.
|
|
* As a workaround, we will keep a reference to the MTA to prevent COM from unloading DLLs later.
|
|
* See https://github.com/libsdl-org/SDL/issues/5552 for more details.
|
|
*/
|
|
static PVOID cookie = NULL;
|
|
if (!cookie) {
|
|
typedef HRESULT (WINAPI *CoIncrementMTAUsage_t)(PVOID* pCookie);
|
|
CoIncrementMTAUsage_t CoIncrementMTAUsageFunc = (CoIncrementMTAUsage_t)WIN_LoadComBaseFunction("CoIncrementMTAUsage");
|
|
if (CoIncrementMTAUsageFunc) {
|
|
if (FAILED(CoIncrementMTAUsageFunc(&cookie))) {
|
|
return SDL_SetError("CoIncrementMTAUsage() failed");
|
|
}
|
|
} else {
|
|
/* CoIncrementMTAUsage() is present since Win8, so we should never make it here. */
|
|
return SDL_SetError("CoIncrementMTAUsage() not found");
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef __WINRT__
|
|
WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
|
|
RoGetActivationFactoryFunc = RoGetActivationFactory;
|
|
#else
|
|
{
|
|
WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
|
|
RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
|
|
}
|
|
#endif /* __WINRT__ */
|
|
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
|
|
PCWSTR pNamespace;
|
|
HSTRING_HEADER hNamespaceStringHeader;
|
|
HSTRING hNamespaceString;
|
|
|
|
pNamespace = L"Windows.Gaming.Input.RawGameController";
|
|
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
|
|
if (SUCCEEDED(hr)) {
|
|
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRawGameControllerStatics, (void **)&wgi.statics);
|
|
if (!SUCCEEDED(hr)) {
|
|
SDL_SetError("Couldn't find IRawGameControllerStatics: 0x%lx", hr);
|
|
}
|
|
}
|
|
|
|
pNamespace = L"Windows.Gaming.Input.ArcadeStick";
|
|
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
|
|
if (SUCCEEDED(hr)) {
|
|
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IArcadeStickStatics, (void **)&wgi.arcade_stick_statics);
|
|
if (SUCCEEDED(hr)) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(wgi.arcade_stick_statics, &IID_IArcadeStickStatics2, (void **)&wgi.arcade_stick_statics2);
|
|
} else {
|
|
SDL_SetError("Couldn't find IID_IArcadeStickStatics: 0x%lx", hr);
|
|
}
|
|
}
|
|
|
|
pNamespace = L"Windows.Gaming.Input.FlightStick";
|
|
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
|
|
if (SUCCEEDED(hr)) {
|
|
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IFlightStickStatics, (void **)&wgi.flight_stick_statics);
|
|
if (!SUCCEEDED(hr)) {
|
|
SDL_SetError("Couldn't find IID_IFlightStickStatics: 0x%lx", hr);
|
|
}
|
|
}
|
|
|
|
pNamespace = L"Windows.Gaming.Input.Gamepad";
|
|
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
|
|
if (SUCCEEDED(hr)) {
|
|
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IGamepadStatics, (void **)&wgi.gamepad_statics);
|
|
if (SUCCEEDED(hr)) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(wgi.gamepad_statics, &IID_IGamepadStatics2, (void **)&wgi.gamepad_statics2);
|
|
} else {
|
|
SDL_SetError("Couldn't find IGamepadStatics: 0x%lx", hr);
|
|
}
|
|
}
|
|
|
|
pNamespace = L"Windows.Gaming.Input.RacingWheel";
|
|
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
|
|
if (SUCCEEDED(hr)) {
|
|
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRacingWheelStatics, (void **)&wgi.racing_wheel_statics);
|
|
if (SUCCEEDED(hr)) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(wgi.racing_wheel_statics, &IID_IRacingWheelStatics2, (void **)&wgi.racing_wheel_statics2);
|
|
} else {
|
|
SDL_SetError("Couldn't find IRacingWheelStatics: 0x%lx", hr);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (wgi.statics) {
|
|
__FIVectorView_1_Windows__CGaming__CInput__CRawGameController *controllers;
|
|
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(wgi.statics, &controller_added, &wgi.controller_added_token);
|
|
if (!SUCCEEDED(hr)) {
|
|
SDL_SetError("add_RawGameControllerAdded() failed: 0x%lx\n", hr);
|
|
}
|
|
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(wgi.statics, &controller_removed, &wgi.controller_removed_token);
|
|
if (!SUCCEEDED(hr)) {
|
|
SDL_SetError("add_RawGameControllerRemoved() failed: 0x%lx\n", hr);
|
|
}
|
|
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(wgi.statics, &controllers);
|
|
if (SUCCEEDED(hr)) {
|
|
unsigned i, count = 0;
|
|
|
|
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(controllers, &count);
|
|
if (SUCCEEDED(hr)) {
|
|
for (i = 0; i < count; ++i) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
|
|
|
|
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
|
|
if (SUCCEEDED(hr) && controller) {
|
|
IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
WGI_JoystickGetCount(void)
|
|
{
|
|
return wgi.controller_count;
|
|
}
|
|
|
|
static void
|
|
WGI_JoystickDetect(void)
|
|
{
|
|
}
|
|
|
|
static const char *
|
|
WGI_JoystickGetDeviceName(int device_index)
|
|
{
|
|
return wgi.controllers[device_index].name;
|
|
}
|
|
|
|
static const char *
|
|
WGI_JoystickGetDevicePath(int device_index)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static int
|
|
WGI_JoystickGetDevicePlayerIndex(int device_index)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
static void
|
|
WGI_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
|
{
|
|
}
|
|
|
|
static SDL_JoystickGUID
|
|
WGI_JoystickGetDeviceGUID(int device_index)
|
|
{
|
|
return wgi.controllers[device_index].guid;
|
|
}
|
|
|
|
static SDL_JoystickID
|
|
WGI_JoystickGetDeviceInstanceID(int device_index)
|
|
{
|
|
return wgi.controllers[device_index].instance_id;
|
|
}
|
|
|
|
static int
|
|
WGI_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
|
{
|
|
WindowsGamingInputControllerState *state = &wgi.controllers[device_index];
|
|
struct joystick_hwdata *hwdata;
|
|
boolean wireless = SDL_FALSE;
|
|
|
|
hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
|
|
if (!hwdata) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
joystick->hwdata = hwdata;
|
|
|
|
hwdata->controller = state->controller;
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(hwdata->controller);
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameController, (void **)&hwdata->gamecontroller);
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameControllerBatteryInfo, (void **)&hwdata->battery);
|
|
|
|
if (wgi.gamepad_statics2) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, hwdata->gamecontroller, &hwdata->gamepad);
|
|
}
|
|
|
|
if (hwdata->gamecontroller) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(hwdata->gamecontroller, &wireless);
|
|
}
|
|
|
|
/* Initialize the joystick capabilities */
|
|
joystick->nbuttons = state->nbuttons;
|
|
joystick->naxes = state->naxes;
|
|
joystick->nhats = state->nhats;
|
|
joystick->epowerlevel = wireless ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
|
|
|
|
if (wireless && hwdata->battery) {
|
|
HRESULT hr;
|
|
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport *report;
|
|
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(hwdata->battery, &report);
|
|
if (SUCCEEDED(hr) && report) {
|
|
int full_capacity = 0, curr_capacity = 0;
|
|
__FIReference_1_int *full_capacityP, *curr_capacityP;
|
|
|
|
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_FullChargeCapacityInMilliwattHours(report, &full_capacityP);
|
|
if (SUCCEEDED(hr)) {
|
|
__FIReference_1_int_get_Value(full_capacityP, &full_capacity);
|
|
__FIReference_1_int_Release(full_capacityP);
|
|
}
|
|
|
|
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_RemainingCapacityInMilliwattHours(report, &curr_capacityP);
|
|
if (SUCCEEDED(hr)) {
|
|
__FIReference_1_int_get_Value(curr_capacityP, &curr_capacity);
|
|
__FIReference_1_int_Release(curr_capacityP);
|
|
}
|
|
|
|
if (full_capacity > 0) {
|
|
float ratio = (float)curr_capacity / full_capacity;
|
|
|
|
if (ratio <= 0.05f) {
|
|
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
|
|
} else if (ratio <= 0.20f) {
|
|
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
|
|
} else if (ratio <= 0.70f) {
|
|
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
|
|
} else {
|
|
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
|
}
|
|
}
|
|
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport_Release(report);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
WGI_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
{
|
|
struct joystick_hwdata *hwdata = joystick->hwdata;
|
|
|
|
if (hwdata->gamepad) {
|
|
HRESULT hr;
|
|
|
|
hwdata->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
|
hwdata->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration);
|
|
if (SUCCEEDED(hr)) {
|
|
return 0;
|
|
} else {
|
|
return SDL_SetError("Setting vibration failed: 0x%lx\n", hr);
|
|
}
|
|
} else {
|
|
return SDL_Unsupported();
|
|
}
|
|
}
|
|
|
|
static int
|
|
WGI_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
|
{
|
|
struct joystick_hwdata *hwdata = joystick->hwdata;
|
|
|
|
if (hwdata->gamepad) {
|
|
HRESULT hr;
|
|
|
|
hwdata->vibration.LeftTrigger = (DOUBLE)left_rumble / SDL_MAX_UINT16;
|
|
hwdata->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration);
|
|
if (SUCCEEDED(hr)) {
|
|
return 0;
|
|
} else {
|
|
return SDL_SetError("Setting vibration failed: 0x%lx\n", hr);
|
|
}
|
|
} else {
|
|
return SDL_Unsupported();
|
|
}
|
|
}
|
|
|
|
static Uint32
|
|
WGI_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|
{
|
|
struct joystick_hwdata *hwdata = joystick->hwdata;
|
|
|
|
if (hwdata->gamepad) {
|
|
/* FIXME: Can WGI even tell us if trigger rumble is supported? */
|
|
return SDL_JOYCAP_RUMBLE | SDL_JOYCAP_RUMBLE_TRIGGERS;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int
|
|
WGI_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static int
|
|
WGI_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static int
|
|
WGI_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static Uint8
|
|
ConvertHatValue(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition value)
|
|
{
|
|
switch (value) {
|
|
case GameControllerSwitchPosition_Up:
|
|
return SDL_HAT_UP;
|
|
case GameControllerSwitchPosition_UpRight:
|
|
return SDL_HAT_RIGHTUP;
|
|
case GameControllerSwitchPosition_Right:
|
|
return SDL_HAT_RIGHT;
|
|
case GameControllerSwitchPosition_DownRight:
|
|
return SDL_HAT_RIGHTDOWN;
|
|
case GameControllerSwitchPosition_Down:
|
|
return SDL_HAT_DOWN;
|
|
case GameControllerSwitchPosition_DownLeft:
|
|
return SDL_HAT_LEFTDOWN;
|
|
case GameControllerSwitchPosition_Left:
|
|
return SDL_HAT_LEFT;
|
|
case GameControllerSwitchPosition_UpLeft:
|
|
return SDL_HAT_LEFTUP;
|
|
default:
|
|
return SDL_HAT_CENTERED;
|
|
}
|
|
}
|
|
|
|
static void
|
|
WGI_JoystickUpdate(SDL_Joystick *joystick)
|
|
{
|
|
struct joystick_hwdata *hwdata = joystick->hwdata;
|
|
HRESULT hr;
|
|
UINT32 nbuttons = joystick->nbuttons;
|
|
boolean *buttons = SDL_stack_alloc(boolean, nbuttons);
|
|
UINT32 nhats = joystick->nhats;
|
|
__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = SDL_stack_alloc(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition, nhats);
|
|
UINT32 naxes = joystick->naxes;
|
|
DOUBLE *axes = SDL_stack_alloc(DOUBLE, naxes);
|
|
UINT64 timestamp;
|
|
|
|
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, ×tamp);
|
|
if (SUCCEEDED(hr) && timestamp != hwdata->timestamp) {
|
|
UINT32 i;
|
|
|
|
for (i = 0; i < nbuttons; ++i) {
|
|
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
|
}
|
|
for (i = 0; i < nhats; ++i) {
|
|
SDL_PrivateJoystickHat(joystick, i, ConvertHatValue(hats[i]));
|
|
}
|
|
for (i = 0; i < naxes; ++i) {
|
|
SDL_PrivateJoystickAxis(joystick, i, (int)(axes[i] * 65535) - 32768);
|
|
}
|
|
hwdata->timestamp = timestamp;
|
|
}
|
|
|
|
SDL_stack_free(buttons);
|
|
SDL_stack_free(hats);
|
|
SDL_stack_free(axes);
|
|
}
|
|
|
|
static void
|
|
WGI_JoystickClose(SDL_Joystick *joystick)
|
|
{
|
|
struct joystick_hwdata *hwdata = joystick->hwdata;
|
|
|
|
if (hwdata) {
|
|
if (hwdata->controller) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(hwdata->controller);
|
|
}
|
|
if (hwdata->gamecontroller) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(hwdata->gamecontroller);
|
|
}
|
|
if (hwdata->battery) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(hwdata->battery);
|
|
}
|
|
if (hwdata->gamepad) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(hwdata->gamepad);
|
|
}
|
|
SDL_free(hwdata);
|
|
}
|
|
joystick->hwdata = NULL;
|
|
}
|
|
|
|
static void
|
|
WGI_JoystickQuit(void)
|
|
{
|
|
if (wgi.statics) {
|
|
while (wgi.controller_count > 0) {
|
|
IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, wgi.controllers[wgi.controller_count - 1].controller);
|
|
}
|
|
if (wgi.controllers) {
|
|
SDL_free(wgi.controllers);
|
|
}
|
|
|
|
if (wgi.arcade_stick_statics) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(wgi.arcade_stick_statics);
|
|
}
|
|
if (wgi.arcade_stick_statics2) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(wgi.arcade_stick_statics2);
|
|
}
|
|
if (wgi.flight_stick_statics) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(wgi.flight_stick_statics);
|
|
}
|
|
if (wgi.gamepad_statics) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi.gamepad_statics);
|
|
}
|
|
if (wgi.gamepad_statics2) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(wgi.gamepad_statics2);
|
|
}
|
|
if (wgi.racing_wheel_statics) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(wgi.racing_wheel_statics);
|
|
}
|
|
if (wgi.racing_wheel_statics2) {
|
|
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(wgi.racing_wheel_statics2);
|
|
}
|
|
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(wgi.statics, wgi.controller_added_token);
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(wgi.statics, wgi.controller_removed_token);
|
|
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.statics);
|
|
}
|
|
|
|
if (wgi.ro_initialized) {
|
|
WIN_RoUninitialize();
|
|
}
|
|
|
|
SDL_zero(wgi);
|
|
}
|
|
|
|
static SDL_bool
|
|
WGI_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
|
{
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
SDL_JoystickDriver SDL_WGI_JoystickDriver =
|
|
{
|
|
WGI_JoystickInit,
|
|
WGI_JoystickGetCount,
|
|
WGI_JoystickDetect,
|
|
WGI_JoystickGetDeviceName,
|
|
WGI_JoystickGetDevicePath,
|
|
WGI_JoystickGetDevicePlayerIndex,
|
|
WGI_JoystickSetDevicePlayerIndex,
|
|
WGI_JoystickGetDeviceGUID,
|
|
WGI_JoystickGetDeviceInstanceID,
|
|
WGI_JoystickOpen,
|
|
WGI_JoystickRumble,
|
|
WGI_JoystickRumbleTriggers,
|
|
WGI_JoystickGetCapabilities,
|
|
WGI_JoystickSetLED,
|
|
WGI_JoystickSendEffect,
|
|
WGI_JoystickSetSensorsEnabled,
|
|
WGI_JoystickUpdate,
|
|
WGI_JoystickClose,
|
|
WGI_JoystickQuit,
|
|
WGI_JoystickGetGamepadMapping
|
|
};
|
|
|
|
#endif /* SDL_JOYSTICK_WGI */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|